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What will actually happen on the backend during skilltree initialization:
create a bytecode for a skill via asm (similar principe as skill with type of "item-access", "command" etc),
When the skill is casted it places a buff (effect) to the caster which executes the "parent" skill every X ms
In toggleable block only period is mandatory.
Another possible options:
max_duration - if not specified skill will run as long as character has enough mana
The text was updated successfully, but these errors were encountered:
What will actually happen on the backend during skilltree initialization:
Another possible options:
max_duration - if not specified skill will run as long as character has enough mana
The text was updated successfully, but these errors were encountered: