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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Godashboard"
run/main_scene="res://display/launcher/launcher.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
Logger="*res://util/logger.gd"
Config="*res://util/config.gd"
Databus="*res://comms/databus.gd"
Comms="*res://comms/comms.gd"
FocusFixer="*res://util/focus_fixer.gd"
Globals="*res://util/globals.gd"
Pings="*res://util/pings.gd"
Influx="*res://util/influx.gd"
Preprocessors="*res://util/preprocessors.gd"
[debug]
gdscript/warnings/unassigned_variable=2
gdscript/warnings/unused_variable=0
gdscript/warnings/unused_local_constant=0
gdscript/warnings/unused_private_class_variable=0
gdscript/warnings/unused_parameter=0
gdscript/warnings/unused_signal=0
gdscript/warnings/untyped_declaration=2
gdscript/warnings/integer_division=0
[display]
window/size/viewport_width=600
window/size/viewport_height=400
window/subwindows/embed_subwindows=false
window/stretch/mode="canvas_items"
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"