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build.yaml
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name: Build project
on:
push:
tags:
- "v[0-9]+.[0-9]+.[0-9]+"
jobs:
buildForAllSupportedPlatforms:
name: Build for ${{ matrix.targetPlatform }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
targetPlatform:
# - StandaloneOSX # Build a macOS standalone (Intel 64-bit).
# - StandaloneWindows # Build a Windows standalone.
- StandaloneWindows64 # Build a Windows 64-bit standalone.
# - StandaloneLinux64 # Build a Linux 64-bit standalone.
# - iOS # Build an iOS player.
- Android # Build an Android .apk standalone app.
# - WebGL # WebGL.
steps:
# Checkout
- uses: actions/checkout@v2
with:
fetch-depth: 0
lfs: true
# Cache
- uses: actions/cache@v2
with:
path: Library
key: Library-${{ matrix.targetPlatform }}
restore-keys: Library-
# Builder
- uses: game-ci/unity-builder@v2
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
targetPlatform: ${{ matrix.targetPlatform }}
# Artifact upload
- uses: actions/upload-artifact@v2
with:
name: Build-${{ matrix.targetPlatform }}
path: build/${{ matrix.targetPlatform }}
# Windows build zip
- uses: montudor/action-zip@v1
if: matrix.targetPlatform == 'StandaloneWindows64'
with:
args: zip -qq -r build/StandaloneWindows64.zip build/StandaloneWindows64
# Windows artifact release
- name: Release with Notes
uses: softprops/action-gh-release@v1
if: matrix.targetPlatform == 'StandaloneWindows64'
with:
files: build/StandaloneWindows64.zip
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# Android artifact release
- name: Release with Notes
uses: softprops/action-gh-release@v1
if: matrix.targetPlatform == 'Android'
with:
files: build/Android/Android.apk
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}