-
Notifications
You must be signed in to change notification settings - Fork 62
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Added random vehicle attachments to the Police and DLC Police faction
- Loading branch information
1 parent
5446d4e
commit 9f63f8a
Showing
9 changed files
with
78 additions
and
5 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
14 changes: 14 additions & 0 deletions
14
src/Templates/Loadouts/Arma3_POLICE/Police/B_GEN_Offroad_01_gen_F_1.sqf
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,14 @@ | ||
[ | ||
// Initial vehicle class name | ||
"B_GEN_Offroad_01_gen_F", | ||
|
||
// This code will be called upon vehicle construction | ||
{ | ||
params ["_veh"]; | ||
[ | ||
_veh, | ||
["Gendarmerie",1], | ||
["HideDoor1",0,"HideDoor2",0,"HideDoor3",0.45,"HideBackpacks",0.75,"HideBumper1",1,"HideBumper2",0.3,"HideConstruction",0.4,"hidePolice",0,"HideServices",1,"BeaconsStart",0,"BeaconsServicesStart",0] | ||
] call BIS_fnc_initVehicle; | ||
} | ||
] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
14 changes: 14 additions & 0 deletions
14
src/Templates/Loadouts/Arma3_POLICE/Police_DLC/B_GEN_Offroad_01_comms_F_1.sqf
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,14 @@ | ||
[ | ||
// Initial vehicle class name | ||
"B_GEN_Offroad_01_comms_F", | ||
|
||
// This code will be called upon vehicle construction | ||
{ | ||
params ["_veh"]; | ||
[ | ||
_veh, | ||
["Gendarmerie",1], | ||
["hidePolice",0.55,"HideServices",1,"HideCover",0.25,"StartBeaconLight",0,"HideRoofRack",0.25,"HideLoudSpeakers",0.5,"HideAntennas",0.5,"HideBeacon",0.5,"HideSpotlight",0.5,"HideDoor3",0,"OpenDoor3",0,"HideDoor1",0,"HideDoor2",0,"HideBackpacks",0.4,"HideBumper1",1,"HideBumper2",0.15,"HideConstruction",0.2,"BeaconsStart",0] | ||
] call BIS_fnc_initVehicle; | ||
} | ||
] |
14 changes: 14 additions & 0 deletions
14
src/Templates/Loadouts/Arma3_POLICE/Police_DLC/B_GEN_Offroad_01_covered_F_1.sqf
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,14 @@ | ||
[ | ||
// Initial vehicle class name | ||
"B_GEN_Offroad_01_comms_F", | ||
|
||
// This code will be called upon vehicle construction | ||
{ | ||
params ["_veh"]; | ||
[ | ||
_veh, | ||
["Gendarmerie",1], | ||
["hidePolice",0.4,"HideServices",1,"HideCover",0.3,"StartBeaconLight",0,"HideRoofRack",0.3,"HideLoudSpeakers",0.5,"HideAntennas",0.5,"HideBeacon",0.5,"HideSpotlight",0.5,"HideDoor3",0,"OpenDoor3",0,"HideDoor1",0,"HideDoor2",0,"HideBackpacks",0.4,"HideBumper1",1,"HideBumper2",0.1,"HideConstruction",0.2,"BeaconsStart",0] | ||
] call BIS_fnc_initVehicle; | ||
} | ||
] |
14 changes: 14 additions & 0 deletions
14
src/Templates/Loadouts/Arma3_POLICE/Police_DLC/B_GEN_Offroad_01_gen_F_1_DLC.sqf
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,14 @@ | ||
[ | ||
// Initial vehicle class name | ||
"B_GEN_Offroad_01_gen_F", | ||
|
||
// This code will be called upon vehicle construction | ||
{ | ||
params ["_veh"]; | ||
[ | ||
_veh, | ||
["Gendarmerie",1], | ||
["HideDoor1",0,"HideDoor2",0,"HideDoor3",0.45,"HideBackpacks",0.75,"HideBumper1",1,"HideBumper2",0.3,"HideConstruction",0.4,"hidePolice",0,"HideServices",1,"BeaconsStart",0,"BeaconsServicesStart",0] | ||
] call BIS_fnc_initVehicle; | ||
} | ||
] |
15 changes: 15 additions & 0 deletions
15
src/Templates/Loadouts/Arma3_POLICE/Police_DLC/B_GEN_Van_02_transport_F_1.sqf
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,15 @@ | ||
[ | ||
// Initial vehicle class name | ||
"B_GEN_Van_02_transport_F", | ||
|
||
// This code will be called upon vehicle construction | ||
{ | ||
params ["_veh"]; | ||
[ | ||
_veh, | ||
["Gendarmerie",1], | ||
["Door_1_source",0,"Door_2_source",0,"Door_3_source",0,"Door_4_source",0,"Hide_Door_1_source",0,"Hide_Door_2_source",0,"Hide_Door_3_source",0,"Hide_Door_4_source",0,"lights_em_hide",0,"ladder_hide",0.75,"spare_tyre_holder_hide",0.5,"spare_tyre_hide",0.5,"reflective_tape_hide",0.15,"roof_rack_hide",0.2,"LED_lights_hide",0.15,"sidesteps_hide",0.5,"rearsteps_hide",0.5,"side_protective_frame_hide",0.5,"front_protective_frame_hide",0.15,"beacon_front_hide",0.2,"beacon_rear_hide",0.2] | ||
] call BIS_fnc_initVehicle; | ||
|
||
} | ||
] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters