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CONTRIBUTING.md

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CONTRIBUTING

Table of Contents

  1. Introduction
  2. Getting Started - Contributing for Dummies
  3. Recommended Tools - Creating a Decent Dev Environment
  4. Code Standards
  5. Codebase-specific Policies
  6. Asset Policy
  7. Banned Content

1. Introduction

Hello and welcome to BeeStation's contributing page. You are presumably here because you are interested in contributing - thank you! Everyone is free to contribute to this project as long as they follow the simple guidelines and specifications below; at BeeStation, we strive to maintain code stability and maintainability, and to do that, we need all pull requests to meet our standards. It's in everyone's best interests - including yours!

First things first, we want to make it clear how you can contribute (if you've never contributed before), as well as the kinds of powers the team has over your additions, to avoid any unpleasant surprises if your pull request is closed for a reason you didn't foresee.

2. Getting Started - Contributing for Dummies

BeeStation doesn't have any kind of design document outlining planned changes; we instead allow freedom for contributors to suggest and create their ideas for the game. That doesn't mean we aren't determined to squash bugs, which unfortunately pop up a lot due to the deep complexity of the game.

If you want to contribute the first thing you'll need to do is set up a decent development environment. The default tools for working with BYOND simply aren't sufficient, and the next section explains what we use. We also have a few guides to help you get started with git and making a pull request:

  • Here is a guide for setting up Git and GitKraken.

For beginners, it is strongly recommended you work on small projects like bugfixes or very minor features at first. While we are willing to assist you, we have no desire to write your code for you.

Please note that you need to credit any code that you port from other codebases.

There are a variety of ways to give credit, here is a list of our most strongly preferred method to least preferred:

  1. Cherry-pick (Guide coming soon). May not always be feasible.
  2. Provide a link to the specific pull request(s) in your pull request's description.
  3. Mention the codebase it's from in your pull request description.

You can of course, as always, ask for help on our discord.

3. Recommended Tools - Creating a Decent Dev Environment

By default, the only thing BYOND provides people with is Dream Maker. It is hardly sufficient, and few (if any) contributors regularly use it. Instead, we have a variety of alternative tools for different purposes that make our lives a lot easier:

4. Code Standards

There are a variety of ways you can write valid DM code. However, BeeStation is not as lenient. Maintaining good code standards is important for performance and readability reasons. You can find details about our code standards here.

They are mostly the same as /tg/station's code standards, though we are not quite as strict about enforcing them. A notable example is that we don't require our code to be thoroughly documented for autodoc.

Failure to meet these standards can result in your pull request being closed. The code standards are non-exhaustive and Maintainers have the final say.

5. Codebase-specific Policies

CEV-Eris

Sprites from CEV-Eris and sprites clearly inspired by their art style are generally not permitted unless you recolor them using a tolerable color palette.

HippieStation

HippieStation's code standards are much more lax than BeeStation. Their code typically does not meet our standards. Therefore, you should not attempt to port code from HippieStation unless you have the experience and knowledge necessary to rewrite the code to our standards. Maintainers will not hold your hand for this, instead they will simply close the pull request.

Goonstation

Attempting to use Goonstation code without using the steps outlined in this section is grounds for an immediate repoban.

Goonstation's code license is not compatible with AGPLv3. Therefore, there are very specific steps that need to be taken in order to use Goonstation code:

  1. Get approval from a BeeStation Maintainer, explaining specifically what you want to port.
  2. Get permission from EVERY code author that was involved with writing the code you wish to port.
  3. Open the pull request. It must have "[GOON]" at the start of the pull request title. It must say "CONTAINS CODE FROM GOONSTATION" at the top of the pull request description. List ALL of the code authors somewhere in your pull request description.
  4. Have EVERY code author from step two comment on your pull request giving you permission to use the code. The specifics of how they should word their comment can vary on a case-by-case basis.
  5. Wait for final approval from a BeeStation Maintainer. This will involve us reaching out to a Goonstation representative for their sign-off.

Failing to correctly follow any step will result in the pull request being closed. If done maliciously, it will also result in a repoban.

6. Asset Policy

Assets are things such as art, sprites, sounds, music, etc. Different policies apply depending on where the assets are from, so please look at the relevant subsection.

If you are the sole creator of the assets and your work is not a derivative, you can ignore the remainder of this section. Note that by contributing your assets, you are agreeing to license them under CC-BY-SA 3.0.

If you are not the sole creator, or if you created a derivative, then regardless of the source, you must give the creator credit in your pull request.

Assets from other SS13 servers (other than Goonstation)

Most Space Station 13 servers, with the notable exception of Goonstation, all use the same asset license: CC-BY-SA 3.0. However, you always need to double-check. Most asset licenses are mentioned in the codebase's README. Therefore, as long as all assets you are adding are from another SS13 server with the CC-BY-SA 3.0 asset license, you shouldn't have to worry as long as you give credit in your pull request.

Assets from Goonstation

Goonstation uses a similar license, with the exception that their assets cannot be used commercially. All assets from Goonstation should be placed in the goon folder, which is licensed under CC-BY-NC-SA 3.0.

Assets from external (non-SS13) sources

All assets must comply with our asset license, CC-BY-SA 3.0. You should always ask the author for permission to use their work.

If you are adding new assets that are not already explicitly licensed under CC-BY-SA 3.0, you must get permission from the author using a very specific process. Them direct messaging you "Sure, you can use it" is not sufficient. You can speak to a Maintainer on Discord for more details.

Attempting to add assets by falsely claiming it is CC-BY-SA 3.0 is grounds for an immediate repoban. If the offending pull request has been merged, it will immediately be reverted.

If at any point you are confused or unsure of an asset's license or our policy, ask a Maintainer to help you.

7. Banned Content

Do not add any of the following in a Pull Request or risk getting the PR closed:

  • Any content that violates GitHub Terms of Service.
  • Racial or homophobic slurs of any kind.
  • National Socialist Party of Germany content, National Socialist Party of Germany related content, or National Socialist Party of Germany references
  • Code adding, removing, or updating the availability of alien races/species/human mutants without prior Maintainer approval. Pull requests attempting to add or remove features from said races/species/mutants require prior approval as well.

Just because something isn't on this list doesn't mean that it's acceptable. Use common sense above all else.

Violations of the banned content policy can potentially result in a repoban.