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resonance_audio_initializer.md

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ResonanceAudioInitializer

from tdw.add_ons.resonance_audio_initializer import ResonanceAudioInitializer

Initialize Resonance Audio.

This assumes that an avatar corresponding to avatar_id has already been added to the scene.


Class Variables

Variable Type Description Value
AUDIO_MATERIALS Dict[str, AudioMaterial] A dictionary. Key = A Resonance Audio material string. Value = An AudioMaterial. {k: AudioMaterial[v] for k, v in loads(Path(resource_filename(__name__, "../physics_audio/resonance_audio_materials.json")).read_text()).items()}

Fields


Functions

__init__

ResonanceAudioInitializer()

ResonanceAudioInitializer(avatar_id="a", region_id=-1, floor="parquet", ceiling="acousticTile", front_wall="smoothPlaster", back_wall="smoothPlaster", left_wall="smoothPlaster", right_wall="smoothPlaster", framerate=60)

Parameter Type Default Description
avatar_id str "a" The ID of the avatar.
region_id int -1 The ID of the scene region (room) to enable reverberation in. If -1, the reverb space will encapsulate the entire scene instead of a single room.
floor str "parquet" The floor material. Read this for a list of options.
ceiling str "acousticTile" The ceiling material. Read this for a list of options.
front_wall str "smoothPlaster" The front wall material. Read this for a list of options.
back_wall str "smoothPlaster" The back wall material. Read this for a list of options.
left_wall str "smoothPlaster" The left wall material. Read this for a list of options.
right_wall str "smoothPlaster" The right wall material. Read this for a list of options.
framerate int 60 The target simulation framerate.

get_initialization_commands

self.get_initialization_commands()

This function gets called exactly once per add-on. To re-initialize, set self.initialized = False.

Returns: A list of commands that will initialize this add-on.

on_send

self.on_send(resp)

This is called after commands are sent to the build and a response is received.

Use this function to send commands to the build on the next frame, given the resp response. Any commands in the self.commands list will be sent on the next frame.

Parameter Type Default Description
resp List[bytes] The response from the build.

before_send

self.before_send(commands)

This is called within Controller.communicate(commands) before sending commands to the build. By default, this function doesn't do anything.

Parameter Type Default Description
commands List[dict] The commands that are about to be sent to the build.

play

self.play(path, position)

self.play(path, position, audio_id=None, object_id=None)

Load a .wav file and prepare to send a command to the build to play the audio. The command will be sent on the next Controller.communicate() call.

Parameter Type Default Description
path Union[str, Path] The path to a .wav file.
position POSITION The position of audio source. Can be a numpy array or x, y, z dictionary.
audio_id int None The unique ID of the audio source. If None, a random ID is generated.
object_id int None If not None, parent the audio source to this object.