From f18ddd801a84cdf87882cd40e91ce1dd557339ca Mon Sep 17 00:00:00 2001 From: DEATHB4DEFEAT Date: Sat, 9 Mar 2024 21:42:35 -0800 Subject: [PATCH] increase time between station events why aren't these cvars? --- .../StationEvents/BasicStationEventSchedulerSystem.cs | 4 ++-- .../StationEvents/RampingStationEventSchedulerSystem.cs | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Content.Server/StationEvents/BasicStationEventSchedulerSystem.cs b/Content.Server/StationEvents/BasicStationEventSchedulerSystem.cs index 36d30f50ee..70335c29bc 100644 --- a/Content.Server/StationEvents/BasicStationEventSchedulerSystem.cs +++ b/Content.Server/StationEvents/BasicStationEventSchedulerSystem.cs @@ -57,8 +57,8 @@ public override void Update(float frameTime) /// private void ResetTimer(BasicStationEventSchedulerComponent component) { - // 5 - 25 minutes. TG does 3-10 but that's pretty frequent - component.TimeUntilNextEvent = _random.Next(300, 1500); + // 15-35 minutes + component.TimeUntilNextEvent = _random.Next(900, 2100); // Parkstation-SlowEvents } } diff --git a/Content.Server/StationEvents/RampingStationEventSchedulerSystem.cs b/Content.Server/StationEvents/RampingStationEventSchedulerSystem.cs index 5c972df52e..db50196d20 100644 --- a/Content.Server/StationEvents/RampingStationEventSchedulerSystem.cs +++ b/Content.Server/StationEvents/RampingStationEventSchedulerSystem.cs @@ -90,7 +90,7 @@ private void PickNextEventTime(EntityUid uid, RampingStationEventSchedulerCompon { var mod = GetChaosModifier(uid, component); - // 4-12 minutes baseline. Will get faster over time as the chaos mod increases. - component.TimeUntilNextEvent = _random.NextFloat(240f / mod, 720f / mod); + // 20-45 minutes baseline. Will get faster over time as the chaos mod increases. + component.TimeUntilNextEvent = _random.NextFloat(1200f / mod, 2700f / mod); // Parkstation-SlowEvents } }