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Releases: Sollace/Presence-Footsteps

Presence Footsteps 1.8.2 for Minecraft 1.19.4

18 May 15:57
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Whoops! There was a pretty major bug in the last build, so I'm releasing a really quick update to fix that! Sorry!

Changelog 1.8.2:

  • Fixed sounds not playing when walking on dry surfaces. #216

Changelog 1.8.1:

  • Fixed secondary volume sliders not triggering a save when changed. #210
  • Added a Toki Pona translation via @ParanormalChicken
  • Bamboo no longer produces sounds when you walk beside them (unless they have leaves)
  • Bamboo sprouts no longer produce sounds of any kind #211
  • Running Volume Increase is now "Speed Attenuation" and supports negative values #206
  • Added a setting to adjust wet surface noises (mud) when walking on blocks in the rain. The default is 50% #209

Presence Footsteps 1.8.0 for Minecraft 1.19.4

04 Apr 19:31
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Changelog

  • Updated to 1.19.4
  • Fixed water sounds not playing when partiall submerged
  • Improved compatibility with pehkui (footstep sounds are adjusted to your current scale, both in frequency and pitch)

Presence Footsteps 1.7.1 for Minecraft 1.19.3

22 Dec 10:47
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Changelog

  • Fixed crash when running alongside Pehkui #191

Presence Footsteps 1.6.4 for Minecraft 1.19.2

22 Dec 10:46
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Changelog

  • Backported fixes from 1.7.0
  • Fixed crash when running alongside Pehkui #191

Presence Footsteps 1.7.0 for Minecraft 1.19.3

11 Dec 17:32
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Changelog

  • Updated to 1.19.3
  • Fixed broken translation key for the setting beybind @HereticHazel
  • Updated zh_cn translation @GodGun968
  • Added sound mapping for all the new 1.20 blocks and entities

Presence Footsteps 1.6.3 for Minecraft 1.19.2

03 Nov 10:28
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Changelog

  • Fixed crash at startup with certain mods #181
  • Changed dark log sounds to be more consistent with the other logs #178
  • Updated russian translation (thanks to @xlifi)

Presence Footsteps 1.6.2 for Minecraft 1.19

08 Sep 10:12
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Changelog

  • Removed Herobrine
  • Sounds are now distance attenuated. #158
  • Fixed incorrect subtitles appearing for queaky copper (waxed copper blocks) #159
  • Fixed translation for the auto stance tooltip
  • Added the option to play footsteps for players and hostile mobs only #166
  • Updated the primitive map for all vanilla sound types. Fixes mod support in many cases. #164, #168
  • Fixed sound mapping for carpets #167
  • Primitive mappings are now included as part of the block report
  • The debug hud will now display matching primitive mappings for the target block in addition to all the other sounds
  • Updated translations: ru_ru, yz_cn, ko_kr
  • Updated Kirin to 1.11.1

Presence Footsteps 1.6.1 for Minecraft 1.19

28 Jun 15:19
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Changelog

  • Removed Herobrine
  • Fixed footstep sounds being played twice whilst jumping #153
  • Added a separate sound/subtitle for stone crumbling #153
  • Redid the basalt sounds to remove the sandstone subtrate from them and adjusted the cracking to sound a little less like ice
  • Fixed sound resolution on the edges of blocks in some small cases resolving to the incorrect side

Presence Footsteps 1.5.1 for Minecraft 1.18.2

28 Jun 15:31
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This build backports all changes from version 1.6.1 and all prior updates.

Presence Footsteps 1.6.0 for Minecraft 1.19

14 Jun 15:05
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Changelog

  • Updated to 1.19
  • Added a Ru_Ru translation #132
  • Added a Cs_Cz translation #140
  • Fixed crashes due to entities with misconfigured stances #135
    • From now on any entity derived from a known golem type (shulker, ermour stands, boats, minecarts) will not be able to produce footsteps. Only living things with feet, in essence, are supposed to produce footstep.
  • Added speed attenuation #122
  • Footstep volume can now change depending on how fast you're moving.
  • The amount by which it changes is configurable using a slider in the settings screen.
  • Improved the general layout of the settings screen and clarified what some options do
  • Added a separate volume slider to control your own volume separately from other players - The master volume will still affect both, though
  • Fixed duplicate sounds having a chance to play when both feet resolve to the same material #142