From 1be3bc98bacc97e4f26bc0a569fca0cda2e228b0 Mon Sep 17 00:00:00 2001 From: Unnar Krist Date: Tue, 6 Dec 2022 13:49:26 +0000 Subject: [PATCH] Wrap layermask extension in macro --- Runtime/UnityEngine.LayerMask/LayerMask.HasLayer.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/Runtime/UnityEngine.LayerMask/LayerMask.HasLayer.cs b/Runtime/UnityEngine.LayerMask/LayerMask.HasLayer.cs index e297990..6ced96b 100644 --- a/Runtime/UnityEngine.LayerMask/LayerMask.HasLayer.cs +++ b/Runtime/UnityEngine.LayerMask/LayerMask.HasLayer.cs @@ -1,5 +1,7 @@ // smidgens @ github +#if !EXT_0_UNITYENGINE_LAYERMASK + namespace Smidgenomics.Unity.Extensions { using UnityEngine; @@ -18,4 +20,6 @@ public static bool HasLayer(this in LayerMask mask, in int layer) return mask == (mask | (1 << layer)); } } -} \ No newline at end of file +} + +#endif \ No newline at end of file