Discord.js and Klasa contain a large number of events that can trigger under certain situations. You can listen to those events and run a function every time they are emitted in a bot.
To create an event:
- Head to your addon folder and create a new folder called
events
. - Inside the events folder, create a new file called
welcome.js
.
Once you are done, the structure should look like this:
.
└── my-first-addon
├── events
│ └── welcome.js
├── index.js
└── package.json
- Open
welcome.js
and type in this code:
const { Event } = require("@botbind/klasa");
module.exports = class extends Event {
constructor(...args) {
super(...args, {
event: "GuildMemberAdd"
});
}
run(member) {
member.send("hello!");
}
};
Here we are importing the Event
class and exporting a new Event. In this example, we are listening for GuildMemberAdd
. That means whenever a new member joins the server, this will send them a DM.
Here all the options at once, you only have to add whichever ones you need to change:
const { Event } = require("@botbind/klasa");
module.exports = class extends Event {
constructor(...args) {
super(...args, {
name: "yourEventName",
event: "theEventToListenTo",
emitter: this.client,
enabled: true,
once: false
});
}
run(...params) {
return;
}
};
Event Name | Description | Parameter returned |
---|---|---|
channelCreate | Emitted whenever a channel is created. | channel |
channelDelete | Emitted whenever a channel is deleted. | channel |
channelPinsUpdate | Emitted whenever the pins of a channel are updated. | channel, time |
channelUpdate | Emitted whenever a channel is updated - e.g. name change, topic change. | oldChannel, newChannel |
clientUserGuildSettingsUpdate | Emitted whenever the client user's settings update. | clientUserGuildSettings |
clientUserSettingsUpdate | Emitted when the client user's settings update. | clientUserSettings |
debug | Emitted for general debugging information. | info |
disconnect | Emitted when the client's WebSocket disconnects and will no longer attempt to reconnect. | event |
emojiCreate | Emitted whenever a custom emoji is created in a guild. | emoji |
emojiDelete | Emitted whenever a custom guild emoji is deleted. | emoji |
emojiUpdate | Emitted whenever a custom guild emoji is updated. | oldEmoji, newEmoji |
error | Emitted whenever the client's WebSocket encounters a connection error. | error |
guildBanAdd | Emitted whenever a member is banned from a guild. | guild, user |
guildBanRemove | Emitted whenever a member is unbanned from a guild. | guild, user |
guildCreate | Emitted whenever the client joins a guild. | guild |
guildDelete | Emitted whenever a guild is deleted/left. | guild |
guildIntegrationsUpdate | Emitted whenever a guild integration is updated | guild |
guildMemberAdd | Emitted whenever a user joins a guild. | member |
guildMemberAvailable | Emitted whenever a member becomes available in a large guild. | member |
guildMemberRemove | Emitted whenever a member leaves a guild, or is kicked. | member |
guildMembersChunk | Emitted whenever a chunk of guild members is received (all members come from the same guild). | members, guild |
guildMemberSpeaking | Emitted once a guild member starts/stops speaking. | member, speaking |
guildMemberUpdate | Emitted whenever a guild member changes - i.e. new role, removed role, nickname. | oldMember, newMember |
guildUnavailable | Emitted whenever a guild becomes unavailable, likely due to a server outage. | guild |
guildUpdate | Emitted whenever a guild is updated - e.g. name change. | oldGuild, newGuild |
message | Emitted whenever a message is created. | message |
messageDelete | Emitted whenever a message is deleted. | message |
messageDeleteBulk | Emitted whenever messages are deleted in bulk. | messages |
messageReactionAdd | Emitted whenever a reaction is added to a cached message. | messageReaction, user |
messageReactionRemove | Emitted whenever a reaction is removed from a cached message. | messageReaction, user |
messageReactionRemoveAll | Emitted whenever all reactions are removed from a cached message. | message |
messageUpdate | Emitted whenever a message is updated - e.g. embed or content change. | oldMessage, newMessage |
presenceUpdate | Emitted whenever a guild member's presence changes, or they change one of their details. | oldMember, newMember |
rateLimit | Emitted when the client hits a rate limit while making a request | rateLimitInfo |
ready | Emitted when the client becomes ready to start working. | |
reconnecting | Emitted whenever the client tries to reconnect to the WebSocket. | |
resume | Emitted whenever a WebSocket resumes. | replayed |
roleCreate | Emitted whenever a role is created. | role |
roleDelete | Emitted whenever a guild role is deleted. | role |
roleUpdate | Emitted whenever a guild role is updated. | oldRole, newRole |
typingStart | Emitted whenever a user starts typing in a channel. | channel, user |
typingStop | Emitted whenever a user stops typing in a channel. | channel, user |
userNoteUpdate | Emitted whenever a note is updated. | user, oldNote, newNote |
userUpdate | Emitted whenever a user's details (e.g. username) are changed. | oldUser, newUser |
voiceStateUpdate | Emitted whenever a user changes voice state - e.g. joins/leaves a channel, mutes/un-mutes. | oldMember, newMember |
warn | Emitted for general warnings. | info |
webhookUpdate | Emitted whenever a guild text channel has its web hooks changed. | channel |