Releases: Sollace/Presence-Footsteps
Releases · Sollace/Presence-Footsteps
Presence Footsteps 1.8.2 for Minecraft 1.19.4
Whoops! There was a pretty major bug in the last build, so I'm releasing a really quick update to fix that! Sorry!
Changelog 1.8.2:
- Fixed sounds not playing when walking on dry surfaces. #216
Changelog 1.8.1:
- Fixed secondary volume sliders not triggering a save when changed. #210
- Added a Toki Pona translation via @ParanormalChicken
- Bamboo no longer produces sounds when you walk beside them (unless they have leaves)
- Bamboo sprouts no longer produce sounds of any kind #211
- Running Volume Increase is now "Speed Attenuation" and supports negative values #206
- Added a setting to adjust wet surface noises (mud) when walking on blocks in the rain. The default is 50% #209
Presence Footsteps 1.8.0 for Minecraft 1.19.4
Changelog
- Updated to 1.19.4
- Fixed water sounds not playing when partiall submerged
- Improved compatibility with pehkui (footstep sounds are adjusted to your current scale, both in frequency and pitch)
Presence Footsteps 1.7.1 for Minecraft 1.19.3
Changelog
- Fixed crash when running alongside Pehkui #191
Presence Footsteps 1.6.4 for Minecraft 1.19.2
Presence Footsteps 1.7.0 for Minecraft 1.19.3
Changelog
- Updated to 1.19.3
- Fixed broken translation key for the setting beybind @HereticHazel
- Updated zh_cn translation @GodGun968
- Added sound mapping for all the new 1.20 blocks and entities
Presence Footsteps 1.6.3 for Minecraft 1.19.2
Presence Footsteps 1.6.2 for Minecraft 1.19
Changelog
- Removed Herobrine
- Sounds are now distance attenuated. #158
- Fixed incorrect subtitles appearing for queaky copper (waxed copper blocks) #159
- Fixed translation for the auto stance tooltip
- Added the option to play footsteps for players and hostile mobs only #166
- Updated the primitive map for all vanilla sound types. Fixes mod support in many cases. #164, #168
- Fixed sound mapping for carpets #167
- Primitive mappings are now included as part of the block report
- The debug hud will now display matching primitive mappings for the target block in addition to all the other sounds
- Updated translations: ru_ru, yz_cn, ko_kr
- Updated Kirin to 1.11.1
Presence Footsteps 1.6.1 for Minecraft 1.19
Changelog
- Removed Herobrine
- Fixed footstep sounds being played twice whilst jumping #153
- Added a separate sound/subtitle for stone crumbling #153
- Redid the basalt sounds to remove the sandstone subtrate from them and adjusted the cracking to sound a little less like ice
- Fixed sound resolution on the edges of blocks in some small cases resolving to the incorrect side
Presence Footsteps 1.5.1 for Minecraft 1.18.2
This build backports all changes from version 1.6.1 and all prior updates.
Presence Footsteps 1.6.0 for Minecraft 1.19
Changelog
- Updated to 1.19
- Added a Ru_Ru translation #132
- Added a Cs_Cz translation #140
- Fixed crashes due to entities with misconfigured stances #135
- From now on any entity derived from a known golem type (shulker, ermour stands, boats, minecarts) will not be able to produce footsteps. Only living things with feet, in essence, are supposed to produce footstep.
- Added speed attenuation #122
- Footstep volume can now change depending on how fast you're moving.
- The amount by which it changes is configurable using a slider in the settings screen.
- Improved the general layout of the settings screen and clarified what some options do
- Added a separate volume slider to control your own volume separately from other players - The master volume will still affect both, though
- Fixed duplicate sounds having a chance to play when both feet resolve to the same material #142