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asteroid.userprefs
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asteroid.userprefs
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<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\CanvasManager.cs">
<Files>
<File FileName="Assets\PortalScript.cs" Line="1" Column="1" />
<File FileName="Assets\CanvasManager.cs" Line="41" Column="23" />
<File FileName="Assets\PopupScript.cs" Line="1" Column="1" />
<File FileName="Assets\UpgradePopupScript.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\GameData.cs" Line="188" Column="19" />
<File FileName="Assets\Scripts\SonarUI.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Thruster.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Movement.cs" Line="1" Column="1" />
<File FileName="Assets\GameOverText.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Asteroid.cs" Line="1" Column="1" />
<File FileName="Assets\Ore.cs" Line="1" Column="1" />
<File FileName="Assets\Battery.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\BatteryUI.cs" Line="1" Column="1" />
<File FileName="Assets\PostProcessing.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\DroneInput.cs" Line="8" Column="3" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>