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Releases: SlimeKnights/TinkersConstruct

MC 1.12.2 - 2.10.1.87

11 Jun 19:31
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Fix TAIGA dependency string, 1.3.2 works now.
New Pattern Chest model!
Patterns/Toolparts can now be rightclicked into chests

https://minecraft.curseforge.com/projects/tinkers-construct/files/2571785

MC 1.12.2 - 2.10.1.84

31 May 19:12
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  • Fix syncing issues with the Crafting Station
  • Fix beheading not working on projectiles
  • Fix EFLN not respecting detonate events

https://minecraft.curseforge.com/projects/tinkers-construct/files/2568000

MC 1.12.2 - 2.10.0.81

18 May 18:07
56c4f71
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https://minecraft.curseforge.com/projects/tinkers-construct/files/2563033

Implement a FastWorkbench approach in the Crafting Station. This should help with big modpacks with lots of recipes
Several Translation Updates
Slimeblocks can be crafted back into slimeballs
Fix faucets trying to drain from the wrong side (which made them not drain at all in some cases)
Experimental changes to how harvestlevels are handled when tools are broken
Fix tool replacement not working if a tool had no modifiers on creation (so tinkers' tool leveling without starting modifiers)
Several smaller fixes/changes relating to addons/other mods
Fixed crossbows being held wrong in 3rd person (thanks again, spookyjuke)
Vanilla advancements trigger from TiC tools again
Several smaller fixes/changes that got lost in translation

MC 1.12.2 - 2.9.1.65

11 Feb 12:58
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https://minecraft.curseforge.com/projects/tinkers-construct/files/2530200

Changes:

  • Adjust melting output for horse armor

Fixes:

  • Unbreakable tools can be properly repaired now
  • Fix Smeltery/Furnace not processing things when the lava tank was empty and got refilled
  • Fix Slimeboots spamming log with errors
  • Fix interactions with other mods that try to till slimegrass
  • Fix crash with breaking webs with scythes

MC 1.12.2 - 2.9.0.55

09 Jan 11:41
18103f1
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https://minecraft.curseforge.com/projects/tinkers-construct/files/2518400

Requires Forge 2577
Requires JEI 4.8

Changelog:

  • Seared Channel Recipe gives 3 now
  • Tools can be renamed anytime again!
  • Gasses now render upside down
  • TiC Slime Blocks now work with pistons

Bugfixes:

  • Fix last vanilla-type arrow not being fired with TiC bows
  • Crafting stations ignore each others inventories, preventing freezes
  • On-Hurt Traits (cactus) don't deal damage when you're receiving reflected damage anymore (guardians/other cactus users), preventing a crash
  • Remove impossible to craft casting recipes that showed up in JEI
  • Fix Magma Slime Islands cascading worldgen
  • Fix Slime Boots causing fall damage on land depending on where you originally started (you take less damage now too)
  • Same for congealed slime blocks

MC 1.12 - 2.8.0.49

17 Dec 09:27
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  • Kama book page
  • Kama/ and Scythes can now properly harvest Netherwart
  • Broken Kamas don't shear anymore
  • Elecrum Trait description updated

MC 1.12 - 2.8.0.45

09 Dec 08:38
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New:

  • Casting Channels are back, and better than ever! Thanks Knightminer! (also check out ceramics, where they were tested)
  • Kamas are the little brother of scythes, working as shears as well as mowing through plants and crops
  • Items in the side-inventory are used for shift-clicking recipies via JEI, again! (Yes, technically not new, but.. new! Again!)
  • Chisel blocks should render correctly now

Material rebalancing:

  • Pig-Iron now is a medium-tier material, between iron and steel, and a better handle. It's much cheaper and keeps you topped off with food now. It uses clay instead of emerald now, but more iron. Blood also is easier to get now.
  • Cactus now always returns damage when you're holding a cactus tool. It returns more damage when blocking
  • Flammable now also sets enemies on fire when you're not blocking (aka when getting hit)
  • Prismarine now always has Aquadynamic and a very minor damage buff
  • Electrums trait now works for both combat and mining. You also gain charge on hitting enemies or breaking blocks. When breaking a block while charged you get a short boost of Haste(mining speed), when hitting an enemy you get a short boost of speed in addition to the bonus damage
  • Lead has more durability and has a new "Heavy" trait which prevents knockback
  • Minor nerf to bronze trait
  • Silvers holy trait now applies weakness to undead on hit, and deals more damage
  • Netherracks damage bonus doubled and also applies to tool heads/blades now

Changes:

  • Glowing modifier now also works from the offhand
  • In general traits/modifiers that require no player interaction also work in the offhand
  • Blood is more readily available now
  • Multiblock controllers can now be placed up to 64 blocks above the floor (was 9)
  • As long as a smeltery or tank isn't completely full there will always be an area at the top to check the remaining capacity

Bugfixes

  • Probably fixed the crash that sometimes happens with blood (and in very rare cases: other fluids) in the smeltery!
  • Obsidian bolts head no head-texture
  • Fix tooltips on the materials when inspecting bolts
  • Fix snow setting on slime fluid (or rather, slime fluid being counted as solid)
  • Fixed a hit (sound) issue with projectiles stuck in blocks
  • Many small code, localization and visual fixes

MC 1,12 - 2.7.4.34

15 Oct 07:13
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MC 1.12 - 2.7.2.30

06 Sep 17:32
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MC 1.12 - 2.7.2.19

14 Aug 14:43
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