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Tree_l-system.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Header Files\lSystem">
<UniqueIdentifier>{a91f768f-f060-49c6-bc74-f9efa2a99c51}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\object">
<UniqueIdentifier>{76e29f45-029a-42d0-b686-a1c7a0ffb42d}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\tree">
<UniqueIdentifier>{82ec0c80-2181-4b1c-a83c-7f0a48234348}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\shader">
<UniqueIdentifier>{116c0a96-54a1-47c8-80fc-25dd3aaeae4a}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="glad.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Source.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="header\lSystem\lSystem.cpp">
<Filter>Header Files\lSystem</Filter>
</ClCompile>
<ClCompile Include="header\tree\tree.cpp">
<Filter>Header Files\tree</Filter>
</ClCompile>
<ClCompile Include="header\lSystem\newLSystem.cpp">
<Filter>Header Files\lSystem</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="header\camera.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="header\mesh.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="header\model.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="header\stb_image.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="header\shader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="header\lSystem\baseLSystem.h">
<Filter>Header Files\lSystem</Filter>
</ClInclude>
<ClInclude Include="header\lSystem\lSystem.h">
<Filter>Header Files\lSystem</Filter>
</ClInclude>
<ClInclude Include="header\lSystem\newLSystem.h">
<Filter>Header Files\lSystem</Filter>
</ClInclude>
<ClInclude Include="header\object\baseObject.h">
<Filter>Header Files\object</Filter>
</ClInclude>
<ClInclude Include="header\object\buld.h">
<Filter>Header Files\object</Filter>
</ClInclude>
<ClInclude Include="header\object\limb.h">
<Filter>Header Files\object</Filter>
</ClInclude>
<ClInclude Include="header\object\object.h">
<Filter>Header Files\object</Filter>
</ClInclude>
<ClInclude Include="header\tree\tree.h">
<Filter>Header Files\tree</Filter>
</ClInclude>
<ClInclude Include="header\util.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="src\shader\line.fs">
<Filter>Source Files\shader</Filter>
</None>
<None Include="src\shader\line.gs">
<Filter>Source Files\shader</Filter>
</None>
<None Include="src\shader\line.vs">
<Filter>Source Files\shader</Filter>
</None>
<None Include="src\shader\model.fs">
<Filter>Source Files\shader</Filter>
</None>
<None Include="src\shader\model.vs">
<Filter>Source Files\shader</Filter>
</None>
<None Include="src\shader\model_instance.fs">
<Filter>Source Files\shader</Filter>
</None>
<None Include="src\shader\model_instance.vs">
<Filter>Source Files\shader</Filter>
</None>
<None Include="src\shader\text.fs">
<Filter>Source Files\shader</Filter>
</None>
<None Include="src\shader\text.vs">
<Filter>Source Files\shader</Filter>
</None>
</ItemGroup>
</Project>