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SC_network_3d_visualiser_panel.h
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SC_network_3d_visualiser_panel.h
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/***************************************************************************
** **
** This file is part of SpineCreator, an easy to use GUI for **
** describing spiking neural network models. **
** Copyright (C) 2013-2014 Alex Cope, Paul Richmond, Seb James **
** **
** This program is free software: you can redistribute it and/or modify **
** it under the terms of the GNU General Public License as published by **
** the Free Software Foundation, either version 3 of the License, or **
** (at your option) any later version. **
** **
** This program is distributed in the hope that it will be useful, **
** but WITHOUT ANY WARRANTY; without even the implied warranty of **
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the **
** GNU General Public License for more details. **
** **
** You should have received a copy of the GNU General Public License **
** along with this program. If not, see http://www.gnu.org/licenses/. **
** **
****************************************************************************
** Author: Alex Cope **
** Website/Contact: http://bimpa.group.shef.ac.uk/ **
****************************************************************************/
#ifndef GLCONNECTIONWIDGET_H
#define GLCONNECTIONWIDGET_H
#include "globalHeader.h"
#include "SC_logged_data.h"
class RNG
{
public:
RNG() {a_RNG = 1103515245; c_RNG = 12345;}
void setSeed(int seedIn) {seed = seedIn;}
float value() {
seed = abs(seed*a_RNG+c_RNG);
float seed2 = seed/2147483648.0;
return seed2;
}
private:
int seed;
int a_RNG;
int c_RNG;
};
struct popLocs {
QVector < loc > locations;
QString name;
float x;
float y;
float z;
};
struct loc3f {
float x;
float y;
float z;
};
class glConnectionWidget : public QGLWidget
{
Q_OBJECT
public:
explicit glConnectionWidget(nl_rootdata * data, QWidget *parent = 0);
QVector <QSharedPointer <population> > selectedPops;
QVector < popLocs> pops;
QVector <QSharedPointer<systemObject> > selectedConns;
QVector < QVector < loc > > locations; // temp readded
QVector < QColor > cols;
QVector < QVector < conn > > connections;
void setConnectionsModel(QAbstractTableModel *);
QAbstractTableModel * getConnectionsModel();
void getConnections();
void setConnType(connectionType cType);
float prob;
int seed;
bool popIndicesShown;
void clear();
QPixmap renderImage(int, int);
void addLogs(QVector<logData *> *logs);
void refreshAll();
private:
void drawNeuron(GLfloat, int, int, QColor);
void setupView();
QString currentObjectName;
QAbstractTableModel * model;
QAbstractItemModel * sysModel;
QModelIndexList selection;
float zoomFactor;
QPointF pos;
QPointF rot;
QPointF origPos;
QPointF origRot;
Qt::MouseButton button;
connectionType currProjectionType;
RNG random;
nl_rootdata * data;
loc3f loc3Offset;
QSharedPointer<systemObject> selectedObject;
int selectedIndex;
int selectedType;
QString last_distance_based_equation;
QMutex * connGenerationMutex;
bool imageSaveMode;
int imageSaveWidth;
int imageSaveHeight;
QVector < QVector < QColor > > popColours;
QVector < logData * > popLogs;
int currentLogTime;
int newLogTime;
QTimer timer;
bool orthoView;
bool repaintAllowed;
#if QT_VERSION > QT_VERSION_CHECK(5, 0, 0)
QImage renderQImage(int w, int h);
#endif
signals:
void currElement(int type, int index);
//void reDraw(QPainter*, float, float, float, int, int);
void getNeuronLocationsSrc(QVector < QVector <loc> > *, QVector < QColor > *, QString name = "");
void updatePanel(QString);
void setSelectionbyName(QString);
public slots:
void redraw();
void redraw(int);
void selectionChanged(QItemSelection top, QItemSelection);
void parsChangedPopulation(double);
void parsChangedPopulation(int);
void parsChangedPopulation();
void parsChangedProjection();
void parsChangedProjections();
void typeChanged(int);
void drawLocations(QVector <loc> locs);
void clearLocations();
void connectionDataChanged(QModelIndex, QModelIndex);
void connectionSelectionChanged(QItemSelection,QItemSelection);
void sysSelectionChanged(QModelIndex, QModelIndex);
void setPopIndicesShown(bool);
void selectedNrnChanged(int);
void updateLogDataTime(int index);
void updateLogData();
void toggleOrthoView(bool);
void allowRepaint();
protected:
void initializeGL();
void paintEvent(QPaintEvent *);
void resizeGL(int width, int height);
void mousePressEvent(QMouseEvent *event);
void mouseReleaseEvent(QMouseEvent *);
void mouseMoveEvent(QMouseEvent *event);
void wheelEvent(QWheelEvent *event);
};
#endif // GLCONNECTIONWIDGET_H