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arbitrary tracer support #564
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I definitely don't have to be convinced that this is high on the todo list. I was basically just waiting for someone like you laying out the physics that would be needed to be reasonably general. Solar system planets/moons sounds like a great starting point. So many thanks for this overview. I draft a more specific list that we would need
I currently have a gut feeling that I would like to keep the tracer advection separate from the dry/wet model distinction because a dry model would also automatically switch off a bunch of parameterizations that are humidity specific and so one can better control "tracers on Earth" (use wet) and "tracers on exoplanets" (use dry). I'm happy to think more whether humidity should always be treated as another tracer or whether it makes sense to let it have its special role. From a physical point of view, yes just a tracer, but this question is more about user interface. E.g. if humidity is the first tracer how does the model know to automatically switch on default parameterizations for the hydrological cycle (wet convection instead of dry, precip, evaporation)? Just by the name of the tracer? I do want to wait for #525 to be merged before actually starting this. But I believe then it's pretty straight forward to get passive tracers without parameterizations in. We would then also need to discuss how to generalise the parameterizations for all those tracers. So question for you, what would be the parameterizations for tracers on all of these planets be? Would a simple |
Humid processes
So, regarding default parameterisations, there are actually some "wet" tracers in other planets that mimic the hydrological cycle on Earth that require very similar parameterisation schemes. For example, on Titan you have methane clouds, rain, hail, evaporation, great lakes, surface runoff, etc. People have had success in using schemes we use for water on Earth for methane on Titan with appropriate parameters adjusted (e.g. in the critical relative humidity calculation, maximum droplet sizes, radiation interactions etc) - the reality is quite complicated, the presence of ethane and other factors have big effects, but as a nice simple first approximation you can just say "relative humidity above this threshold produces large scale precipitation" just like you can on Earth. So it is possible that we might want some appropriate defaults in say the large scale condensation and moist convection schemes for different wet tracers. Regardless of whether we modified the dry/wet distinction in the UI, I think we could just adjust our existing moist schemes to offer a foundation for handling other "wet" tracers. Most tracers are dry, though. Dry processes
Yes, I think so. It could always be split up further into new more specific abstract parameterizations where necessary. Of those dry tracers, things you might want to do with them that I can think of off the top of my head just now:
Overview
There are loads of possibilities. I could go into detail about the best of my knowledge on the schemes needed for specific planets if that would be useful. Being more generic, I feel like there are several general cases that can happen:
As an aside, I know some complicated chemistry and aerosol models that want to keep track of very large numbers of tracers are ran separately at a lower resolution to the main model (because otherwise the number of tracers quickly becomes the limiting factor in runtime, even though it's really not that important to know all of their distributions to such a high resolution) and have a coupling layer to fetch the winds and send information back. Such a model is beyond the scope of what I'm thinking of (I'm considering scenarios where you want two tracers, or eight tracers, not fifty). Other
Yes, reasonable thing to check. I feel like it's probably okay? Not too sure myself. Question unrelated to tracers (but still on the topic of simulating other planets)There is another thing I've thought of which is outside the scope of this issue but I wanted to ask about since my knowledge of how the dynamics are actually solved is quite basic. In speedy we assume an ideal gas law which is actually still fine across a wide range of planetary conditions, even near the Venusian surface I think it's a good enough approximation. It obviously breaks down deeper in the giant planets but at some point you have to give up and couple to a (non-stationary) "surface" anyway. Using the van der Waals equation for your equation of state instead would permit the simulation of very extreme high pressure and low temperature conditions, but it's nonlinear and thus would essentially mean a rewritten (and slower) dynamical core. Since you can simulate such a wide range of environments with just the ideal gas law, and full van der Waals makes things so much more complicated, I wouldn't say there's any urgent need for such a thing. A question I'm passingly interested in though (just thinking about generalisability to the widest range of planetary environments possible, without modifications so huge they require a totally different model), how possible would it be in the current primitive equations implementation to introduce an altitude-varying gas constant? An approximation between an ideal gas and the van der Waals equation is to introduce a compressibility factor into the ideal gas law, a constant whose deviation from 1 represents the deviation from ideal gas behaviour (higher than 1 where repulsive forces are significant due to a higher collision rate, less than 1 where attractive forces are significant). The value of the constant depends on the conditions, but in GFD you can use height as a proxy for temperature and pressure and set a fixed compressibility factor at each level in an ad-hoc manner as part of your model initialisation. You could then swap your gas constant in the equation of state for a vector of gas constants times these numbers, which I conceptualise as an altitude-varying gas constant. I ask because I'm not actually sure if that's a minor change or a massive change. Depends how much is resting on the assumption that the equation of state is the same everywhere. |
@seleneonowe sorry that this took so long but #525 was holding us back. Now this is merged and I've started drafting arbitrary tracer support in #579 |
We would like to have an interface that's as simple as add!(simulation, tracer=:co2)
set!(simulation, co2 = (λ,φ) -> φ > 0 ? 1 : 0) and that allows one to build parameterizations that use or change the tracer concentration, e.g. a tracer source like wildfires, a tracer sink like radioactive decay or an active tracer with a concentration that's used for radiation/precipitation etc. |
With the latest commits in #579 the interface would look like add!(model, Tracer(:co2)) and |
I'd personally lean towards having the option to use keys wherever possible (e.g. in the last example something like Whatever implementation details you decide to go with, progress so far sounds good! |
Hello! I've just recently started playing around with speedyweather and I love it, definitely so far accomplishing its goals of being easy to use compared to other models I have experience with.
I'm interested in using it to model atmospheres of other solar system bodies, which ties nicely into your to-do list item of wanting an "exoplanet mode" and #462.
For other worlds, different physical processes dominate and so differences in parameterisation schemes are essential. That's fine, as those are generally going to be fine-tuned by and/or written entirely by the user.
Speedy currently has support for a single tracer in the PrimitiveWetModel, water vapour by default - it isn't currently documented, but its properties can be changed by the user. This was discussed in #460 - also mentioned there was that the computational expense of adding new tracers making you hesitant to add support for new ones (in the context of #460, the new ones being water condensates). We can see from the benchmarks the performance hit you get just going from PrimitiveDry to PrimitiveWet.
Tracers in other atmospheres
I'd have to argue from the point of view of generalising to other atmospheres, that support for users adding their own tracers is essential - they should of course be warned about the computational hit of new prognostics, but if this is to be a sandbox for playing with a wide variety of atmospheres rather than just Earth's, then there's really no getting around this. You can just about get away with one tracer on Earth as a first approximation, but on other worlds, that's not necessarily the case.
Mars
At the absolute bare minimum for simulating the Martian atmosphere, I would say you need two tracers: one to keep track of water ice, and the other dust. You'd have to then crudely diagnose the number of particles from only the mass, or vice versa. A slower but more accurate model might have four tracers: mass and number mixing ratios (mmr and nmr) for both, and then parameterisations could assume some properties of the distribution of particle sizes given both of these numbers.
You can't readily neglect either ice or dust, nor can you diagnose one from the other.
NASA's legacy model used two additional tracers (water vapour mmr and dust core mmr) for a total of six.
Summary: definitely can't have less than 2, 4 would be less crude, 6 is great.
Venus
Has complicated chemistry and I'm no Venusian expert. Both water and sulfur based stuff is important and you can't diagnose one from the other, so that's already multiple desirable tracers.
I've seen simplifying assumptions that certain tracers only exist at fixed altitudes and then advecting them in 2d rather than 3d.
I'm not sure what a reasonable number of tracers is or a perfect number, but I suspect one is far too much of an oversimplification.
Titan
Titan has some of the most complex atmospheric chemistry in the solar system. The most important tracer is methane, which can also exist in several phases just like water on earth, so wanting three tracers for it is a very reasonable request, although much like water, you could massively simplify and treat the condensates as diagnostics of the vapour.
You'd also want ethane as a tracer, though, it's also very important.
There is also a haze that is typically treated as a single homogeneous thing rather than a soup of many organic compounds.
You could maybe get away with just two, and diagnose everything from those with some other assumptions about droplet formation etc. I've seen the haze often being treated as a constant or even globally uniform field.
Ideally though the choice of tracer number would be user-specified not baked into the model, since "how few tracers can we get away with while still reasonably approximating the Titanaen atmosphere?" is an interesting research question that's arguably still an open problem; and speedy would be a great tool for exploring that.
Jupiter and Saturn
From what I know about them, personally I'd want to advect two tracers if I had to pick a minimum number: one to represent ammonia and the other methane.
Uranus and Neptune
These you could get away with only one tracer I think? Just methane would probably get you pretty far in simulating these planets.
Triton and Pluto
It's not wildly unreasonable you'd want more than one. There's nitrogen ice but you could diagnose that by altitude maybe. There's methane and carbon monoxide you might want to advect.
Summary
Even just looking at the atmospheres we know a lot about, without going to exoplanet research, support for user-defined tracers is important if we want speedy to be generalised to other atmospheres. I personally feel it's the main thing it's missing - people studying a new atmosphere might well expect they have to write an entirely new paramterisation scheme, but not that they'd have to also know how to modify the dynamical equations to account for new tracers.
Implementation
Not coming from a dynamics background myself I'm not sure exactly how implementation of new tracers should be done. Correct me if this is nonsense but I think "all" that needs doing is:
add a new tracer transport equation to the primitive equations, with the time derivative of the tracer being the negative wind dot grad tracer (plus some source and sink terms from parameterisations).
solver would have to be modified to loop over all tracers
tracers could be passive (in which case that's it) or active (which I'm using to mean the effect of the tracer on density is not negligible) in the latter case the virtual temperature would need to be modified to be the
temperature * (1+ sum_over_active_tracers((gas_constant_ratio_for_tracer_i - 1)*qi))
.User interface
Very much up for discussion, but I was envisioning something like having a
PrimitiveExoticModel
(unsure of naming) in addition to the zero and one tracerDry
andWet
models.This could be created with a 1d array of
AbstractTracer
objects.Each abstract tracer object could be required to have a name (for reference in setting initial conditions or writing output or something), and be either passive or active, and if active then it would also need a gas constant.
The ratio of tracer gas constants to the bulk atmospheric gas constant (dry air on Earth) could then be computed and stored internally since those are the important numbers in the dynamics (I think).
Motivation
This does seem to square with the goals of speedy, since a desire for an exoplanet mode is mentioned on the to-do list and it definitely leans into the "play atmospheric modelling like it's LEGO" desire for flexibility. Unfortunately approximating the atmosphere with a single tracer only sounds reasonable for a subset of known planets, and I think avoiding being too Earth-centric is a noble goal.
This would also assist with the statement about extending speedyweather with new parameterisations: the "we're happy to provide an interface for a complicated cloud scheme you want to attach to speedy, even if it'll live in its own repository rather than here because it's too slow and complex" statement in speedyweather's docs does rather imply that it'd be nice to just say extend AbstractCloudScheme, as opposed to the cloud parameterisation developer having to do some complicated implementation of new prognostics to the dynamical core themselves (a much higher barrier of entry since the people who study one of physics or dynamics tend to be much less familiar with the other).
As an aside, many of these worlds are smaller than Earth, so the same angular grid spacing gives you a higher effective horizontal resolution. You can make up a lot of lost performance from new tracers by the performance gain of simulating a smaller world's atmosphere. Of course the opposite is true for very large worlds unfortunately, but I'm quite interested in the smaller worlds myself!
I am willing to write code to help with this where necessary, though I suspect I'd be more useful helping write some parameterisation implementations than updating the dynamics.
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