From 73a8b2b8b0506b30d329694571287130d1764fd9 Mon Sep 17 00:00:00 2001
From: OCO_Omega <42233446+OCOtheOmega@users.noreply.github.com>
Date: Mon, 30 Oct 2023 02:35:28 +0300
Subject: [PATCH 1/2] Guidebooks
---
Resources/Prototypes/Guidebook/ss14.yml | 3 +
.../Guidebook/alert_procedure.yml | 35 ++++
.../SimpleStation14/Guidebook/server.yml | 21 +++
.../Guidebook/speciesCategories.yml | 40 ++++
.../Guidebook/speciesSpecific.yml | 70 +++++++
.../AlertProcedure/AlertProcedure.xml | 7 +
.../AlertProcedure/CentCommAlerts.xml | 46 +++++
.../Guidebook/AlertProcedure/CommonAlerts.xml | 90 +++++++++
.../Guidebook/AlertProcedure/Server.xml | 10 +
.../AlertProcedure/SpecificAlerts.xml | 89 +++++++++
.../StandardOperatingProcedure.xml | 66 +++++++
.../Guidebook/Server/GettingStarted.xml | 90 +++++++++
.../Guidebook/Server/InWorldInfo.xml | 5 +
.../Guidebook/Server/Parkstation.xml | 53 ++++++
.../Guidebook/Species/NyanoSpecies.xml | 7 +
.../Species/NyanoSpecies/Arachne.xml | 22 +++
.../Species/NyanoSpecies/Felinid.xml | 21 +++
.../Guidebook/Species/NyanoSpecies/Moth.xml | 24 +++
.../Guidebook/Species/NyanoSpecies/Oni.xml | 21 +++
.../Species/SimpleStationSpecies.xml | 7 +
.../SimpleStationSpecies/Shadowkin.Lore.txt | 178 ++++++++++++++++++
.../SimpleStationSpecies/Shadowkin.xml | 34 ++++
.../Guidebook/Species/Species.xml | 7 +
.../Guidebook/Species/WizdenSpecies.xml | 7 +
.../Guidebook/Species/WizdenSpecies/Diona.xml | 20 ++
.../Guidebook/Species/WizdenSpecies/Dwarf.xml | 9 +
.../Guidebook/Species/WizdenSpecies/Human.xml | 10 +
.../Species/WizdenSpecies/Reptilian.xml | 23 +++
.../Species/WizdenSpecies/Skeleton.xml | 22 +++
.../Guidebook/Species/WizdenSpecies/Slime.xml | 27 +++
.../Guidebook/Species/WizdenSpecies/Vox.xml | 17 ++
.../SimpleStation14/ParkstationRules.txt | 107 +++++++++++
32 files changed, 1188 insertions(+)
create mode 100644 Resources/Prototypes/SimpleStation14/Guidebook/alert_procedure.yml
create mode 100644 Resources/Prototypes/SimpleStation14/Guidebook/server.yml
create mode 100644 Resources/Prototypes/SimpleStation14/Guidebook/speciesCategories.yml
create mode 100644 Resources/Prototypes/SimpleStation14/Guidebook/speciesSpecific.yml
create mode 100644 Resources/ServerInfo/SimpleStation14/Guidebook/AlertProcedure/AlertProcedure.xml
create mode 100644 Resources/ServerInfo/SimpleStation14/Guidebook/AlertProcedure/CentCommAlerts.xml
create mode 100644 Resources/ServerInfo/SimpleStation14/Guidebook/AlertProcedure/CommonAlerts.xml
create mode 100644 Resources/ServerInfo/SimpleStation14/Guidebook/AlertProcedure/Server.xml
create mode 100644 Resources/ServerInfo/SimpleStation14/Guidebook/AlertProcedure/SpecificAlerts.xml
create mode 100644 Resources/ServerInfo/SimpleStation14/Guidebook/AlertProcedure/StandardOperatingProcedure.xml
create mode 100644 Resources/ServerInfo/SimpleStation14/Guidebook/Server/GettingStarted.xml
create mode 100644 Resources/ServerInfo/SimpleStation14/Guidebook/Server/InWorldInfo.xml
create mode 100644 Resources/ServerInfo/SimpleStation14/Guidebook/Server/Parkstation.xml
create mode 100644 Resources/ServerInfo/SimpleStation14/Guidebook/Species/NyanoSpecies.xml
create mode 100644 Resources/ServerInfo/SimpleStation14/Guidebook/Species/NyanoSpecies/Arachne.xml
create mode 100644 Resources/ServerInfo/SimpleStation14/Guidebook/Species/NyanoSpecies/Felinid.xml
create mode 100644 Resources/ServerInfo/SimpleStation14/Guidebook/Species/NyanoSpecies/Moth.xml
create mode 100644 Resources/ServerInfo/SimpleStation14/Guidebook/Species/NyanoSpecies/Oni.xml
create mode 100644 Resources/ServerInfo/SimpleStation14/Guidebook/Species/SimpleStationSpecies.xml
create mode 100644 Resources/ServerInfo/SimpleStation14/Guidebook/Species/SimpleStationSpecies/Shadowkin.Lore.txt
create mode 100644 Resources/ServerInfo/SimpleStation14/Guidebook/Species/SimpleStationSpecies/Shadowkin.xml
create mode 100644 Resources/ServerInfo/SimpleStation14/Guidebook/Species/Species.xml
create mode 100644 Resources/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies.xml
create mode 100644 Resources/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Diona.xml
create mode 100644 Resources/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Dwarf.xml
create mode 100644 Resources/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Human.xml
create mode 100644 Resources/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Reptilian.xml
create mode 100644 Resources/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Skeleton.xml
create mode 100644 Resources/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Slime.xml
create mode 100644 Resources/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Vox.xml
create mode 100644 Resources/ServerInfo/SimpleStation14/ParkstationRules.txt
diff --git a/Resources/Prototypes/Guidebook/ss14.yml b/Resources/Prototypes/Guidebook/ss14.yml
index 9d4cd4bce4..1314f0b432 100644
--- a/Resources/Prototypes/Guidebook/ss14.yml
+++ b/Resources/Prototypes/Guidebook/ss14.yml
@@ -3,11 +3,14 @@
name: guide-entry-ss14
text: "/ServerInfo/Guidebook/SpaceStation14.xml"
children:
+ - AlertProcedure # Parkstation-guidebook
- Controls
+ - GettingStarted # Parkstation-guidebook
- Jobs
- Survival
- Chemicals
- Antagonists
+ # - InWorldInfo # Parkstation-guidebook
- Writing
- type: guideEntry
diff --git a/Resources/Prototypes/SimpleStation14/Guidebook/alert_procedure.yml b/Resources/Prototypes/SimpleStation14/Guidebook/alert_procedure.yml
new file mode 100644
index 0000000000..1dda2817dc
--- /dev/null
+++ b/Resources/Prototypes/SimpleStation14/Guidebook/alert_procedure.yml
@@ -0,0 +1,35 @@
+# - type: guideEntry
+# id: Server
+# name: guide-entry-server
+# text: "/ServerInfo/SimpleStation14/Guidebook/AlertProcedure/Server.xml"
+# children:
+# - AlertProcedure
+
+- type: guideEntry
+ id: StandardOperatingProcedure
+ name: guide-entry-standardoperatingprocedure
+ text: "/ServerInfo/SimpleStation14/Guidebook/AlertProcedure/StandardOperatingProcedure.xml"
+
+- type: guideEntry
+ id: AlertProcedure
+ name: guide-entry-alertprocedure
+ text: "/ServerInfo/SimpleStation14/Guidebook/AlertProcedure/AlertProcedure.xml"
+ children:
+ - CommonAlerts
+ - SpecificAlerts
+ - CentCommAlerts
+
+- type: guideEntry
+ id: CommonAlerts
+ name: guide-entry-commonalerts
+ text: "/ServerInfo/SimpleStation14/Guidebook/AlertProcedure/CommonAlerts.xml"
+
+- type: guideEntry
+ id: SpecificAlerts
+ name: guide-entry-specificalerts
+ text: "/ServerInfo/SimpleStation14/Guidebook/AlertProcedure/SpecificAlerts.xml"
+
+- type: guideEntry
+ id: CentCommAlerts
+ name: guide-entry-centcommalerts
+ text: "/ServerInfo/SimpleStation14/Guidebook/AlertProcedure/CentCommAlerts.xml"
diff --git a/Resources/Prototypes/SimpleStation14/Guidebook/server.yml b/Resources/Prototypes/SimpleStation14/Guidebook/server.yml
new file mode 100644
index 0000000000..8eaf5bc77e
--- /dev/null
+++ b/Resources/Prototypes/SimpleStation14/Guidebook/server.yml
@@ -0,0 +1,21 @@
+- type: guideEntry
+ id: GettingStarted
+ name: guide-entry-gettingstarted
+ text: "/ServerInfo/SimpleStation14/Guidebook/Server/GettingStarted.xml"
+ children:
+ - Controls
+ - Parkstation
+
+- type: guideEntry
+ id: Parkstation
+ name: guide-entry-serverdifferences
+ text: "/ServerInfo/SimpleStation14/Guidebook/Server/Parkstation.xml"
+
+- type: guideEntry
+ id: InWorldInfo
+ name: guide-entry-inworldinfo
+ text: "/ServerInfo/SimpleStation14/Guidebook/Server/InWorldInfo.xml"
+ children:
+ - AlertProcedure
+ - StandardOperatingProcedure
+ - Species
diff --git a/Resources/Prototypes/SimpleStation14/Guidebook/speciesCategories.yml b/Resources/Prototypes/SimpleStation14/Guidebook/speciesCategories.yml
new file mode 100644
index 0000000000..0e56012092
--- /dev/null
+++ b/Resources/Prototypes/SimpleStation14/Guidebook/speciesCategories.yml
@@ -0,0 +1,40 @@
+- type: guideEntry
+ id: Species
+ name: guide-entry-species
+ text: "/ServerInfo/SimpleStation14/Guidebook/Species/Species.xml"
+ children:
+ - WizdenSpecies
+ - NyanoSpecies
+ - SimpleStationSpecies
+
+
+- type: guideEntry
+ id: WizdenSpecies
+ name: guide-entry-wizden-species
+ text: "/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies.xml"
+ children:
+ - SpeciesHuman
+ - SpeciesDiona
+ - SpeciesDwarf
+ - SpeciesSlime
+ - SpeciesSkeleton
+ - SpeciesReptilian
+ - SpeciesVox
+
+- type: guideEntry
+ id: NyanoSpecies
+ name: guide-entry-nyano-species
+ text: "/ServerInfo/SimpleStation14/Guidebook/Species/NyanoSpecies.xml"
+ children:
+ - SpeciesArachne
+ - SpeciesFelinid
+ - SpeciesMoff
+ - SpeciesOni
+
+- type: guideEntry
+ id: SimpleStationSpecies
+ name: guide-entry-simplestation-species
+ text: "/ServerInfo/SimpleStation14/Guidebook/Species/SimpleStationSpecies.xml"
+ children:
+ # - SpeciesPlasmaman
+ - SpeciesShadowkin
diff --git a/Resources/Prototypes/SimpleStation14/Guidebook/speciesSpecific.yml b/Resources/Prototypes/SimpleStation14/Guidebook/speciesSpecific.yml
new file mode 100644
index 0000000000..4fa70ad2bf
--- /dev/null
+++ b/Resources/Prototypes/SimpleStation14/Guidebook/speciesSpecific.yml
@@ -0,0 +1,70 @@
+# Wizden Species
+- type: guideEntry
+ id: SpeciesDiona
+ name: guide-entry-diona
+ text: "/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Diona.xml"
+
+- type: guideEntry
+ id: SpeciesDwarf
+ name: guide-entry-dwarf
+ text: "/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Dwarf.xml"
+
+- type: guideEntry
+ id: SpeciesHuman
+ name: guide-entry-human
+ text: "/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Human.xml"
+
+- type: guideEntry
+ id: SpeciesReptilian
+ name: guide-entry-reptilian
+ text: "/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Reptilian.xml"
+
+- type: guideEntry
+ id: SpeciesSkeleton
+ name: guide-entry-skeleton
+ text: "/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Skeleton.xml"
+
+- type: guideEntry
+ id: SpeciesSlime
+ name: guide-entry-slime
+ text: "/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Slime.xml"
+
+- type: guideEntry
+ id: SpeciesVox
+ name: guide-entry-vox
+ text: "/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Vox.xml"
+
+
+# Nyano Species
+
+- type: guideEntry
+ id: SpeciesArachne
+ name: guide-entry-arachne
+ text: "/ServerInfo/SimpleStation14/Guidebook/Species/NyanoSpecies/Arachne.xml"
+
+- type: guideEntry
+ id: SpeciesFelinid
+ name: guide-entry-felinid
+ text: "/ServerInfo/SimpleStation14/Guidebook/Species/NyanoSpecies/Felinid.xml"
+
+- type: guideEntry
+ id: SpeciesMoff
+ name: guide-entry-moth
+ text: "/ServerInfo/SimpleStation14/Guidebook/Species/NyanoSpecies/Moth.xml"
+
+- type: guideEntry
+ id: SpeciesOni
+ name: guide-entry-oni
+ text: "/ServerInfo/SimpleStation14/Guidebook/Species/NyanoSpecies/Oni.xml"
+
+# SimpleStation Species
+
+# - type: guideEntry
+# id: SpeciesPlasmaman
+# name: guide-entry-plasmaman
+# text: "/ServerInfo/SimpleStation14/Guidebook/Species/SimpleStationSpecies/Plasmaman.xml"
+
+- type: guideEntry
+ id: SpeciesShadowkin
+ name: guide-entry-shadowkin
+ text: "/ServerInfo/SimpleStation14/Guidebook/Species/SimpleStationSpecies/Shadowkin.xml"
diff --git a/Resources/ServerInfo/SimpleStation14/Guidebook/AlertProcedure/AlertProcedure.xml b/Resources/ServerInfo/SimpleStation14/Guidebook/AlertProcedure/AlertProcedure.xml
new file mode 100644
index 0000000000..8c12f2bb11
--- /dev/null
+++ b/Resources/ServerInfo/SimpleStation14/Guidebook/AlertProcedure/AlertProcedure.xml
@@ -0,0 +1,7 @@
+
+# Alert Procedure
+
+During your time on the station, you will definitely encounter an "Alert Level" being changed.
+There are various possible alert levels, including some only activated by Central Command.
+Each alert level has different "Operating Procedures" that you must follow, shown in detail in the subcategories of this page.
+
diff --git a/Resources/ServerInfo/SimpleStation14/Guidebook/AlertProcedure/CentCommAlerts.xml b/Resources/ServerInfo/SimpleStation14/Guidebook/AlertProcedure/CentCommAlerts.xml
new file mode 100644
index 0000000000..1753675d89
--- /dev/null
+++ b/Resources/ServerInfo/SimpleStation14/Guidebook/AlertProcedure/CentCommAlerts.xml
@@ -0,0 +1,46 @@
+
+# Central Command Takeover Codes
+
+## Code Gamma
+
+[color=#DB7093]Maximum alert level.[/color]
+
+The crew has multiple powerful threats among them, and are all in immediate danger.
+
+
+[color=#a4885c]Chain of Command[/color] -
+Centcom -> Group vote among Heads -> Head of Security -> Supervisory roles -> Ranking Department Head -> Standard Crew
+
+[color=#a4885c]Weapons and Armor[/color] -
+Security is required to have lethal weapons on them ready at all times.
+Security is required to have an armored hardsuit or strong body armor.
+
+[color=#a4885c]Discipline[/color] -
+Security has full reign to arrest anyone identified to be a threat.
+
+[color=#a4885c]Rules of engagement[/color] -
+Security should take care to only engage actual threats, with lethal force authorized.
+
+
+## Code Delta
+
+[color=#8B0000]Maximum alert level.[/color]
+
+Station self-destruct activated or destruction imminent.
+Evacuation procedures are strongly advised.
+All crew and passengers must be evacuated.
+
+
+[color=#a4885c]Chain of Command[/color] -
+Centcom -> Group vote among Heads -> Ranking Department Head -> Supervisory roles -> Standard Crew
+
+[color=#a4885c]Discipline[/color] -
+All staff should report to their supervisor for orders.
+Summary punishment permitted (Necessary execution).
+
+[color=#a4885c]Rules of engagement[/color] -
+Lethal force is authorized at the discretion of security personnel or in self-defense.
+
+[color=#a4885c]Evacuation[/color] -
+Evacuation procedures should be initiated immediately.
+
diff --git a/Resources/ServerInfo/SimpleStation14/Guidebook/AlertProcedure/CommonAlerts.xml b/Resources/ServerInfo/SimpleStation14/Guidebook/AlertProcedure/CommonAlerts.xml
new file mode 100644
index 0000000000..7ab24afbd0
--- /dev/null
+++ b/Resources/ServerInfo/SimpleStation14/Guidebook/AlertProcedure/CommonAlerts.xml
@@ -0,0 +1,90 @@
+
+# Common Alert Levels
+
+## Code Green
+
+[color=#008000]Standard operating procedure.[/color]
+
+There is no known threat to the ship or crew.
+
+
+[color=#a4885c]Chain of Command[/color] -
+Centcom -> Group vote among Heads -> Ranking Department Head -> Supervisory roles -> Standard Crew
+
+[color=#a4885c]Weapons and Armor[/color] -
+Security Officers are authorized to be equipped with low-grade lethal weapons.
+
+[color=#a4885c]Discipline[/color] -
+Follow due process (Space Law).
+
+[color=#a4885c]Medical[/color] -
+Binary suit sensor setting at a minimum is recommended.
+
+[color=#a4885c]Engineering[/color] -
+EVA suit wear is only advised for proper EVA use.
+
+[color=#a4885c]Rules of Engagement[/color] -
+Engage with the minimum required force to subdue a target, dependent on their threat and level of compliance.
+De-escalation prioritized.
+
+
+## Code Blue
+
+[color=#1E90FF]Elevated alert level.[/color]
+
+Unknown, suspected, or low-grade security threat to vessel or crew.
+
+
+[color=#a4885c]Chain of Command[/color] -
+Centcom -> Group vote among Heads -> Head of Security -> Ranking Department Head -> Supervisory roles -> Standard Crew
+
+[color=#a4885c]Weapons and Armor[/color] -
+Lethal weapons may be openly carried by Security Officers.
+Helmets are recommended for security personnel.
+
+[color=#a4885c]Discipline[/color] -
+Security personnel are required to report to their supervisor for orders.
+Arrests and searches may be performed at the discretion of security personnel, but following Space Law procedure is required for Brigging.
+
+[color=#a4885c]Medical[/color] -
+Binary suit sensor setting at a minimum is highly recommended.
+EVA suit wear is recommended for emergency response technicians.
+
+[color=#a4885c]Engineering[/color] -
+EVA suit wear is suggested for engineers.
+Emergency internals should be easily accessible for all personnel.
+
+[color=#a4885c]Rules of Engagement[/color] -
+Engage with the minimum required force to subdue a target, dependent on their threat and level of compliance.
+
+
+
+## Code Red
+
+[color=#FF0000]Emergency alert level.[/color]
+
+There is a known or multiple known urgent threats on the station.
+
+[color=#a4885c]Chain of Command[/color] -
+Centcom -> Group vote among Heads -> Head of Security -> Department/available Head -> Supervisory roles -> Standard Crew
+
+[color=#a4885c]Weapons and Armor[/color] -
+Open carry of weapons is permitted for all authorized personnel.
+Body armor, helmets, and weapon are heavily advised for security.
+It is recommended to staff an Officer or Peacekeeper at potential danger sites.
+
+[color=#a4885c]Discipline[/color] -
+Arrests and searches may be performed at the discretion of security personnel.
+All personnel, including security staff, should obey relevant instructions from emergency services attending their emergency situations. Temporary Brig times are authorized until the threat is handled.
+
+[color=#a4885c]Medical[/color] -
+Coordinate suit sensors are heavily advised.
+EVA suit wear is heavily advised for emergency responders.
+
+[color=#a4885c]Engineering[/color] -
+EVA suit wear is advised for all engineers.
+Emergency internals are heavily advised for all personnel.
+
+[color=#a4885c]Rules of Engagement[/color] -
+Engage with the minimum required force to subdue a target, dependent on their threat and level of compliance, as security staff.
+
diff --git a/Resources/ServerInfo/SimpleStation14/Guidebook/AlertProcedure/Server.xml b/Resources/ServerInfo/SimpleStation14/Guidebook/AlertProcedure/Server.xml
new file mode 100644
index 0000000000..35fe2c4b3c
--- /dev/null
+++ b/Resources/ServerInfo/SimpleStation14/Guidebook/AlertProcedure/Server.xml
@@ -0,0 +1,10 @@
+
+
+Why are you here?
+How are you here?
+Have this image of a dog.
+
+
+
+
+
diff --git a/Resources/ServerInfo/SimpleStation14/Guidebook/AlertProcedure/SpecificAlerts.xml b/Resources/ServerInfo/SimpleStation14/Guidebook/AlertProcedure/SpecificAlerts.xml
new file mode 100644
index 0000000000..d2df6d7a47
--- /dev/null
+++ b/Resources/ServerInfo/SimpleStation14/Guidebook/AlertProcedure/SpecificAlerts.xml
@@ -0,0 +1,89 @@
+
+# Specific Alert Levels
+
+## Code Violet
+
+[color=#EE82EE]Elevated alert level.[/color]
+
+There is a serious viral outbreak, many personnel are injured, or (will be) dead, or another major medical emergency.
+
+
+[color=#a4885c]Chain of Command[/color] -
+Centcom -> Group vote among Heads -> Chief medical officer -> Ranking Department Head -> Supervisory roles -> Standard Crew
+
+[color=#a4885c]Discipline[/color] -
+Follow due process (Space Law).
+Non-medical personnel should ensure they aren't getting in any medical staff's way, and should obey relevant instructions from medical personnel, such as leaving an area, remaining in quarantine, or assisting in rescue efforts if capable.
+
+[color=#a4885c]Medical[/color] -
+Medical personnel should report to their supervisor for orders.
+EVA equipment is recommended for emergency responders, if relevant.
+Suit Sensors are advised to be set to the highest possible level.
+All personnel should ensure they have a functioning emergency air supply.
+
+
+## Code Yellow
+
+[color=#FFFF00]Elevated alert level.[/color]
+
+The ship has suffered severe damage, the power source can't function, the singularity is loose, there is a major fire, an incoming meteor storm, or another major engineering emergency.
+
+
+[color=#a4885c]Chain of Command[/color] -
+Centcom -> Group vote among Heads -> Chief engineer -> Ranking Department Head -> Supervisory roles -> Standard Crew
+
+[color=#a4885c]Discipline[/color] -
+Follow due process (Space Law).
+Non-engineering personnel are advised to evacuate any affected areas and should obey relevant instructions from engineering personnel, such as an order to evacuate or stay in an area.
+
+[color=#a4885c]Medical[/color] -
+EVA equipment is recommended for emergency responders.
+Suit Sensors are advised to be set to the highest possible level.
+All personnel should ensure they have a functioning emergency air supply.
+
+[color=#a4885c]Engineering[/color] -
+Engineering personnel should report to their supervisor for orders.
+EVA suits are recommended.
+
+[color=#a4885c]Evacuation[/color] -
+The ship should be evacuated if the damage is not feasibly repairable without great loss of life, if not evacuating would result in total loss of crew, or if the damage is so severe that breakup is imminent.
+
+
+## Code White
+
+[color=#F6CCF6]Elevated alert level.[/color]
+
+There is a major psionic emergency.
+
+[color=#a4885c]Chain of Command[/color] -
+Centcom -> Group vote among Heads -> Mystagogue -> Ranking Department Head -> Supervisory roles -> Standard Crew
+
+[color=#a4885c]Discipline[/color] -
+Follow due process (Space Law).
+ROE on mindbreaker is lifted.
+Try to avoid the use of lethal force.
+Wear psionic insulation if possible.
+
+[color=#a4885c]Secure and High Security Areas[/color] -
+It is recommended to have a group of two people guard the inside of High-Security Areas
+In the case of a mindswapper, having a second guard will allow easier apprehension of the swapper.
+In the case of a mass sleep user, make sure the guards are several (~10) meters away from each other at least.
+
+[color=#a4885c]Medical[/color] -
+Suit Sensors are recommended to be set to the highest possible level.
+Prepare psionic insulation for anyone who wants it.
+Prepare for an increase in burn and brain damage.
+
+[color=#a4885c]Engineering[/color] -
+Engineering personnel should report to their supervisor for orders.
+EVA suits are recommended, but not fully equipped for easy indentification.
+Help with disposing of glimmer probers may be required.
+
+[color=#a4885c]Epistemics[/color] -
+Shut off glimmer probers if possible.
+Get assistance from security and engineering to destroy probers if needed.
+
+[color=#a4885c]Evacuation[/color] -
+The ship should be evacuated only if the glimmer spiral seems irrecoverable even after all probers are destroyed and multiple psionics are golemized.
+Another case for evacuation would be if too many psionic signatures have manifested, and are too powerful to dispel.
+
diff --git a/Resources/ServerInfo/SimpleStation14/Guidebook/AlertProcedure/StandardOperatingProcedure.xml b/Resources/ServerInfo/SimpleStation14/Guidebook/AlertProcedure/StandardOperatingProcedure.xml
new file mode 100644
index 0000000000..ea306a0855
--- /dev/null
+++ b/Resources/ServerInfo/SimpleStation14/Guidebook/AlertProcedure/StandardOperatingProcedure.xml
@@ -0,0 +1,66 @@
+
+# Standard Operating Procedure
+
+[color=#008000]Note[/color] these are not laws, and the group vote of the heads may alter this as they see fit.
+[color=#a4885c]Make sure to read the Alert Procedures.[/color]
+
+
+## High-Security Areas
+
+What the High-Security Areas are, and who should access them:
+- Level one Armory: Non-lethal equipment, any Security personnel.
+- Level two Armory: Low-grade lethal weaponry, Security Officers and above.
+- Level three Armory: High-grade lethal weaponry, [color=#6494F0]Head of Security[/color] and Warden only.
+- Command/Head Offices/AI Satellite: head offices are entirely restricted for entrance without the respective head present. Command may only be entered under the supervision of a head.
+- Self Destruct Room/Vault: Bolted at all times, access on request of department head.
+- Departments: Unauthorized entrance to a department is trespassing, and may justify a search based on present items.
+
+
+## Medical Evaluation
+
+Given good medical reason and with documentation, the [color=#52B4E9]Chief Medical Officer[/color] may declare any on-duty personnel unfit for duty and remove them from their position. This includes other heads of Staff.
+
+For a medical evaluation to be considered valid, two heads, one of which must be the [color=#52B4E9]Chief Medical Officer[/color], must agree that the specified crewmate is unfit for duty.
+If they are unfit for duty the [color=#334E6D]Head of Personnel[/color] may demote them to assistant. If demotion is resisted, Security is allowed to detain if necessary.
+
+
+## Controlled Substances
+
+Any substances that have been restricted or made illegal under Space Law. The current list of controlled substances and any exceptions are as follows:
+- Space Drugs
+- Chloral Hydrate [color=#a4885c]|[/color] Must be prescribed by the Psychologist
+- Lysergic Acid Diethylamide, (LSD) sometimes referred to as 'MindBreaker'
+- Ephedrine [color=#a4885c]|[/color] Must be in the possession of the [color=#52B4E9]Chief Medical Officer[/color] or Security
+- DesoxyEphedrine, commonly referred to as 'Meth'
+- Any explosive or pyrotechnic compound [color=#a4885c]|[/color] Must be in a Science department testing area
+- Any lethal toxin or toxic substance/compound [color=#a4885c]|[/color] Must be in the Medical chemistry lab under the supervision of the [color=#52B4E9]Chief Medical Officer[/color]
+- Any gases that are not normally found in the atmosphere of the station or station's planet [color=#a4885c]|[/color] Must be possessed by the CE or an Atmospheric Technician
+- Liquid Miasma [color=#a4885c]|[/color] Must be possessed by the [color=#52B4E9]Chief Medical Officer[/color] or a Virologist for research purposes only
+- XenoBlood
+- Corpium
+- Any reagents, chemicals, or gasses usually possessed or manufactured by members of a hostile entity
+
+## Controlled Items
+
+Any item that has been restricted or made illegal under Space Law. The current list of controlled items and their exceptions are as follows:
+- Any rapid-injection technology, such as chemipens, hyposprays, or autoinjectors, when used offensively or simply containing a potentially lethal or illegal substance [color=#a4885c]|[/color] Must be in possession of someone authorized by the [color=#52B4E9]CMO[/color]
+- Containers or devices used to administer or transport controlled or dangerous substances
+- Any cloning technology designed to rapidly grow an adult clone with fully-developed mental faculties [color=#a4885c]|[/color] Must be contained within the station's Medical department
+- Military-grade Explosives [color=#a4885c]|[/color] Must be possessed by high ranking Security members or another otherwise authorized person
+- Automatic Weaponry. This refers to any weapon capable of firing multiple shots when the trigger is depressed once, energy or otherwise [color=#a4885c]|[/color] Must be possessed by Security, another authorized department of Central Command, or an otherwise authorized entity
+- Any other Weaponry [color=#a4885c]|[/color] Must be possessed by authorized personnel
+- Hacking Software or Hardware which allows a person to subvert access to ship systems, bypass access restrictions or attack a vessels computer network
+- The corpse of a Xenomorph [color=#a4885c]|[/color] Must be possessed by the [color=#52B4E9]Chief Medical Officer[/color] or a Virologist with permission from the [color=#52B4E9]Chief Medical Officer[/color] for research purposes only
+- Devices, equipment, or tools usually possessed or manufactured by members of a hostile entity
+
+
+## Research Operations
+
+Science employees are permitted to use their lab spaces as they see fit with the following rules:
+- Any human experimentation must be done with the full consent of the test subject, and must not have an undue risk of life. The [color=#6494F0]Head of Security[/color], [color=#52B4E9]Chief Medical Officer[/color], or [color=#D381C9]Research Director[/color] may terminate any human experiment for safety or ethical purposes at their discretion.
+- Self-Experimentation is prohibited and is chargeable with endangerment
+- Testing of any explosives with a risk of penetrating the hull or causing mass destruction must be done at an off-station site
+- Small arms and larger weapons must also be tested at an off-station site if there is a risk to the hull
+- Distribution of experimental technology to research personnel for testing is permitted. Permission must be requested from the department head if there are any risks of it being lethal or otherwise dangerous
+- Experimental technology may be provided to crew departments for testing and use with the approval of the department head as long as it is not a controlled substance or item
+
diff --git a/Resources/ServerInfo/SimpleStation14/Guidebook/Server/GettingStarted.xml b/Resources/ServerInfo/SimpleStation14/Guidebook/Server/GettingStarted.xml
new file mode 100644
index 0000000000..8fddfced2b
--- /dev/null
+++ b/Resources/ServerInfo/SimpleStation14/Guidebook/Server/GettingStarted.xml
@@ -0,0 +1,90 @@
+
+# The Important Stuff
+
+## Welcome to Parkstation!
+
+Welcome to Parkstation!
+The round starts as you and your crewmates begin your shift, employed aboard a Nanotrasen-branded space vessel.
+Each crewman aboard the vessel has a job to do, on top of living out the daily routine of a full-time Nanotrasen employee at whatever level you may be at. Guides and IC information for each role will be provided later.
+
+All crew are fellow employees, a large number of whom may be used to working with each other, Clown included.
+Above all else, the crew are human (more or less) and should be attempting to get along with each other as best as possible.
+Before resorting to violence, call Security over the radio, attempt to knock down, or even detain your assailants.
+Do not commit murder lightly, do not act as a sociopath for the sake of it, and do not push rules or play merely for reactions.
+Try to play with the united goal of roleplay, and a good time.
+
+Please make sure you understand the Server Rules, which you can see at any time through the escape menu, and ensure you are here for the right reasons.
+If you're ever unsure or confused while playing, do not hesitate to:
+
+- Look through the documentation- the fact that you're reading this is a great sign!
+- Ask your colleagues in character, over the radio, or in person, as long as the confusion makes sense in the world.
+- Ask your fellow players out of character, either in [color=#66bbff]OOC[/color] or [color=#66e0e0]LOOC[/color].
+- Or of course, ask Administrators via [color=#DC143C]AHelp[/color] (F1) or Discord.
+
+
+## Meta; For The Newbies
+
+Space Station 14 is a role-playing game at its core- and Parkstation intends to let that fact truly shine. You play as a member of the station crew, which you can customize from the lobby prior to joining the game.
+From there, you can select the jobs your character performs, what they look like, how people are expected to refer to them, etc.
+
+As soon as you arrive you're expected to act as your character, or 'in character' (IC). Try to make sure your character isn't detracting from the experience of others, keep in mind that being 'the quiet one' isn't necessarily a bad thing,
+as long as you don't outright refuse to interact.
+When you're in character you forget any knowledge of previous rounds or the world outside, and play as if you're actually a member of the crew.
+
+'Out of Character' ([color=#66bbff]OOC[/color]) is the opposite of IC.
+This includes any conversations you have outside of the game world, as well as 'meta' knowledge about the world your character wouldn't know or consider.
+To discuss [color=#66bbff]OOC[/color] topics in the game, look to your chat window, which will either be a box in the top right of your screen or taking up the entire right side of your screen based on your UI selection.
+Clicking the '[color=#bbbbbb]Local[/color]' label until it reads [color=#66bbff]OOC[/color] or [color=#66e0e0]LOOC[/color] will allow you to speak either globally to all players or locally to the players around you, with the name of your character, respectively.
+There are plenty of reasons you might want to do this. Some good examples for [color=#66bbff]OOC[/color] would be at the end of a round, to discuss the events of that round post-game, or to request information about the game you might need.
+Good reasons to use [color=#66e0e0]LOOC[/color] would be to clarify something with a player whom you're roleplaying with, or share something about your status like 'I'm going AFK'
+These channels are never to be used to share IC information, and doing so will be struck down swiftly by Admins. Do not mention anything that may hint at events other players would not be aware of in these channels under any circumstances.
+[color=#ff6060]Using any information shared in [color=#66bbff]OOC[/color] channels, or through methods other than chat in the game, will quickly result in a ban.[/color]
+
+To summarize, when you're in-game:
+
+##DO:
+ - Keep in character
+ - Act like your character would in the given situation
+ - Use [color=#66bbff]OOC[/color] channels for help if you need it.
+
+##DON'T:
+ - Discuss the round elsewhere (until the round is over)
+ - Share information about the round [color=#66bbff]OOC[/color]
+
+
+## How is Parkstation Specifically for Roleplay?
+
+The intention for Parkstation's roleplay focus is more one of community (That's you!)
+We hope to foster a player base interested in slower rounds, more opportunities for character-driven narratives, and an overall more chill outlook on the game in general.
+This means Parkstation is intended to be less action-packed, and players will have more expectations to not respond to a situation in the most 'optimal' way, but rather try to find the most 'interesting' resolution.
+For instance: Someone has broken into the department you work at, and is currently attempting to steal something dangerous. How should you react?
+- Your best chances are grabbing your crowbar and charging them, easily knocking them down, and putting the item away.
+- But who would actually do that? The better solution would be to get Security to deal with the situation. Not only is this a more rational response, but it allows Security to do their job and brings other players to interact with your area of the station, including more people in general.
+
+A very important thing to remember in a large-scale roleplaying game such as this one, and one that will often make or break a player is this:
+- Sometimes, it's ok to just be a side character in someone else's story.
+
+Someone needs to play the supporting roles, and everyone should be willing to take that mantle now and again. You don't need to be the hero of every story.
+This round, you're the bartender who shares the information the investigators need. Next round? Maybe you'll be the crook.
+
+Many of the gameplay choices in Parkstation will mirror this intention, and we hope to see you along for the ride.
+
+
+## Antagonists
+
+What's an exciting world without someone to make it exciting? Who gets to play the bad guy??
+Players often line up to be the criminal- the Zombie, the terrorist, or even just a drug dealer- but if half the people on the station are taking what they want and killing those who oppose them...
+
+You've just ended up with a Random Death Match...
+
+To avoid this, we have the Antag system! The Antag system will select a portioned number of players based on those who have opted in to be the 'bad guys' of the round. The bad guys available are dictated by the game mode, usually selected secretly.
+As an antag, it's your job to bring the shock to a round- that DOES NOT mean killing as many people as you can. The goal of an antag should be the same as any other player- tell the most interesting story you can in the round.
+Your role is not as simple as pointing a gun, but actually much harder. You don't need to follow the usual rules. You get to break the mold of the average crewman.
+
+
+## Self-Antag
+
+Self-Antagonizing (self-antag) is when you are NOT an antagonist, yet you go out of your way to break the law, damage the station, or murder.
+As described before, if everyone on the station self antags, you end up with RDM. Try to play your role within the world, and remember that being an 'average crewmate' does not simply mean you need to do nothing all round waiting.
+Rounds are much more fun when things happen naturally, so maybe try to make friends, have some personal goal, or otherwise build your character as you would any other roleplaying character.
+
diff --git a/Resources/ServerInfo/SimpleStation14/Guidebook/Server/InWorldInfo.xml b/Resources/ServerInfo/SimpleStation14/Guidebook/Server/InWorldInfo.xml
new file mode 100644
index 0000000000..60533edf21
--- /dev/null
+++ b/Resources/ServerInfo/SimpleStation14/Guidebook/Server/InWorldInfo.xml
@@ -0,0 +1,5 @@
+
+# In World information
+Information regarding the Station, Nanotrasen, or otherwise the world in general, is information most crew are expected to have at least a basic understanding of.
+Heads should have a firm understanding of most of it.
+
diff --git a/Resources/ServerInfo/SimpleStation14/Guidebook/Server/Parkstation.xml b/Resources/ServerInfo/SimpleStation14/Guidebook/Server/Parkstation.xml
new file mode 100644
index 0000000000..f174eaff9a
--- /dev/null
+++ b/Resources/ServerInfo/SimpleStation14/Guidebook/Server/Parkstation.xml
@@ -0,0 +1,53 @@
+
+# Parkstation
+## What's New?
+
+Parkstation may seem rather different when compared to your traditional SS14 server.
+This section of the documentation serves to bridge the gap for any players coming over.
+
+Most of the things mentioned here will be mechanical- or otherwise game based in nature. For rules and ideological differences, see the previous section.
+As a final note here, the sprite overhaul you'll notice (primarily in things like the walls and windows) is courtesy of Corvax, who use a TGStation heavy sprite set.
+
+
+## The Upstream
+
+The Parkstation codebase is a Fork of Nyanotrasen, a fork of Wizard's Den managed by Rane. Nyanotrasen used to be found on the hub as one of the most popular SS14 servers, being one of the most fun places to play.
+
+Nyanotrasen's primary divergence from Wizden is built around the Science department- which becomes Epistemics and the Greek/Japanese/Whatever-Rane-feels-like theming that goes with it.
+Nyanotrasen has a large set of custom mechanics, most of which have made it into this server. We will be delving further away from their heavy theming as the server develops, however.
+
+For now, until stated otherwise, assume something is as it is in Nyano rather than Wizden.
+
+
+## The Mechanics
+
+The list of firm mechanical changes worth bringing up in Parkstation is rather brief at the moment, but will certainly increase with time. For now, here's a run down...
+- The [color=#334E6D]AI[/color] is offered as a role, the best electric door opener around. Rather WIP at the moment, but very functional.
+- The Oracle has been replaced with the Dielectric Disolver, the first step of many towards a more Sciency future!
+- Vital to mention of course is that animals speak! You'll notice plenty of less-than-Player companions being far more vocal.
+- You'll find spacemen are no longer sprinting everywhere they need to go. The default movement method has been changed to a very light jog, to encourage slowing down and smelling the roses.
+- Minor Antagonists, to fill the slot between Joe Genero, and a terrorist. Got sticky fingers? A thing for Space Drugs? Maybe you just see the world as your canvas...
+- Space wind is enabled, so mind doors opening into vacuums.
+- Space friction is disabled, so if you start going, don't expect to stop.
+- A huge number of balancing choices and minor tweaks that are not worth mentioning.
+- Random alert announcer voices every round
+- Probably some things we're forgetting :P
+
+
+## Oh Captain My Captain?
+
+Onto Command, then. Some large choices have been made here, all of which Death will be happy to hear your thoughts on in the main Discord- that's @[color=#71368a]DEATHB4DEFEAT[/color][color=#50336a]#4404[/color]
+
+To start, [color=#334E6D]Captain[/color] has been fully axed. The justification for this is that one player with dictator-like control over the station does not make for an active roleplay environment. Without a defacto leader,
+this means Parkstation is run instead by the Board of Heads, a council of equal-ranking members.
+
+[color=#ff5555]ALL EQUAL RANKING.[/color]
+Heads are expected to all aid in managing the station and to come to decisions among each other, through voting.
+The [color=#334E6D]AI[/color] is not technically a head but rather serves to aid all of the crew. Being a supercomputer, they are of course a good source to look to in times of uncertainty, but they outrank no one.
+
+The [color=#334E6D]Head of Personnel[/color] is unrelated to Service and instead occupies Command itself. They act as an HR of a type, dealing with overall crew management, IDs, complaints, and communication among the Heads. Note that they still outrank no Heads, and should instead serve as a binding agent more so than a boss.
+
+New to the board is the [color=#9FED58]Chief Service Supervisor[/color], the official Head of Service! Armed with their snazzy green jacket and winning smiles, serving you is their game. Or, rather, telling the people who serve you to do their job.
+
+If Command requires anything that truly can't be provided by the [color=#334E6D]AI[/color], contacting Central Command should be done liberally, either through an announcement, a red phone, or the long-ranged fax machine.
+
diff --git a/Resources/ServerInfo/SimpleStation14/Guidebook/Species/NyanoSpecies.xml b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/NyanoSpecies.xml
new file mode 100644
index 0000000000..d6c7f9f342
--- /dev/null
+++ b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/NyanoSpecies.xml
@@ -0,0 +1,7 @@
+
+# Species
+
+Simple and general information about the many species you may or may not encounter in your time on the station.
+
+Lore will be written in the future and will replace these meta guides with a more in-world perspective.
+
diff --git a/Resources/ServerInfo/SimpleStation14/Guidebook/Species/NyanoSpecies/Arachne.xml b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/NyanoSpecies/Arachne.xml
new file mode 100644
index 0000000000..2653cdd71e
--- /dev/null
+++ b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/NyanoSpecies/Arachne.xml
@@ -0,0 +1,22 @@
+
+# Arachne
+
+[color=#FF0000]Arachne are disabled for character creation.[/color]
+
+[color=#66bbff]Arachne can be achieved via the metem machine.[/color]
+
+Arachne appear very similarly to humans, but have a tauric spider body.
+
+## Ability Differences
+
+- Slightly more blunt damage.
+- Slightly more slash damage.
+- Slighly less piercing damage.
+- Can spin webs, using food as fuel.
+
+## Physical Differences
+
+- Look like a spider.
+- Only female.
+- Can be 60-666 years old.
+
diff --git a/Resources/ServerInfo/SimpleStation14/Guidebook/Species/NyanoSpecies/Felinid.xml b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/NyanoSpecies/Felinid.xml
new file mode 100644
index 0000000000..7e2daa12df
--- /dev/null
+++ b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/NyanoSpecies/Felinid.xml
@@ -0,0 +1,21 @@
+
+# Felinid
+
+[color=#008000]Felinids are enabled for character creation.[/color]
+
+[color=#66bbff]Felinids can be achieved via the metem machine.[/color]
+
+Felinids are shorter humans, with cat ears and a tail.
+
+## Ability Differences
+
+- Can cough up hairballs.
+- Slightly more blunt damage.
+- Slightly more slash damage.
+- Slightly more piercing damage.
+
+## Physical Differences
+
+- Several ear/tail markings.
+- Short.
+
diff --git a/Resources/ServerInfo/SimpleStation14/Guidebook/Species/NyanoSpecies/Moth.xml b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/NyanoSpecies/Moth.xml
new file mode 100644
index 0000000000..f64868a1ea
--- /dev/null
+++ b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/NyanoSpecies/Moth.xml
@@ -0,0 +1,24 @@
+
+# Moth
+
+[color=#008000]Moths are enabled for character creation.[/color]
+
+[color=#66bbff]Moths can be achieved via the metem machine.[/color]
+
+Moths are a very fuzzy and friendly species, looking similarly to a human with wings.
+
+## Ability Differences
+
+- Can fly in space somehow.
+- Slightly more blunt damage.
+- Slightly more slash damage.
+- Slightly less piercing damage.
+- Slightly less poison damage.
+
+## Physical Differences
+
+- Can have any skin color.
+- Several wing markings.
+- Fuzzy.
+- Have no humanoid hair.
+
diff --git a/Resources/ServerInfo/SimpleStation14/Guidebook/Species/NyanoSpecies/Oni.xml b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/NyanoSpecies/Oni.xml
new file mode 100644
index 0000000000..747d060829
--- /dev/null
+++ b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/NyanoSpecies/Oni.xml
@@ -0,0 +1,21 @@
+
+# Oni
+
+[color=#FF0000]Oni are disabled for character creation.[/color]
+
+[color=#66bbff]Oni can be achieved via the metem machine.[/color]
+
+Oni are taller, much stronger humans with horns.
+
+## Ability Differences
+
+- Very strong.
+- Slightly less blunt damage.
+- Slightly less slash damage.
+- Slightly less piercing damage.
+
+## Physical Differences
+
+- Several horn markings.
+- Tall
+
diff --git a/Resources/ServerInfo/SimpleStation14/Guidebook/Species/SimpleStationSpecies.xml b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/SimpleStationSpecies.xml
new file mode 100644
index 0000000000..d6c7f9f342
--- /dev/null
+++ b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/SimpleStationSpecies.xml
@@ -0,0 +1,7 @@
+
+# Species
+
+Simple and general information about the many species you may or may not encounter in your time on the station.
+
+Lore will be written in the future and will replace these meta guides with a more in-world perspective.
+
diff --git a/Resources/ServerInfo/SimpleStation14/Guidebook/Species/SimpleStationSpecies/Shadowkin.Lore.txt b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/SimpleStationSpecies/Shadowkin.Lore.txt
new file mode 100644
index 0000000000..7d8a7548d4
--- /dev/null
+++ b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/SimpleStationSpecies/Shadowkin.Lore.txt
@@ -0,0 +1,178 @@
+# Lore
+
+## Biology
+
+[color=#a88b5e]Physicality[/color]
+
+Shadowkin seem very similar to canine species when looked at.
+While mammalian in nature, it is nearly impossible to find any sexual dimorphism between genders, if they even have any.
+They seem to all share the same body shape and often voices.
+
+The head consists of a snout with a nose, sharp teeth in the mouth, and two big ears on top of the head.
+In addition to the two big ears, Shadowkin have two smaller ears lower down, giving them an exceptionally good ability to detect where exactly sounds come from.
+
+Shadowkin eyes are usually very large and fully mono-colored; they have no discernible pupils, irises, or similar.
+The eye of a Shadowkin is a solid orb of color and, perhaps, their most defining trait.
+
+All observations show Shadowkin do not seem to age after a certain point.
+Some may look older or younger than others, but the aging process seems to stop when the Shadowkin is chronologically in their 20s.
+
+Unusually, compiled medical data on Shadowkin shows that they have no lungs, thus not needing to breathe.
+The compiled medical data also shows that they have a large, more circular shape where their lungs would be.
+
+[color=#a88b5e]Mentality[/color]
+
+Shadowkin core personalities are mirrored by their eye color.
+Some common colors and their meanings are:
+
+- Red: Determined to reach a goal, even if it means sacrificing others.
+- Green: Eager to learn and fit in with others.
+- Blue: Very calm and collected, or shy.
+
+Other colors also exist in addition to these but are not as common.
+The other colors are just mixes of the three main colors.
+For example, here are a couple of mixes:
+
+- Purple: Determined, yet probably won't harm, in some cases shy.
+- Yellow: Quite eager to be number one, especially if related to knowledge.
+- Orange: Shy and calm, yet will fight if provoked.
+- White: Very robust, exceeds expectations in most things they do, but is quite boring to interact with generally.
+
+There are rumors other colors exist as well.
+Shadowkin that lose their ability to travel between dimensions have [color=#000000]black eyes[/color] no matter their core personality.
+These black-eyed Shadowkin make up the largest number of them living in Realspace.
+
+## History
+
+Shadowkin are creatures native to their so-called Pocket Dimension, a part of space that is unable to be accurately pinpointed and/or visited by most people.
+From there, Shadowkin visit our worlds, and sometimes a large number of them are forced into our world in mass migrations and then live among us.
+What exactly causes these mass migrations is unknown, but may be related to them losing their ability to travel between dimensions.
+
+[color=#a88b5e]Homeworld[/color]
+
+While no home system or world has been found, some Shadowkin talk about dreaming of their homeworld, describing a lush and green land with abundant resources.
+
+[color=#a88b5e]Racial/Government Status[/color]
+
+There currently exists no Shadowkin government, and with Shadowkin being as rare as they are, they tend to fit into currently established societies and civilizations, with varying degrees of success in the past.
+In recent years, however, many cultures have taken to accepting Shadowkin as another galactic constant, going as far as allowing them lives similar to those that any of the other species would lead.
+
+Some systems early on took and experimented on Shadowkin, in an attempt to utilize their powers in various technology, and even recreating them with very experimental technology.
+The tests failed and this was met with a lot of resistance from Shadowkin, many of them being killed or becoming Blackeyes in the process.
+After this, those systems realized that Shadowkin were a sentient species, and deeply apologized for their actions.
+
+## Culture
+
+[color=#a88b5e]The Typical Experience[/color]
+
+Most times, life is pretty normal. A Shadowkin can have a job, go to the job to work, then spend time off with friends.
+The fact is most times of the day, the small abilities one might have are nice, but not overly useful. Sure, a Shadowkin could dim the nearby lights, but at the same time, the Shadowkin could also just flick the light switch.
+However, it can sometimes happen that when a Shadowkin slept in and needs to get to work quickly, they might just teleport to work.
+Some people might be overly wary of Shadowkin, some might be drawn towards Shadowkin.
+Many Shadowkin are used to not wearing clothes, which can lead to some awkward situations, but those are generally the same situations any other furred species would have.
+
+[color=#a88b5e]Language[/color]
+
+The only recorded spoken language of the Shadowkin is an unusual language named "Mar", named after the fact that every single word in this language is the word "mar".
+Spoken in different tones, with more or less emphasis on the various parts, or by drawing out parts of this word, a multitude of different "mar"s can be created, but they follow no apparent conventions.
+Shadowkin can perfectly understand each other though and discuss complex topics using only this one word.
+The Shadowkin can hear the Mar language from anywhere and understand it via Empathy, yet do not know who it is from unless they are close enough to see the sender.
+Other humanoid species are incapable of understanding or learning Mar, as they are unable to accentuate their speech in the same way or hear some of the silent, Empathic tones they use.
+Shadowkin tend to learn one or more languages of the Realspace beings.
+The capability in such learned languages depends fully on each single Shadowkin, where some have only very broken capabilities, while others are fluent in several languages.
+
+[color=#a88b5e]Naming Conventions[/color]
+
+Shadowkin tend to name themselves with a singular word, ranging from states of being, such as Lone and Collected, to words that describe their memories connected to their supposed homeworld, like Dreamer.
+Name schemes of the humans are usually frowned upon, as they do not reflect upon the Shadowkin, resulting in reactions ranging anywhere from an actual frown to being entirely ignored.
+Shadowkin following another species naming scheme are often Blackeyes, not fitting in with other Shadowkin as well.
+Names hold a great deal for Shadowkin because of how closely they are often tied to describing who they are.
+Following life-changing events, Shadowkin often change their names to reflect the new person they have become.
+
+[color=#a88b5e]Rumors and Speculation[/color]
+
+Shadowkin are beings from another dimension, capable of performing feats that others could only describe as "magic", with no scientific explanation.
+It is speculated that Shadowkin actually have a whole nation in their dimension, and those that come to Realspace just simply refuse to talk about it.
+Sometimes Shadowkin mention a "Hub", acting as evidence for this theory.
+
+Some believe Shadowkin are the result of experimentation, though them being taken and experimented on is a large piece of evidence denying this theory.
+
+Some believe Shadowkin are the result of an expedition crew that disappeared hundreds of years ago, even though the first Shadowkin sightings were long before that.
+Obviously, this expedition ship performed time travel.
+
+## OOC Notes
+
+Extra information, should be read if playing Shadowkin, if not you should try to learn this in gameplay.
+
+[color=#a88b5e]History[/color]
+
+Shadowkin used to live on a very lush forest planet, using primitive technology to work with metal, create tools, and build stone structures.
+According to the dreams, Shadowkin back then had forged tools and blades, but had no electricity, presumably putting them at a medieval technology level.
+In a sudden event, everyone and everything organic suddenly found themselves in an alternate dimension, sucked straight out of their previous home.
+The Shadowkin being ripped from their homes happened in three total "dimensional ripples".
+
+Now stuck in this alternate dimension, Shadowkin changed a lot.
+They stopped aging and with time developed the ability to use the energy of this dimension to power their unusual "magic".
+And even later, they learned how to leave the dimension and travel to Realspace and back again.
+However, as the eons passes, memories became shady of their home.
+Many Shadowkin forgot more and more about the thousands of years they had lived, reducing memory to focus on the more important closer time.
+However in dreams, Shadowkin, even those born in Realspace, often have visions of their home planet.
+Some events can trigger certain memories to return like meeting someone they knew from the past makes them remember in great detail who they are.
+As such, it can happen that two Shadowkin can randomly meet and remember that they met hundreds of years ago, often confusing nearby unknowing humanoids.
+
+[color=#a88b5e]Biology[/color]
+
+If a Shadowkin personality changes drastically, their eye color will change as an effect, reflecting upon their new personality.
+Shadowkin, being ageless entities, can look older or younger, but that is merely a visual representation of how they feel about their age.
+22 years after birth a Shadowkin stops aging, and in all of their history no instance of them dying of old age has been recorded.
+
+[color=#a88b5e]Shadowkin energy[/color]
+
+Shadowkin have an odd organ in them, their "Core".
+This organ is the source and storage place for their power.
+Without it, they would be unable to use their abilities.
+The Core is very sensitive to physical trauma, yet is very resilient to electrical or magical damage.
+The Core can get irreversibly destroyed from overloading it, using too much power too quickly, which is what happens to the Blackeyes.
+The Core can not be replaced, using a new one would require a new body, and trying to use another Shadowkin Core will result in death.
+
+The Shadowkin's ability to fall into a deep sleep is a method to recharge their energy at a significantly higher rate than idling.
+Though while in this deep sleep, it is difficult to wake up, and cannot be woken up by anything other than themself.
+
+Shadowkin can know exactly how much energy they have, and feel differently based on how much they have.
+They can also Empathically sense the energy of others nearby and can estimate how much energy they have based on their feelings.
+
+[color=#a88b5e]Shadowkin Abilities[/color]
+
+Shadowkin have a few abilities.
+They can teleport, requiring a small amount of energy, but they can do it quickly.
+They can teleport to and from The Dark, requiring much more energy than teleportation.
+They can immediately fall into a deep sleep at any time.
+
+[color=#a88b5e]The Ritual[/color]
+
+When a Shadowkin reaches adulthood, they undergo a "Ritual".
+During this Ritual they intentionally overload their energy reserves, forcing their capacity to expand rapidly in order to gain enough energy to travel between dimensions.
+Most Shadowkin pass the Ritual and that's the end of it, but some Shadowkin perish or become Blackeyes during the ritual.
+
+[color=#a88b5e]Important Terminology[/color]
+
+[color=#a88b5e]Shadowkin:[/color]
+The name given for your race.
+While your race doesn't have a name for itself, this is how most of the Galaxy refers to you, so it's how you refer to yourself too.
+
+[color=#a88b5e]The Dark:[/color]
+The other dimension where you are from.
+There are theories that The Dark and Bluespace are connected, but you don't know the details about that.
+The Dark is a dimension where strange rules apply.
+For outsiders who somehow enter it, whatever they imagine being in there, they see there, if not too complex.
+If an outsider comes with a willing Shadowkin they may see what the Shadowkin sees, being anything they imagine, or a reflection of the station.
+
+[color=#a88b5e]Blackeyes:[/color]
+A Shadowkin who has undergone and failed the Ritual, or lost their ability via other methods.
+The Blackeyes have completely black eyes, no matter their actual personality.
+They choose a new name, which follows a favorite species' naming scheme.
+They are often ignored or left alone more by other Shadowkin.
+[color=#a88b5e]Note:[/color] Blackeyes correlation with black eyes is done entirely via roleplay, the game will not handle this for you.
+
+[color=#a88b5e]Mar:[/color]
+A word used to verbally communicate feelings, emotions, wishes, hopes, ideas, and whatever, in addition to your Empathy.
diff --git a/Resources/ServerInfo/SimpleStation14/Guidebook/Species/SimpleStationSpecies/Shadowkin.xml b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/SimpleStationSpecies/Shadowkin.xml
new file mode 100644
index 0000000000..f916a3bf73
--- /dev/null
+++ b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/SimpleStationSpecies/Shadowkin.xml
@@ -0,0 +1,34 @@
+
+# Shadowkin
+
+[color=#008000]Shadowkin are enabled for character creation.[/color]
+
+Fluffy lil' guys.
+
+## Ability Differences
+
+- Need no air to survive
+- Can teleport short distances
+- Can travel to and from The Dark at will
+- Dims nearby lights when in the The Dark
+- When too low on energy, they may fall into a powerful sleep
+- Can "speak" in the Empathy chat (~), which only other Shadowkin can understand
+- Slightly less blunt damage
+- A bit more slash damage
+- Slightly more piercing damage
+- Less cold damage
+- Slightly more heat damage
+- Near no cellular damage
+- More bloodloss damage
+- Slightly more shock damage
+- More radiation damage
+
+## Physical Differences
+
+- Very large and brightly colored eyes with no pupils
+- Sees the world through their eyes' tint
+- Very large ears
+- Very fluffy
+- Can be Male, Female, or Unisex
+- Can be 18-300 years old
+
diff --git a/Resources/ServerInfo/SimpleStation14/Guidebook/Species/Species.xml b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/Species.xml
new file mode 100644
index 0000000000..d6c7f9f342
--- /dev/null
+++ b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/Species.xml
@@ -0,0 +1,7 @@
+
+# Species
+
+Simple and general information about the many species you may or may not encounter in your time on the station.
+
+Lore will be written in the future and will replace these meta guides with a more in-world perspective.
+
diff --git a/Resources/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies.xml b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies.xml
new file mode 100644
index 0000000000..d6c7f9f342
--- /dev/null
+++ b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies.xml
@@ -0,0 +1,7 @@
+
+# Species
+
+Simple and general information about the many species you may or may not encounter in your time on the station.
+
+Lore will be written in the future and will replace these meta guides with a more in-world perspective.
+
diff --git a/Resources/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Diona.xml b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Diona.xml
new file mode 100644
index 0000000000..b2f8768ea8
--- /dev/null
+++ b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Diona.xml
@@ -0,0 +1,20 @@
+
+# Diona
+
+[color=#008000]Dionae are enabled for character creation.[/color]
+
+Dionae are a large tree looking species, very minimally resembling a human.
+
+## Ability Differences
+
+- Take less blunt damage.
+- Take less slash damage.
+- Take much more heat damage.
+- Take more shock damage.
+- Are much slower.
+
+## Physical Differences
+
+- Have lots of markings.
+- Have no hair.
+
diff --git a/Resources/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Dwarf.xml b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Dwarf.xml
new file mode 100644
index 0000000000..ac108a0981
--- /dev/null
+++ b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Dwarf.xml
@@ -0,0 +1,9 @@
+
+# Dwarves
+
+[color=#FF0000]Dwarves are disabled for character creation.[/color]
+
+[color=#66bbff]Dwarves can be achieved via the metem machine.[/color]
+
+Dwarves are literally just humans but shorter.
+
diff --git a/Resources/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Human.xml b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Human.xml
new file mode 100644
index 0000000000..086ac7eaa9
--- /dev/null
+++ b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Human.xml
@@ -0,0 +1,10 @@
+
+# Humans
+
+[color=#008000]Humans are enabled for character creation.[/color]
+
+[color=#66bbff]Humans can be achieved via the metem machine.[/color]
+
+Humans are a very simple species, acting as a baseline for comparing against and making other species.
+Humans have no notable traits or differences, as they are what decides the difference.
+
diff --git a/Resources/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Reptilian.xml b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Reptilian.xml
new file mode 100644
index 0000000000..60bc5bf627
--- /dev/null
+++ b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Reptilian.xml
@@ -0,0 +1,23 @@
+
+# Reptilian
+
+[color=#008000]Reptilians are enabled for character creation.[/color]
+
+[color=#66bbff]Reptilians can be achieved via the metem machine.[/color]
+
+Reptilians are a very large species of humanoid looking lizards.
+
+## Ability Differences
+
+- Take more cold damage.
+- Take slightly less heat damage.
+- Slightly less slash damage.
+- Slightly more blunt damage.
+
+## Physical Differences
+
+- Have tons of various markings.
+- Have no hair.
+- Have a different voice (scream/laugh).
+- Can have any color of skin.
+
diff --git a/Resources/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Skeleton.xml b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Skeleton.xml
new file mode 100644
index 0000000000..2533424441
--- /dev/null
+++ b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Skeleton.xml
@@ -0,0 +1,22 @@
+
+# Skeletons
+
+[color=#FF0000]Skeletons are disabled for character creation.[/color]
+
+[color=#66bbff]Skeletons can be achieved via the metem machine.[/color]
+
+Skeletons are the somehow living remains of dead humanoids.
+
+## Ability Differences
+
+- Takes [color=#FF0000]zero[/color] cold, poison, radiation, asphyxiation, bloodloss (no blood), or cellular damage.
+- Takes a slight bit more blunt but takes 5 less blunt damage.
+- Takes less slash and piercing.
+- Can't be cloned, instead needs to be rebuilt using their bones.
+
+## Physical Differences
+
+- Has a skeleton, unlike the other crew who are missing them (maybe this is how they exist?).
+- Can be any color.
+- Has no marking options.
+
diff --git a/Resources/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Slime.xml b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Slime.xml
new file mode 100644
index 0000000000..a42400b541
--- /dev/null
+++ b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Slime.xml
@@ -0,0 +1,27 @@
+
+# Slime People
+
+[color=#008000]Slimes are enabled for character creation.[/color]
+
+[color=#66bbff]Slimes can be achieved via the metem machine.[/color]
+
+Slimes are sentient beings made from jelly that commonly appear as humans to blend in with the crew.
+
+## Ability Differences
+
+- Slimes have jelly instead of blood, which is toxic to other species when consumed.
+- Slimes are incapable of living in cold environments, dying very quickly.
+- To contrast, Slimes are able to survive longer in hot environments.
+- Take less brute damage.
+- Take more slash damage.
+- Breathe Nitrogen instead of Oxygen.
+
+## Physical Differences
+
+- Slimes are slightly transparent.
+- Can have any color of skin.
+- Have several additional marking options.
+- Have different voices (screams/laughs).
+- Can "Squish" (emote).
+- Can be Genderless.
+
diff --git a/Resources/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Vox.xml b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Vox.xml
new file mode 100644
index 0000000000..f7369698bd
--- /dev/null
+++ b/Resources/ServerInfo/SimpleStation14/Guidebook/Species/WizdenSpecies/Vox.xml
@@ -0,0 +1,17 @@
+
+# Vox
+
+[color=#FF0000]Vox are disabled for character creation.[/color]
+
+Vox are a species of bird-like humanoids that are commonly very rude, normally travelling in veyr high-density groups.
+
+## Ability Differences
+
+- Breathe Nitrogen instead of Oxygen.
+
+## Physical Differences
+
+- Clothing looks awful on them.
+- Can have any color of skin.
+- Have no human markings, instead have their own hairs.
+
diff --git a/Resources/ServerInfo/SimpleStation14/ParkstationRules.txt b/Resources/ServerInfo/SimpleStation14/ParkstationRules.txt
new file mode 100644
index 0000000000..9865d7ca69
--- /dev/null
+++ b/Resources/ServerInfo/SimpleStation14/ParkstationRules.txt
@@ -0,0 +1,107 @@
+[color=#ff0000]DISCONNECTING FROM OR IGNORING/EVADING COMMUNICATION FROM ADMINS WILL RESULT IN AN APPEAL ONLY BAN. The job gets really hard when you refuse to talk to the Admins, just come to our Discord and talk it out, hurt feelings will not be held.[/color]
+
+[color=#bb00bb]This is the only source of server rules that apply to Parkstation, which ideally has all the information any regular player should need. Please do not ever hesitate to ask either an Admin in[/color] [color=#DC143C]AHelp (F1)[/color][color=#bb00bb] or in the Discord server if you ever want clarification on the rules. Chances are, if you were confused, we'll update them.[/color]
+
+We do not have a wiki, instead, we have or will have all the needed information available via Guidebooks (NumPad0), such as Space Law and Standard Operating Procedure. If we do not have some bit of information (how to do a job or how specifically to execute something a document says) you may ask an admin via [color=#DC143C]AHelp (F1)[/color] or ask other players via the [color=#66bbff]OOC[/color] or [color=#66e0e0]LOOC[/color] chat channels.
+
+[color=#ff0000]MEDIUM ROLEPLAY[/color]
+
+The overall intention for this server is to do MRP right. NRP behavior will be dealt with by Admins, and we will have a generally high expectation of players in terms of role-play. Note that this does not mean we expect you to memorize pages of lore, or to be a savant at improv and writing. The line drawn is we expect players to put in [color=#ffd700]effort[/color] and to be here with the mutual goal of having a fun time and telling an engaging story, as that's what we believe this game to be all about.
+
+[color=#a4885c]0.[/color] [color=#a4885c]The[/color] [color=#ffd700]Golden[/color] [color=#a4885c]Rule.[/color] Admins may exercise discretion with rules as they see fit. If you rule lawyer or line skirt, you will get removed. Admins will answer for use of this privilege.
+
+[color=#a4885c]1.[/color] Absolutely no hate speech, bigotry, intolerance, or anything remotely similar.
+
+[color=#a4885c]2.[/color] No engaging in sexual acts.
+
+[color=#a4885c]3.[/color] Any RP had with other players should be [color=#DC143C]entirely[/color] consensual. There are no firm guidelines on appropriate conduct, but the [color=#66bbff]OOC[/color] and [color=#66e0e0]LOOC[/color] channels are freely available. If you make another player uncomfortable, within reason, you will be held accountable.
+
+[color=#a4885c]4.[/color] Don't communicate in-game/in-character information through methods outside of the game (such as talking in Discord with other users actively playing about the game or by talking to your sibling across the room while you are both playing). This is referred to as "Metacomming" and it is strictly forbidden.
+
+[color=#a4885c]5.[/color] Attempting to evade game bans will result in an automatic appeal-only permanent ban. Attempting to evade job bans will result in an appeal-only permanent ban.
+
+[color=#a4885c]6.[/color] These are English servers, and you are expected to use English when communicating through any server-related channels.
+
+[color=#a4885c]7.[/color] Don't use custom clients, exploits, or external programs to play, gain an advantage, or disrupt the round/server. This includes auto clickers and auto-hotkey scripts.
+
+[color=#a4885c]8.[/color] Don't "multi-key" (using multiple accounts simultaneously). Users knowingly using multiple SS14 accounts will have all of their accounts banned.
+
+[color=#a4885c]9.[/color] Do not ignore the [color=#DC143C]AHelp[/color] or abuse it by flooding it with garbage, checking for admins before stating a problem (ex: "hello?", "any admins?" - also called "asking to ask"), or sending messages of no substance. All [color=#DC143C]AHelp[/color]s are sent to the Discord, which means we see everything.
+
+[color=#a4885c]10.[/color] Pick a realistic name that could appear on a birth certificate with at least a first and last name.
+ - Names don't have to be entirely realistic, but should still make sense, as this is a game set quite far in the "future". Extra leeway beyond this is given to Clowns, Mimes, and non-human races.
+ - Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. Terrible names will allow admins to smite you, politely warn, or instantly ban you, depending on severity.
+ - Names that are LRP/NRP or straight-up inappropriate will likely get you the instant ban mentioned above.
+
+[color=#a4885c]11.[/color] Act like an actual human being on a space station. Do not use text speak or emoticons [color=#bbbbbb]IC[/color], and do not refer to [color=#66bbff]OOC[/color] things like admins in-game. Remember that this is an MRP environment, and people are expected to try and react to situations realistically, even if it's not the "optimal" thing to do. What's good for Roleplay > What's good for Gameplay.
+
+[color=#a4885c]12.[/color] Don't be a dick. You are playing a multiplayer game with other people who want to enjoy the game.
+ - Do not intentionally make other players' lives hell for your own amusement.
+ - The round ends when the summary pops up on your screen. Until then, RP is still expected. Remember that just because you're wrapped up doesn't mean there's no one at the end of the round finishing their story.
+
+[color=#a4885c]13.[/color] Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging".)
+ - Annoying players for [color=#bbbbbb]IC[/color] reasons in the current round is fine; doing it across rounds or as a ghost role after they kill you is [color=#DC143C]not[/color].
+
+[color=#a4885c]14.[/color] Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming").
+ - Using information you gain from outside your own character (such as spectating while a ghost, through screenshots or meta comms, or other means) to your advantage is strictly forbidden. You remember all events up until you fall unconscious. Unless otherwise stated, if you take a ghost role, you DO NOT REMEMBER ANYTHING from your past life.
+ - The line is blurry for cloning in regards to what you can recall, but generally speaking, try to remember whatever makes the story the most interesting. Note that this almost always will [color=#DC143C]not[/color] include the person who led to your death.
+
+[color=#a4885c]15.[/color] Follow escalation rules and don't murder someone for slipping you, use common sense.
+ - You can defend yourself to the extent of protecting your own life.
+ - [color=#6494F0]Security[/color] is unique in escalation and can escalate to less lethal to arrest criminals as needed.
+ - Don't outright leave people to die if you get in a fight, make an effort to heal them or bring them to [color=#52B4E9]Medical[/color].
+ - Department strikes, revolutions (ex: cargonia and any variation thereof), or cults are antagonist-only activities and are forbidden without admin permission.
+ - [color=#DC143C]AHelp (F1)[/color] the situation if you think someone is over-escalating.
+
+[color=#a4885c]16.[/color] Don't immediately ghost, suicide, or cryostasis if you do not get an antagonist role (referred to as "Antag-rolling").
+ - This is not fair to other players actually waiting patiently for an antagonist round or wanting good staff. Alternatively, if you do not want to play an antagonist or do not want to cause conflict, do not opt in for antagonist roles. This will be managed as any other wholly [color=#66bbff]OOC[/color] action.
+
+[color=#a4885c]17.[/color] Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" (referred to as "Powergaming").
+ - A [color=#52B4E9]Medical[/color] Doctor does not need insulated gloves, and the Head of Personnel does not need to give themselves armory access so they can go grab a gun.
+ - Don't manufacture weapons, bombs, or death poisons before you know of any reason you would need them.
+ - Dangerous tools are dangerous tools, regardless of whether it's a fire axe, a full set of construction tools, or a gun. If you are not authorized or don't have a good reason to have them, expect [color=#6494F0]Security[/color] to take them away, and Admins to get involved if the situation warrants it.
+ - [color=#DC143C]Read Standard Operating Procedure[/color]
+
+[color=#a4885c]18.[/color] Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging").
+
+[color=#a4885c]19.[/color] If you sign up for a [color=#334E6D]Command[/color] or [color=#6494F0]Security[/color] role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any.
+ - Failure to know your job or how to play the game in general as [color=#334E6D]Command[/color] or [color=#6494F0]Security[/color] is liable to result in a job ban.
+ - As a [color=#334E6D]Command[/color] or [color=#6494F0]Security[/color] role, don't make friends with antagonists and trade contraband with them.
+ - Don't engage in common troublemaker behavior and lawbreaking as a [color=#334E6D]Command[/color] or [color=#6494F0]Security[/color] role.
+ - Do not immediately abandon your position as a [color=#334E6D]Command[/color] role and go do whatever you want instead of managing your department/the station.
+ - As a [color=#334E6D]Command[/color] role, do not take over the jobs of others. The [color=#334E6D]HoP[/color] is not the [color=#6494F0]HoS[/color], for instance, and holds no direct power over Sec.
+ - The [color=#334E6D]HoP[/color] is not the Captain. Any [color=#334E6D]HoP[/color] or other command members who give themselves all access without reason or permission are liable for arrest and demotion.
+
+[color=#a4885c]20.[/color] [color=#6494F0]Security[/color] should try to remain non-lethal and effect arrests, except in the following special circumstances, where they may choose to use lethal force:
+ - Lethal force is used against you (ex: firearms, lasers, disabling weapons with intent to kill, deadly melee weapons). Note your first option should still be to stun, but if your life is in danger, you can do what you must.
+ - You determine that your life or the life of an innocent is in immediate danger
+ - If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew
+
+[color=#a4885c]21.[/color] [color=#6494F0]Security[/color] are be expected to answer for use of lethal force. [color=#6494F0]Security[/color] will be expected to effect arrests on criminals and prevent them from dying while in custody, even if lethal force is used. [color=#6494F0]Security[/color] is strongly encouraged, but not required, to clone antagonists and effect a permabrigging or other sentence as deemed appropriate.
+
+[color=#a4885c]22.[/color] [color=#6494F0]Security[/color] are expected to protect detainees in their custody to the best of their ability so as long as it does not come to an unreasonable risk to themselves, the crew, or the station at large to do so.
+ - Detainees that die in your custody must be cloned unless they have been (legally) executed.
+
+[color=#a4885c]23.[/color] This server is a "Roleplay Expected" server. We define this as performing your assigned duties, "doing your job". This means it is important to do what is expected of your department and not what would be expected of other departments.
+ - Don’t do other people's jobs for them. Opt for the role you intend to play or change your job by visiting the Head of Personnel. Failure to do your basic duties may result in a job or game ban.
+
+[color=#a4885c]24.[/color] Each round exists independently of all other rounds. While friendships persisting through rounds is okay, using experiences from other rounds to give an advantage or disadvantage over other players is not permitted.
+
+[color=#a4885c]25.[/color] Do your best not to interact negatively with SSD/AFK players. Moving them to safety is acceptable; killing, looting, or otherwise griefing them while they are away is not.
+ - SSD characters are players who are disconnected or AFK. It is possible for players to return to SSD bodies. Players become catatonic when they take a ghost spawner role or commit suicide. Players are NOT able to return to these bodies without admin intervention.
+ - If the player in question is an antag target or they are being secured by [color=#6494F0]Security[/color], interactions to finish what is required of your duties/objectives are always acceptable but consider contacting Admins for a more fitting resolution.
+
+[color=#a4885c]26.[/color] [color=#DC143C]Space Law, Standard Operating Procedure, and Alert Procedure are expected to be adhered to.[/color] These can be found in the Guidebooks (NumPad0). Reading both of these, especially as a [color=#334E6D]Command[/color] member, can provide great ways to deal with problems in certain cases.
+
+[color=#a4885c]27.[/color] The following jobs: [color=#334E6D]HoP[/color], [color=#6494F0]HoS[/color], [color=#EFB341]CE[/color], [color=#D381C9]RD[/color], [color=#52B4E9]CMO[/color], [color=#9FED58]CSS[/color], and [color=#334E6D]AI[/color] should [color=#DC143C]AHelp (F1)[/color] when they need to stop playing. Do not play these roles if you do not expect to be able to finish the round.
+ - These roles must exhibit some competency. Incompetence can result in a job ban. [color=#334E6D]Command[/color] roles are designed to lead and manage departments first. They are not intended to become do-it-all members of their departments.
+ - Crew promoted to acting heads of staff must step down when an official head of staff arrives at the station. This is to prevent confusion with the Chain of command when the new crew mate arrives.
+
+[color=#a4885c]28.[/color] Antagonists exist to move the round forward and make things interesting and fun for everyone involved. The point isn't to "win", kill everyone else, or anything like that.
+ - Do not spawn camp or prevent others from entering the round safely.
+ - Team antag objectives take precedence over solo antag objectives.
+ - Ghost roles must follow their description upon taking said role.
+ - Try to play with some standard improv and RP sense. The world isn't expected of you, but putting effort into being an interesting element of the round is.
+
+
+[color=#a4885c]The minimum age of players is 17.[/color]
From 4b6b5875538d6c3fa5faecfa08d85188588459ed Mon Sep 17 00:00:00 2001
From: OCO_Omega <42233446+OCOtheOmega@users.noreply.github.com>
Date: Mon, 30 Oct 2023 02:42:46 +0300
Subject: [PATCH 2/2] Loc
---
.../Prototypes/Guidebook/alert_procedure.ftl | 5 ++++
.../Prototypes/Guidebook/server.ftl | 6 +++++
.../Prototypes/Guidebook/species.ftl | 23 +++++++++++++++++++
Resources/Prototypes/Guidebook/ss14.yml | 2 --
4 files changed, 34 insertions(+), 2 deletions(-)
create mode 100644 Resources/Locale/en-US/simplestation14/Prototypes/Guidebook/alert_procedure.ftl
create mode 100644 Resources/Locale/en-US/simplestation14/Prototypes/Guidebook/server.ftl
create mode 100644 Resources/Locale/en-US/simplestation14/Prototypes/Guidebook/species.ftl
diff --git a/Resources/Locale/en-US/simplestation14/Prototypes/Guidebook/alert_procedure.ftl b/Resources/Locale/en-US/simplestation14/Prototypes/Guidebook/alert_procedure.ftl
new file mode 100644
index 0000000000..337b230f7d
--- /dev/null
+++ b/Resources/Locale/en-US/simplestation14/Prototypes/Guidebook/alert_procedure.ftl
@@ -0,0 +1,5 @@
+# alert_procedure.yml
+guide-entry-alertprocedure = Alert Procedure
+guide-entry-commonalerts = Common Alerts
+guide-entry-specificalerts = Specific Alerts
+guide-entry-centcommalerts = Central Command Alerts
diff --git a/Resources/Locale/en-US/simplestation14/Prototypes/Guidebook/server.ftl b/Resources/Locale/en-US/simplestation14/Prototypes/Guidebook/server.ftl
new file mode 100644
index 0000000000..f0ee70e9e7
--- /dev/null
+++ b/Resources/Locale/en-US/simplestation14/Prototypes/Guidebook/server.ftl
@@ -0,0 +1,6 @@
+# server.yml
+# guide-entry-server = Server Information
+guide-entry-standardoperatingprocedure = Standard Operating Procedure
+guide-entry-gettingstarted = Getting Started
+guide-entry-serverdifferences = Server Differences
+guide-entry-inworldinfo = In World Information
diff --git a/Resources/Locale/en-US/simplestation14/Prototypes/Guidebook/species.ftl b/Resources/Locale/en-US/simplestation14/Prototypes/Guidebook/species.ftl
new file mode 100644
index 0000000000..af208e3148
--- /dev/null
+++ b/Resources/Locale/en-US/simplestation14/Prototypes/Guidebook/species.ftl
@@ -0,0 +1,23 @@
+# species_categories.yml
+guide-entry-species = Species
+guide-entry-wizden-species = Wizard Den Species
+guide-entry-nyano-species = Nyanotrasen Species
+guide-entry-simplestation-species = ParkStation Species
+
+# species_specific.yml
+# wizden-species
+guide-entry-diona = Diona
+guide-entry-dwarf = Dwarf
+guide-entry-human = Human
+guide-entry-reptilian = Reptilian
+guide-entry-skeleton = Skeleton
+guide-entry-slime = Slime
+guide-entry-vox = Vox
+# nyano-species
+guide-entry-arachne = Arachne
+guide-entry-felinid = Felinid
+guide-entry-moth = Moth
+guide-entry-oni = Oni
+# parkstation-species
+guide-entry-plasmaman = Plasmaman
+guide-entry-shadowkin = Shadowkin
diff --git a/Resources/Prototypes/Guidebook/ss14.yml b/Resources/Prototypes/Guidebook/ss14.yml
index 1314f0b432..6cd0dc45a0 100644
--- a/Resources/Prototypes/Guidebook/ss14.yml
+++ b/Resources/Prototypes/Guidebook/ss14.yml
@@ -3,14 +3,12 @@
name: guide-entry-ss14
text: "/ServerInfo/Guidebook/SpaceStation14.xml"
children:
- - AlertProcedure # Parkstation-guidebook
- Controls
- GettingStarted # Parkstation-guidebook
- Jobs
- Survival
- Chemicals
- Antagonists
- # - InWorldInfo # Parkstation-guidebook
- Writing
- type: guideEntry