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m_Calls: [] + m_Calls: + - m_Target: {fileID: 1388069352200806541} + m_TargetAssemblyTypeName: MenuSceneScript, Assembly-CSharp + m_MethodName: OnCreditsClick + m_Mode: 1 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 --- !u!1 &4338113371672315098 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scenes/MenuScene/Prefabs/MenuSceneCanvas.prefab.meta b/Assets/Scenes/MenuScene/Prefabs/MenuSceneCanvas.prefab.meta index eca92af..90a5a4c 100644 --- a/Assets/Scenes/MenuScene/Prefabs/MenuSceneCanvas.prefab.meta +++ b/Assets/Scenes/MenuScene/Prefabs/MenuSceneCanvas.prefab.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 4537de97209b6ee4cad38e4ad0620167 +guid: 4dc42ce3fa237da48b342057d559a913 PrefabImporter: externalObjects: {} userData: diff --git a/Assets/Scenes/MenuScene/Scripts/MenuSceneScript.cs b/Assets/Scenes/MenuScene/Scripts/MenuSceneScript.cs index 04d28b7..13e7597 100644 --- a/Assets/Scenes/MenuScene/Scripts/MenuSceneScript.cs +++ b/Assets/Scenes/MenuScene/Scripts/MenuSceneScript.cs @@ -5,6 +5,11 @@ public class MenuSceneScript : MonoBehaviour { + public void OnCreditsClick() + { + SceneManager.LoadScene(((int)GameScenes.creditsScene), LoadSceneMode.Single); + } + public void OnStartClick() { SceneManager.LoadScene(((int)GameScenes.mainScene), LoadSceneMode.Single); diff --git a/Assets/Scripts/EnemyScript.cs b/Assets/Scripts/EnemyScript.cs index d27a4db..5f7e1ba 100644 --- a/Assets/Scripts/EnemyScript.cs +++ b/Assets/Scripts/EnemyScript.cs @@ -4,8 +4,6 @@ #nullable enable -// TODO: Adicionar efeito de fumaça na morte do inimigo - public class EnemyScript : MonoBehaviour { [Min(1f)] @@ -19,6 +17,8 @@ public class EnemyScript : MonoBehaviour public GameObject? deathEffectPrefab; + public bool isBoss = false; + NavMeshAgent? agent; GameObject? player; MeleeAttackScript? meleeAttackScript; @@ -33,6 +33,11 @@ void Die() DropItems(); GameManagerScript.instance?.KillEnemy(gameObject); + + if (isBoss) + { + GameManagerScript.instance?.ClearGame(); + } } void DropItems() @@ -83,10 +88,6 @@ void HandleMovement(NavMeshAgent agent, GameObject player) Debug.DrawLine(transform.position, player.transform.position); #endif - // TODO: Só aumentar o tick de mover pro player target se o player estiver perto - - // TODO: Implementar lógica de movimentação - if (GameManagerScript.instance.isNavMeshBaked) { agent.destination = player.transform.position; @@ -127,6 +128,16 @@ void RangedAttack() rangedAttackScript?.Attack(); } + System.Collections.IEnumerator UpdatePlayer() + { + while (true) + { + player = GameManagerScript.instance.GetPlayer; + + yield return new WaitForSeconds(1f); + } + } + void Awake() { hitPoints = initialHitPoints; @@ -135,8 +146,11 @@ void Awake() meleeAttackScript = GetComponent(); rangedAttackScript = GetComponent(); + } - player = GameObject.Find("Player"); + void Start() + { + StartCoroutine(UpdatePlayer()); } void FixedUpdate() diff --git a/Assets/Scripts/GameManagerScript.cs b/Assets/Scripts/GameManagerScript.cs index 9bc6424..eeeae21 100644 --- a/Assets/Scripts/GameManagerScript.cs +++ b/Assets/Scripts/GameManagerScript.cs @@ -16,6 +16,7 @@ public class GameManagerScript : MonoBehaviour GameObject? floatingTextPrefab; public bool isNavMeshBaked = false; + public bool isGameBeaten = false; // Referência. public GameObject? currentRoom; @@ -80,6 +81,15 @@ public void BakeNavMesh() isNavMeshBaked = true; } + public void ClearGame() + { + isGameBeaten = true; + + MenuScript.instance.ShowSuccessCard(); + + KillAllEnemies(); + } + public void DisableGamepad() { if (gamepadGroup == null) @@ -153,6 +163,14 @@ void HandleStartConfigInitialization() } } + public void KillAllEnemies() + { + foreach (var enemy in enemies.ToArray()) + { + KillEnemy(enemy); + } + } + public void KillEnemy(GameObject enemy) { enemies.Remove(enemy); @@ -176,6 +194,11 @@ public void SpawnFloatingText(Vector3 position, string text, Color? color) } } + public void UnsetPLayer() + { + player = null; + } + void Awake() { instance = this; @@ -208,9 +231,14 @@ void Update() roomNetwork.DebugDrawEdges(); - if (roomNetwork.targetPath != null) + if (roomNetwork.bossRoomPath != null) + { + roomNetwork.DebugDrawPath(roomNetwork.bossRoomPath, 1f, Color.green); + } + + if (roomNetwork.difficultRoomPath != null) { - roomNetwork.DebugDrawPath(roomNetwork.targetPath); + roomNetwork.DebugDrawPath(roomNetwork.difficultRoomPath, 2f, Color.blue); } #endif } diff --git a/Assets/Scripts/MenuScript.cs b/Assets/Scripts/MenuScript.cs index 8197df6..31fa876 100644 --- a/Assets/Scripts/MenuScript.cs +++ b/Assets/Scripts/MenuScript.cs @@ -1,13 +1,19 @@ using UnityEngine; +using UnityEngine.SceneManagement; using UnityEngine.UI; #nullable enable public class MenuScript : MonoBehaviour { + static public MenuScript instance = default!; + Toggle? gamepadDisabledToggle; Slider? sFXVolumeSlider; Slider? musicVolumeSlider; + Button? quitButton; + GameObject? deathCard; + GameObject? successCard; void SetGamepadDisabled(bool value, Toggle gamepadDisabledToggle) { @@ -35,8 +41,26 @@ void SetMusicVolume(float value, Slider musicVolumeSlider) SoundManagerScript.instance.SetMusicAudioSourceVolume(value); } + public void ShowDeathCard() + { + deathCard?.SetActive(true); + } + + public void ShowSuccessCard() + { + successCard?.SetActive(true); + } + void Awake() { + instance = this; + + deathCard = transform.Find("DeathCard").gameObject; + deathCard?.SetActive(false); + + successCard = transform.Find("SuccessCard").gameObject; + successCard?.SetActive(false); + gamepadDisabledToggle = transform.Find( "MenuPanel/Body/ScrollArea/Column/GamepadEnabled/Toggle" @@ -49,6 +73,10 @@ void Awake() transform.Find( "MenuPanel/Body/ScrollArea/Column/MusicVolume/Slider" ).GetComponent(); + quitButton = + transform.Find( + "MenuPanel/Body/ScrollArea/Column/Quit/Button" + ).GetComponent