diff --git a/content/post/nomad/14.jpeg b/content/post/nomad/14.jpeg new file mode 100644 index 0000000..0811449 Binary files /dev/null and b/content/post/nomad/14.jpeg differ diff --git a/content/post/nomad/19.jpeg b/content/post/nomad/19.jpeg new file mode 100644 index 0000000..9610576 Binary files /dev/null and b/content/post/nomad/19.jpeg differ diff --git a/content/post/nomad/27.jpeg b/content/post/nomad/27.jpeg new file mode 100644 index 0000000..55a3dea Binary files /dev/null and b/content/post/nomad/27.jpeg differ diff --git a/content/post/nomad/index.md b/content/post/nomad/index.md index 637b15c..26d0fd6 100644 --- a/content/post/nomad/index.md +++ b/content/post/nomad/index.md @@ -73,6 +73,8 @@ While the Indie Game Developers led this step, it was a valuable opportunity for Localization and narrative development were other key areas where I contributed. Based on survey results, we chose to create a Spanish-learning experience, starting with Valencia as the first in-game destination. I wrote the character dialogue for a coffee shop scene and collaborated with native Spanish speakers for voice-overs. This native input brought an added layer of authenticity, enriching both the language learning and cultural experience for players. +[Design pillars](8.jpeg)![Game settings and accesibility](9.jpeg) + ## Steps 5: Pitch preparation {{< youtube "p8bhL8u0jNM" >}} diff --git "a/content/post/nomad/\342\200\21626.jpeg" "b/content/post/nomad/\342\200\21626.jpeg" new file mode 100644 index 0000000..eba5bf6 Binary files /dev/null and "b/content/post/nomad/\342\200\21626.jpeg" differ