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Runes & Runewords

NeumimTo edited this page Jan 15, 2017 · 2 revisions

=== Runes & Runewords ===

This feature is similar to d2:lod.

In a nutshell if a player inserts runes in a correct order into a correct type of item with corrent number of sockets a runeword is created.

=== Sockets ===

Socket is a specific line in item lore, which represents slots, which consume runes. Once rune is inserted into socket by default theres no way hot to get the rune out.

Item with 5 socket slots

==== Lore definition ===

  • Item above has 5 sockets.
  • Characters '{@}' represents exactly one socket.
  • Sockets must be at the second line in item lore.
  • The color has to be light gray

==== Command ====

  • /nadmin socket {number} creates specified amount of sockets in held weapon. If the held item has any lore its first two lines will be replaced.

=== Runes ===

Runes are items, which can be inserted into sockets.

Rune Eth

==== Lore definition ===

  • Item Display Name golden color
  • Item Display Name is equal to rune name (case sensitive)
  • First line of item lore - text "Rune", color aqua
  • Third line of lore (as shown above) is optional, its a tooltip which can be changed in a file config/nt-rpg/Localization.conf

==== Configuration ===

You can define runes in a file config/nt-rpg/Runes.conf (file is generated after first server startup)

Runes:{
	Eth: {},
        Rune2: {}
	},
RuneWords:{
	}
}

==== Command ====

  • /nadmin rune {runename} - replaces current intem in hand with given type of rune

=== Compatibility with other plugins ===

Runes, Runewords and Custom item enchantements are completly lore based.

If you will follow its very strict definition you can create those items from eg.: commands, commandblocks or any loot plugin which allows you to manipulate item lore section.

todo

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