-
Notifications
You must be signed in to change notification settings - Fork 1
/
responses.js
45 lines (45 loc) · 4.37 KB
/
responses.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
export default
{
wordLimit: `Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely
to succeed on INAT when they describe both the project and what they are looking for in-depth. That
way anyone checking the post will know if they are able to help or are even interested in the project.
The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live,
upon fixing the word count, will be to delete this post and try again. \n\n
Attempts to get around this automoderation of the rules will result in a BAN. \n\n`,
offerLimit: `Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of
INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are
a bit more descriptive than most other subs in what they can do. \n\n`,
mmo: `I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the
statistics are against you on completing that project due to a large number of reasons. Not only are
MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a
very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of
commitment from a very talented team (that was getting paid). It's far too likely that you will garner
a lot of attention from people new to the industry who dream of also making an MMO, but they will
also likely abandon the project with months, or more likely weeks if not days. \n\n` +
`Instead, I would recommend looking to make a very small scoped game, something you'd consider a like
a minigame. That way you and anyone who is willing to join the project can gain experience of what
it's like to finish a game from design to release. As well it'll give you a better idea of how long
it takes to make a game. Not to mention, past shipped projects will give you credibility in future
posts on INAT. \n\n`,
url: `I noticed you don't have any URLs in your submission? If you've worked on any games in the past or
have a portfolio, posting a link to them would greatly increase your odds of successfully finding
collaborators here on r/INAT. \n\n` +
`If not, then I would highly recommend making anything even something super small that would show to
potential collaborators that you're serious about gamedev. It can be anything from a simple
brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop. \n\n`,
scope: `This automated response is because the above user believes that your proposed project is larger than
recommended for an INAT first-time collaboration. Now this may or may not be true, but at least
consider that a majority of projects on INAT fail because people abandon the project for one reason
or another. In order to reduce the possibility of this happening it is highly recommended that you
scope your project down to a more realistic amount of work for first-time collaboration. Remember
the goal of a first-time collab is to form a relationship with your teammates and see if you would
work well together in a larger project. \n\n` +
`Here's a video that could perhaps point you in the right direction:
https://www.youtube.com/watch?v=UvCri1tqIxQ \n\n`,
nft: `We are sorry to inform you that r/INAT currently has a No-NFT/Crypto policy and as such this post has
been removed. In the current state of the indie gamedev community, this trend seems to attract a large
portion of users who think NFT are a get-rich-quick scheme without fully realizing the intense difficulty
of actually creating blockchain foundation games. Making games that aren't using blockchain is already a
massive undertaking that statistically fails; we cannot in good judgement contribute to aspiring gamedevs
being misled on their journey with a gimmick that ultimately doesn't have any established proof-of-concept. \n\n`
}