Skip to content

Releases: Sparker95/Vindicta

Fix initialization error

17 Dec 20:50
Compare
Choose a tag to compare

Fixed issue with game mode initialization not broadcasting some variables.

Misc fixes

15 Dec 18:33
Compare
Choose a tag to compare

Crew of vehicles will now spawn right next to them.
Added a few lamps.
Added scaling of suspiciousness for being at military locations based on campaign progress.

Fix recruitment not working in MP

13 Dec 02:31
d3f8d32
Compare
Choose a tag to compare

Also some minor changes.

Added external reinforcements

12 Dec 02:51
fa5db3b
Compare
Choose a tag to compare

Now commander will spawn more units at airfields when available units are not enough to deal with the situation.
The type of spawned armor vehicles depend on the 'campaign progress', the further it goes, the more heavy vehicles will be added.

New unit recruitment menu

10 Dec 01:03
Compare
Choose a tag to compare

Added unit recruitment menu. Now units will take weapons from the arsenal when they are recruited.
Fixed several issues.

Previous saves will not be loaded since the added feature required Unit class data to be changed.

Fixed some typos

04 Dec 21:25
Compare
Choose a tag to compare
0.13.17-prealpha

Fix templates a bit

0.12.15-prealpha

04 Dec 20:56
Compare
Choose a tag to compare
Fix templates a bit

Fix several bugs

03 Dec 17:09
Compare
Choose a tag to compare
0.11.14-prealpha

Update version.hpp

Fix one bug

02 Dec 21:38
f636623
Compare
Choose a tag to compare

(Probably) Fix bug with vehicles despawning when players enter them after a game load

Added save system

01 Dec 23:23
Compare
Choose a tag to compare
0.10.8-prealpha

Update .sqm, build