Skip to content

Latest commit

 

History

History
52 lines (31 loc) · 1.83 KB

README.md

File metadata and controls

52 lines (31 loc) · 1.83 KB

kiwijam-2024

Submission for the KiwiJam Auckland Hackathon 2024

Contribution Conventions

  • Use pascal case (SomeFileNameLikeThis) for all folders and files in Scenes and Scripts folders. If the name is an acronym, use all upper case.

Setting up your development environment

  • Install Godot 3.6.beta4.mono.

  • Create a symlink to the godot3.6.beta4.mono.exe and add its absolute path to your PATH environment variable.

    open cmd.exe and enter the following command:
    
    mklink godot3.6.4.exe Godot_v3.6-beta4_mono_win64.exe
    
  • Install Powershell:

    winget install --id Microsoft.Powershell --source winget
    
  • Open a Powershell terminal as Administrator and run the following commands:

    Set-ExecutionPolicy Unrestricted -Scope Process
    
    Set-ExecutionPolicy Unrestricted -Scope LocalMachine
    
    Set-ExecutionPolicy Unrestricted -Scope CurrentUser
    

https://mega.nz/file/w4wHnA5Z#NSvks771L6rlLy-AsWGcxjzCiNSN-GLSnhX_9wZcQrk

Deploying the project

  • Make a folder in the root called build.

  • Download and install bunnydeploy.exe. Add it to your PATH environment variable.

  • Create a Bunny CDN and Bunny CDN Storage Zone.

    Ensure that the Storage Zones default replication zone is left as default.

    You should probably add the Sydney replication zone for speed.

  • Create two environment variables: KIWIJAM_BUNNY_ACCESS containing your Bunny CDN API Key, KIWIJAM_BUNNY_STORAGE containing your read/write Bunny CDN StorageZone Password.

  • Run the script deploy\deploy.ps1.