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[BUG]There is an issue with l4d2_weapon_attributes.smx or confoglcompmod.smx #739
Comments
I was unable to reproduce this on my own servers (which are almost identical to the github repo), but was able to reproduce it on local servers. |
match_vote.zip |
Isn't the plugin unloading? Method |
I think not a single plugin is unloaded when changing the config, because in plugin |
why not try my plugin? what i have done was just let server use "sm_weapon_attributes_reset" command which from attr plugin,before you load another config : ) |
however, at least clipsize can reset to default, at least when i test the plugin. |
It seems to have failed on the SM1.12 platform |
If you're going to troubleshoot non-related issues (or even worse, related issues) refrain from doing it in a different language. |
ni bu hui gu ge fan yi ma wo de hao xiong di a ? wo men yong zhong wen tao lun hen shu fu wei shen me yao shan chu ? |
No choice, since English is the most popular language. GitHub is a global platform for learning and communication, and the error rate for machine-translated discussions is quite high. If you saw a bunch of discussions in Spanish on some issues, I believe you wouldn't like it either |
Describe the bug
(Using version zonemod2.8.9b)
If the data of the weapon in cfgogl1 is not available in cfgogl2, it will be inherited after switching to cfgogl2
To Reproduce
Steps to reproduce the behavior:
Example 1:
Example 2:
Server Operating System (if applicable):
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