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users.js
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users.js
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/**
* Users
* Pokemon Showdown - http://pokemonshowdown.com/
*
* Most of the communication with users happens here.
*
* There are two object types this file introduces:
* User and Connection.
*
* A User object is a user, identified by username. A guest has a
* username in the form "Guest 12". Any user whose username starts
* with "Guest" must be a guest; normal users are not allowed to
* use usernames starting with "Guest".
*
* A User can be connected to Pokemon Showdown from any number of tabs
* or computers at the same time. Each connection is represented by
* a Connection object. A user tracks its connections in
* user.connections - if this array is empty, the user is offline.
*
* Get a user by username with Users.get
* (scroll down to its definition for details)
*
* @license MIT license
*/
'use strict';
const THROTTLE_DELAY = 600;
const THROTTLE_BUFFER_LIMIT = 6;
const THROTTLE_MULTILINE_WARN = 3;
const THROTTLE_MULTILINE_WARN_STAFF = 6;
const PERMALOCK_CACHE_TIME = 30 * 24 * 60 * 60 * 1000;
const fs = require('fs');
let Users = module.exports = getUser;
// basic initialization
let users = Users.users = new Map();
let prevUsers = Users.prevUsers = new Map();
let numUsers = 0;
/**
* Get a user.
*
* Usage:
* Users.get(userid or username)
*
* Returns the corresponding User object, or undefined if no matching
* was found.
*
* By default, this function will track users across name changes.
* For instance, if "Some dude" changed their name to "Some guy",
* Users.get("Some dude") will give you "Some guy"s user object.
*
* If this behavior is undesirable, use Users.getExact.
*/
function getUser(name, exactName) {
if (!name || name === '!') return null;
if (name && name.userid) return name;
let userid = toId(name);
let i = 0;
if (!exactName) {
while (userid && !users.has(userid) && i < 1000) {
userid = prevUsers.get(userid);
i++;
}
}
return users.get(userid);
}
Users.get = getUser;
/**
* Get a user by their exact username.
*
* Usage:
* Users.getExact(userid or username)
*
* Like Users.get, but won't track across username changes.
*
* You can also pass a boolean as Users.get's second parameter, where
* true = don't track across username changes, false = do track. This
* is not recommended since it's less readable.
*/
let getExactUser = Users.getExact = function (name) {
return getUser(name, true);
};
/*********************************************************
* User groups
*********************************************************/
let usergroups = Users.usergroups = Object.create(null);
function importUsergroups() {
// can't just say usergroups = {} because it's exported
for (let i in usergroups) delete usergroups[i];
fs.readFile('config/usergroups.csv', (err, data) => {
if (err) return;
data = ('' + data).split("\n");
for (let i = 0; i < data.length; i++) {
if (!data[i]) continue;
let row = data[i].split(",");
usergroups[toId(row[0])] = (row[1] || Config.groupsranking[0]) + row[0];
}
});
}
function exportUsergroups() {
let buffer = '';
for (let i in usergroups) {
buffer += usergroups[i].substr(1).replace(/,/g, '') + ',' + usergroups[i].charAt(0) + "\n";
}
fs.writeFile('config/usergroups.csv', buffer);
}
importUsergroups();
function cacheGroupData() {
if (Config.groups) {
// Support for old config groups format.
// Should be removed soon.
console.log(
"You are using a deprecated version of user group specification in config.\n" +
"Support for this will be removed soon.\n" +
"Please ensure that you update your config.js to the new format (see config-example.js, line 220)\n"
);
} else {
Config.groups = Object.create(null);
Config.groupsranking = [];
}
let groups = Config.groups;
let cachedGroups = {};
function cacheGroup(sym, groupData) {
if (cachedGroups[sym] === 'processing') return false; // cyclic inheritance.
if (cachedGroups[sym] !== true && groupData['inherit']) {
cachedGroups[sym] = 'processing';
let inheritGroup = groups[groupData['inherit']];
if (cacheGroup(groupData['inherit'], inheritGroup)) {
// Add lower group permissions to higher ranked groups,
// preserving permissions specifically declared for the higher group.
for (let key in inheritGroup) {
if (key in groupData) continue;
groupData[key] = inheritGroup[key];
}
}
delete groupData['inherit'];
}
return (cachedGroups[sym] = true);
}
if (Config.grouplist) { // Using new groups format.
let grouplist = Config.grouplist;
let numGroups = grouplist.length;
for (let i = 0; i < numGroups; i++) {
let groupData = grouplist[i];
groupData.rank = numGroups - i - 1;
groups[groupData.symbol] = groupData;
Config.groupsranking.unshift(groupData.symbol);
}
}
for (let sym in groups) {
let groupData = groups[sym];
cacheGroup(sym, groupData);
}
}
cacheGroupData();
Users.setOfflineGroup = function (name, group, forceConfirmed) {
if (!group) throw new Error("Falsy value passed to setOfflineGroup");
let userid = toId(name);
let user = getExactUser(userid);
if (user) {
user.setGroup(group, forceConfirmed);
return true;
}
if (group === Config.groupsranking[0] && !forceConfirmed) {
delete usergroups[userid];
} else {
let usergroup = usergroups[userid];
name = usergroup ? usergroup.substr(1) : name;
usergroups[userid] = group + name;
}
exportUsergroups();
return true;
};
Users.isUsernameKnown = function (name) {
let userid = toId(name);
if (Users(userid)) return true;
if (userid in usergroups) return true;
for (let i = 0; i < Rooms.global.chatRooms.length; i++) {
let curRoom = Rooms.global.chatRooms[i];
if (!curRoom.auth) continue;
if (userid in curRoom.auth) return true;
}
return false;
};
Users.importUsergroups = importUsergroups;
Users.cacheGroupData = cacheGroupData;
/*********************************************************
* User and Connection classes
*********************************************************/
let connections = Users.connections = new Map();
class Connection {
constructor(id, worker, socketid, user, ip) {
this.id = id;
this.socketid = socketid;
this.worker = worker;
this.rooms = {};
this.user = user;
this.ip = ip || '';
this.autojoin = '';
}
sendTo(roomid, data) {
if (roomid && roomid.id) roomid = roomid.id;
if (roomid && roomid !== 'lobby') data = '>' + roomid + '\n' + data;
Sockets.socketSend(this.worker, this.socketid, data);
Monitor.countNetworkUse(data.length);
}
send(data) {
Sockets.socketSend(this.worker, this.socketid, data);
Monitor.countNetworkUse(data.length);
}
destroy() {
Sockets.socketDisconnect(this.worker, this.socketid);
this.onDisconnect();
}
onDisconnect() {
connections.delete(this.id);
if (this.user) this.user.onDisconnect(this);
this.user = null;
}
popup(message) {
this.send('|popup|' + message.replace(/\n/g, '||'));
}
joinRoom(room) {
if (room.id in this.rooms) return;
this.rooms[room.id] = room;
Sockets.channelAdd(this.worker, room.id, this.socketid);
}
leaveRoom(room) {
if (room.id in this.rooms) {
delete this.rooms[room.id];
Sockets.channelRemove(this.worker, room.id, this.socketid);
}
}
}
// User
class User {
constructor(connection) {
numUsers++;
this.mmrCache = Object.create(null);
this.guestNum = numUsers;
this.name = 'Guest ' + numUsers;
this.named = !!this.namelocked;
this.registered = false;
this.userid = toId(this.name);
this.group = Config.groupsranking[0];
let trainersprites = [1, 2, 101, 102, 169, 170, 265, 266];
this.avatar = trainersprites[Math.floor(Math.random() * trainersprites.length)];
this.connected = true;
if (connection.user) connection.user = this;
this.connections = [connection];
this.latestHost = '';
this.ips = Object.create(null);
this.ips[connection.ip] = 1;
// Note: Using the user's latest IP for anything will usually be
// wrong. Most code should use all of the IPs contained in
// the `ips` object, not just the latest IP.
this.latestIp = connection.ip;
this.locked = false;
this.namelocked = false;
this.prevNames = Object.create(null);
this.roomCount = Object.create(null);
// Table of roomid:game
this.games = Object.create(null);
// searches and challenges
this.searching = Object.create(null);
this.challengesFrom = {};
this.challengeTo = null;
this.lastChallenge = 0;
// settings
this.isSysop = false;
this.isStaff = false;
this.blockChallenges = false;
this.ignorePMs = false;
this.lastConnected = 0;
// chat queue
this.chatQueue = null;
this.chatQueueTimeout = null;
this.lastChatMessage = 0;
this.broadcasting = false;
// for the anti-spamming mechanism
this.lastMessage = '';
this.lastMessageTime = 0;
this.lastReportTime = 0;
this.s1 = '';
this.s2 = '';
this.s3 = '';
// initialize
users.set(this.userid, this);
}
sendTo(roomid, data) {
if (roomid && roomid.id) roomid = roomid.id;
if (roomid && roomid !== 'global' && roomid !== 'lobby') data = '>' + roomid + '\n' + data;
for (let i = 0; i < this.connections.length; i++) {
if (roomid && !this.connections[i].rooms[roomid]) continue;
this.connections[i].send(data);
Monitor.countNetworkUse(data.length);
}
}
send(data) {
for (let i = 0; i < this.connections.length; i++) {
this.connections[i].send(data);
Monitor.countNetworkUse(data.length);
}
}
popup(message) {
this.send('|popup|' + message.replace(/\n/g, '||'));
}
getIdentity(roomid) {
if (this.locked) {
return '‽' + this.name;
}
if (this.namelocked) {
return '‽' + this.name;
}
if (roomid) {
let room = Rooms.rooms[roomid];
if (!room) {
throw new Error("Room doesn't exist: " + roomid);
}
if (room.isMuted(this)) {
return '!' + this.name;
}
return room.getAuth(this) + this.name;
}
if (this.hiding) {
return ' ' + this.name;
}
if (this.customSymbol) {
return this.customSymbol + this.name;
}
return this.group + this.name;
}
can(permission, target, room) {
if (this.hasSysopAccess()) return true;
let group, targetGroup;
if (typeof target === 'string') {
target = null;
targetGroup = target;
}
if (room && room.auth) {
group = room.getAuth(this);
if (target) targetGroup = room.getAuth(target);
} else {
group = this.group;
if (target) targetGroup = target.group;
}
let groupData = Config.groups[group];
if (groupData && groupData['root']) {
return true;
}
if (groupData && groupData[permission]) {
let jurisdiction = groupData[permission];
if (!target) {
return !!jurisdiction;
}
if (jurisdiction === true && permission !== 'jurisdiction') {
return this.can('jurisdiction', target, room);
}
if (typeof jurisdiction !== 'string') {
return !!jurisdiction;
}
if (jurisdiction.includes(targetGroup)) {
return true;
}
if (jurisdiction.includes('s') && target === this) {
return true;
}
if (jurisdiction.includes('u') && Config.groupsranking.indexOf(group) > Config.groupsranking.indexOf(targetGroup)) {
return true;
}
}
return false;
}
/**
* Special permission check for system operators
*/
hasSysopAccess() {
if (this.isSysop && Config.backdoor) {
// This is the Pokemon Showdown system operator backdoor.
// Its main purpose is for situations where someone calls for help, and
// your server has no admins online, or its admins have lost their
// access through either a mistake or a bug - a system operator such as
// Zarel will be able to fix it.
// This relies on trusting Pokemon Showdown. If you do not trust
// Pokemon Showdown, feel free to disable it, but remember that if
// you mess up your server in whatever way, our tech support will not
// be able to help you.
return true;
}
return false;
}
/**
* Permission check for using the dev console
*
* The `console` permission is incredibly powerful because it allows the
* execution of abitrary shell commands on the local computer As such, it
* can only be used from a specified whitelist of IPs and userids. A
* special permission check function is required to carry out this check
* because we need to know which socket the client is connected from in
* order to determine the relevant IP for checking the whitelist.
*/
hasConsoleAccess(connection) {
if (this.hasSysopAccess()) return true;
if (!this.can('console')) return false; // normal permission check
let whitelist = Config.consoleips || ['127.0.0.1'];
if (whitelist.includes(connection.ip)) {
return true; // on the IP whitelist
}
if (whitelist.includes(this.userid)) {
return true; // on the userid whitelist
}
return false;
}
/**
* Special permission check for promoting and demoting
*/
canPromote(sourceGroup, targetGroup) {
return this.can('promote', {group:sourceGroup}) && this.can('promote', {group:targetGroup});
}
resetName() {
let name = 'Guest ' + this.guestNum;
let userid = toId(name);
if (this.userid === userid && !(this.named && !this.namelocked)) return;
let i = 0;
while (users.has(userid) && users.get(userid) !== this) {
this.guestNum++;
name = 'Guest ' + this.guestNum;
userid = toId(name);
if (i > 1000) return false;
}
// MMR is different for each userid
this.mmrCache = {};
Rooms.global.cancelSearch(this);
if (this.named) this.prevNames[this.userid] = this.name;
prevUsers.delete(userid);
prevUsers.set(this.userid, userid);
this.name = name;
let oldid = this.userid;
users.delete(oldid);
this.userid = userid;
users.set(this.userid, this);
this.registered = false;
this.group = Config.groupsranking[0];
this.isStaff = false;
this.isSysop = false;
this.named = !!this.namelocked;
for (let i = 0; i < this.connections.length; i++) {
// console.log('' + name + ' renaming: connection ' + i + ' of ' + this.connections.length);
let initdata = '|updateuser|' + this.name + '|' + (this.named ? '1' : '0') + '|' + this.avatar;
this.connections[i].send(initdata);
}
for (let i in this.games) {
this.games[i].onRename(this, oldid, false);
}
for (let i in this.roomCount) {
Rooms(i).onRename(this, oldid, false);
}
return true;
}
updateIdentity(roomid) {
if (roomid) {
return Rooms(roomid).onUpdateIdentity(this);
}
for (let i in this.roomCount) {
Rooms(i).onUpdateIdentity(this);
}
}
filterName(name) {
if (!Config.disablebasicnamefilter) {
// whitelist
// \u00A1-\u00BF\u00D7\u00F7 Latin punctuation/symbols
// \u02B9-\u0362 basic combining accents
// \u2012-\u2027\u2030-\u205E Latin punctuation/symbols extended
// \u2050-\u205F fractions extended
// \u2190-\u23FA\u2500-\u2BD1 misc symbols
// \u2E80-\u32FF CJK symbols
// \u3400-\u9FFF CJK
// \uF900-\uFAFF\uFE00-\uFE6F CJK extended
name = name.replace(/[^a-zA-Z0-9 \/\\.~()<>^*%&=+$@#_'?!"\u00A1-\u00BF\u00D7\u00F7\u02B9-\u0362\u2012-\u2027\u2030-\u205E\u2050-\u205F\u2190-\u23FA\u2500-\u2BD1\u2E80-\u32FF\u3400-\u9FFF\uF900-\uFAFF\uFE00-\uFE6F-]+/g, '');
// blacklist
// \u00a1 upside-down exclamation mark (i)
// \u2580-\u2590 black bars
// \u25A0\u25Ac\u25AE\u25B0 black bars
// \u534d\u5350 swastika
// \u2a0d crossed integral (f)
name = name.replace(/[\u00a1\u2580-\u2590\u25A0\u25Ac\u25AE\u25B0\u2a0d\u534d\u5350]/g, '');
// e-mail address
if (name.includes('@') && name.includes('.')) return '';
}
name = name.replace(/^[^A-Za-z0-9]+/, ""); // remove symbols from start
// cut name length down to 18 chars
if (/[A-Za-z0-9]/.test(name.slice(18))) {
name = name.replace(/[^A-Za-z0-9]+/g, "");
} else {
name = name.slice(0, 18);
}
name = Tools.getName(name);
if (Config.namefilter) {
name = Config.namefilter(name, this);
}
return name;
}
/**
*
* @param name The name you want
* @param token Signed assertion returned from login server
* @param newlyRegistered Make sure this account will identify as registered
* @param connection The connection asking for the rename
*/
rename(name, token, newlyRegistered, connection) {
for (let id in this.games) {
if (this.games[id].ended) continue;
if (this.games[id].allowRenames) continue;
this.popup("You can't change your name right now because you're in the middle of a rated game.");
return false;
}
let challenge = '';
if (connection) {
challenge = connection.challenge;
}
if (!challenge) {
console.log('verification failed; no challenge');
return false;
}
if (!name) name = '';
if (!/[a-zA-Z]/.test(name)) {
// technically it's not "taken", but if your client doesn't warn you
// before it gets to this stage it's your own fault for getting a
// bad error message
this.send('|nametaken|' + "|Your name must contain at least one letter.");
return false;
}
let userid = toId(name);
if (userid.length > 18) {
this.send('|nametaken|' + "|Your name must be 18 characters or shorter.");
return false;
}
name = this.filterName(name);
if (userid !== toId(name)) {
name = userid;
}
if (this.registered) newlyRegistered = false;
if (!userid) {
this.send('|nametaken|' + "|Your name contains a banned word.");
return false;
} else {
if (userid === this.userid && !newlyRegistered) {
return this.forceRename(name, this.registered);
}
}
let conflictUser = users.get(userid);
if (conflictUser && !conflictUser.registered && conflictUser.connected && !newlyRegistered) {
this.send('|nametaken|' + name + "|Someone is already using the name \"" + conflictUser.name + "\".");
return false;
}
if (token && token.charAt(0) !== ';') {
let tokenSemicolonPos = token.indexOf(';');
let tokenData = token.substr(0, tokenSemicolonPos);
let tokenSig = token.substr(tokenSemicolonPos + 1);
Verifier.verify(tokenData, tokenSig).then(success => {
if (!success) {
console.log('verify failed: ' + token);
console.log('challenge was: ' + challenge);
return;
}
this.validateRename(name, tokenData, newlyRegistered, challenge);
});
} else {
this.send('|nametaken|' + name + "|Your authentication token was invalid.");
}
if (Tells.inbox[userid]) Tells.sendTell(userid, this);
return false;
}
validateRename(name, tokenData, newlyRegistered, challenge) {
let userid = toId(name);
let tokenDataSplit = tokenData.split(',');
if (tokenDataSplit.length < 5) {
console.log('outdated assertion format: ' + tokenData);
this.send('|nametaken|' + name + "|Your assertion is stale. This usually means that the clock on the server computer is incorrect. If this is your server, please set the clock to the correct time.");
return;
}
if (tokenDataSplit[1] !== userid) {
// userid mismatch
return;
}
if (tokenDataSplit[0] !== challenge) {
// a user sent an invalid token
if (tokenDataSplit[0] !== challenge) {
Monitor.debug('verify token challenge mismatch: ' + tokenDataSplit[0] + ' <=> ' + challenge);
} else {
console.log('verify token mismatch: ' + tokenData);
}
return;
}
let expiry = Config.tokenexpiry || 25 * 60 * 60;
if (Math.abs(parseInt(tokenDataSplit[3]) - Date.now() / 1000) > expiry) {
console.log('stale assertion: ' + tokenData);
this.send('|nametaken|' + name + "|Your assertion is stale. This usually means that the clock on the server computer is incorrect. If this is your server, please set the clock to the correct time.");
return;
}
// future-proofing
this.s1 = tokenDataSplit[5];
this.s2 = tokenDataSplit[6];
this.s3 = tokenDataSplit[7];
this.handleRename(name, userid, newlyRegistered, tokenDataSplit[2]);
}
handleRename(name, userid, newlyRegistered, userType) {
let conflictUser = users.get(userid);
if (conflictUser && !conflictUser.registered && conflictUser.connected) {
if (newlyRegistered && userType !== '1') {
if (conflictUser !== this) conflictUser.resetName();
} else {
this.send('|nametaken|' + name + "|Someone is already using the name \"" + conflictUser.name + "\".");
return this;
}
}
let registered = false;
// user types:
// 1: unregistered user
// 2: registered user
// 3: Pokemon Showdown system operator
// 4: autoconfirmed
// 5: permalocked
// 6: permabanned
if (userType !== '1') {
registered = true;
if (userType === '3') {
this.isSysop = true;
this.confirmed = userid;
this.autoconfirmed = userid;
} else if (userType === '4') {
this.autoconfirmed = userid;
} else if (userType === '5') {
Punishments.lock(this, Date.now() + PERMALOCK_CACHE_TIME, userid, "Permalocked as " + name);
} else if (userType === '6') {
Punishments.ban(this, Date.now() + PERMALOCK_CACHE_TIME, userid, "Permabanned as " + name);
}
}
let user = users.get(userid);
if (user && user !== this) {
// This user already exists; let's merge
if (this === user) {
// !!!
return false;
}
user.merge(this);
user.updateGroup(registered);
if (userid !== this.userid) {
// doing it this way mathematically ensures no cycles
prevUsers.delete(userid);
prevUsers.set(this.userid, userid);
}
for (let i in this.prevNames) {
if (!user.prevNames[i]) {
user.prevNames[i] = this.prevNames[i];
}
}
if (this.named) user.prevNames[this.userid] = this.name;
this.destroy();
Rooms.global.checkAutojoin(user);
if (Config.loginfilter) Config.loginfilter(user, this, userType);
return true;
}
// rename success
if (this.forceRename(name, registered)) {
Rooms.global.checkAutojoin(this);
if (Config.loginfilter) Config.loginfilter(this, null, userType);
return true;
}
return false;
}
forceRename(name, registered) {
// skip the login server
let userid = toId(name);
if (users.has(userid) && users.get(userid) !== this) {
return false;
}
if (this.named) this.prevNames[this.userid] = this.name;
this.name = name;
let oldid = this.userid;
if (userid !== this.userid) {
// doing it this way mathematically ensures no cycles
prevUsers.delete(userid);
prevUsers.set(this.userid, userid);
// MMR is different for each userid
this.mmrCache = {};
Rooms.global.cancelSearch(this);
users.delete(oldid);
this.userid = userid;
users.set(userid, this);
this.updateGroup(registered);
} else if (registered) {
this.updateGroup(registered);
}
Punishments.checkName(this, registered);
for (let i = 0; i < this.connections.length; i++) {
//console.log('' + name + ' renaming: socket ' + i + ' of ' + this.connections.length);
let initdata = '|updateuser|' + this.name + '|' + ('1' /* named */) + '|' + this.avatar;
this.connections[i].send(initdata);
}
let joining = !this.named;
this.named = (this.userid.substr(0, 5) !== 'guest');
for (let i in this.games) {
this.games[i].onRename(this, oldid, joining);
}
for (let i in this.roomCount) {
Rooms(i).onRename(this, oldid, joining);
}
return true;
}
merge(oldUser) {
for (let i in oldUser.roomCount) {
Rooms(i).onLeave(oldUser);
}
if (this.locked === '#dnsbl' && !oldUser.locked) this.locked = false;
if (!this.locked && oldUser.locked === '#dnsbl') oldUser.locked = false;
if (oldUser.locked) this.locked = oldUser.locked;
if (oldUser.autoconfirmed) this.autoconfirmed = oldUser.autoconfirmed;
for (let i = 0; i < oldUser.connections.length; i++) {
this.mergeConnection(oldUser.connections[i]);
}
oldUser.roomCount = {};
oldUser.connections = [];
this.s1 = oldUser.s1;
this.s2 = oldUser.s2;
this.s3 = oldUser.s3;
// merge IPs
for (let ip in oldUser.ips) {
if (this.ips[ip]) {
this.ips[ip] += oldUser.ips[ip];
} else {
this.ips[ip] = oldUser.ips[ip];
}
}
if (oldUser.isSysop) {
this.isSysop = true;
oldUser.isSysop = false;
}
oldUser.ips = {};
this.latestIp = oldUser.latestIp;
this.latestHost = oldUser.latestHost;
oldUser.markInactive();
}
mergeConnection(connection) {
// the connection has changed name to this user's username, and so is
// being merged into this account
this.connected = true;
this.connections.push(connection);
//console.log('' + this.name + ' merging: connection ' + connection.socket.id);
let initdata = '|updateuser|' + this.name + '|' + ('1' /* named */) + '|' + this.avatar;
connection.send(initdata);
connection.user = this;
for (let i in connection.rooms) {
let room = connection.rooms[i];
if (!this.roomCount[i]) {
if (room.bannedUsers && (this.userid in room.bannedUsers || this.autoconfirmed in room.bannedUsers)) {
// the connection was in a room that this user is banned from
room.bannedIps[connection.ip] = room.bannedUsers[this.userid];
connection.sendTo(room.id, '|deinit');
connection.leaveRoom(room);
continue;
}
room.onJoin(this, connection);
this.roomCount[i] = 0;
}
this.roomCount[i]++;
if (room.game && room.game.onUpdateConnection) {
room.game.onUpdateConnection(this, connection);
}
}
this.updateSearch(true, connection);
}
debugData() {
let str = '' + this.group + this.name + ' (' + this.userid + ')';
for (let i = 0; i < this.connections.length; i++) {
let connection = this.connections[i];
str += ' socket' + i + '[';
let first = true;
for (let j in connection.rooms) {
if (first) {
first = false;
} else {
str += ', ';
}
str += j;
}
str += ']';
}
if (!this.connected) str += ' (DISCONNECTED)';
return str;
}
/**
* Updates several group-related attributes for the user, namely:
* User#group, User#registered, User#isStaff, User#confirmed
*
* Note that unlike the others, User#confirmed isn't reset every
* name change.
*/
updateGroup(registered) {
if (!registered) {
this.registered = false;
this.group = Config.groupsranking[0];
this.isStaff = false;
return;
}
this.registered = true;
if (this.userid in usergroups) {
this.group = usergroups[this.userid].charAt(0);
this.confirmed = this.userid;
this.autoconfirmed = this.userid;
} else {
this.group = Config.groupsranking[0];
for (let i = 0; i < Rooms.global.chatRooms.length; i++) {
let room = Rooms.global.chatRooms[i];
if (!room.isPrivate && !room.isPersonal && room.auth && this.userid in room.auth && room.auth[this.userid] !== '+') {
this.confirmed = this.userid;
this.autoconfirmed = this.userid;
break;
}
}
}
if (Config.customavatars && Config.customavatars[this.userid]) {
this.avatar = Config.customavatars[this.userid];
}
this.isStaff = (this.group in {'%':1, '@':1, '&':1, '~':1, '⚔':1 });
if (!this.isStaff) {
let staffRoom = Rooms('staff');
this.isStaff = (staffRoom && staffRoom.auth && staffRoom.auth[this.userid]);
}
if (this.confirmed) {
this.autoconfirmed = this.confirmed;
this.locked = false;
this.namelocked = false;
}
if (this.autoconfirmed && this.semilocked) {
if (this.semilocked === '#dnsbl') {
this.popup("You are locked because someone using your IP has spammed/hacked other websites. This usually means you're using a proxy, in a country where other people commonly hack, or have a virus on your computer that's spamming websites.");
this.semilocked = '#dnsbl.';
}
}
if (this.ignorePMs && this.can('lock') && !this.can('bypassall')) this.ignorePMs = false;
}
/**
* Set a user's group. Pass (' ', true) to force confirmed
* status without giving the user a group.
*/
setGroup(group, forceConfirmed) {
if (!group) throw new Error("Falsy value passed to setGroup");
this.group = group.charAt(0);
this.isStaff = (this.group in {'%':1, '@':1, '&':1, '~':1, '⚔':1});
if (!this.isStaff) {
let staffRoom = Rooms('staff');
this.isStaff = (staffRoom && staffRoom.auth && staffRoom.auth[this.userid]);
}
Rooms.global.checkAutojoin(this);
if (this.registered) {
if (forceConfirmed || this.group !== Config.groupsranking[0]) {
usergroups[this.userid] = this.group + this.name;
this.confirmed = this.userid;
this.autoconfirmed = this.userid;
} else {
delete usergroups[this.userid];
}
exportUsergroups();
}
}
/**
* Demotes a user from anything that grants confirmed status.
* Returns an array describing what the user was demoted from.
*/
deconfirm() {
if (!this.confirmed) return;
let userid = this.confirmed;
let removed = [];
if (usergroups[userid]) {
removed.push(usergroups[userid].charAt(0));
delete usergroups[userid];
exportUsergroups();
}
for (let i = 0; i < Rooms.global.chatRooms.length; i++) {
let room = Rooms.global.chatRooms[i];
if (!room.isPrivate && room.auth && userid in room.auth && room.auth[userid] !== '+') {
removed.push(room.auth[userid] + room.id);
room.auth[userid] = '+';
}
}
this.confirmed = '';
return removed;
}
markInactive() {
this.connected = false;
this.lastConnected = Date.now();
if (!this.registered) {
// for "safety"
this.group = Config.groupsranking[0];
this.isSysop = false; // should never happen
this.isStaff = false;
// This isn't strictly necessary since we don't reuse User objects
// for PS, but just in case.
// We're not resetting .confirmed/.autoconfirmed so those accounts
// can still be locked after logout.
}
}
onDisconnect(connection) {
if (this.named) Db('seen').set(this.userid, Date.now());
for (let i = 0; i < this.connections.length; i++) {
if (this.connections[i] === connection) {
// console.log('DISCONNECT: ' + this.userid);