diff --git a/Resources/Locale/en-US/job/job-supervisors.ftl b/Resources/Locale/en-US/job/job-supervisors.ftl index aed61ecfbf..25a49f643e 100644 --- a/Resources/Locale/en-US/job/job-supervisors.ftl +++ b/Resources/Locale/en-US/job/job-supervisors.ftl @@ -1,16 +1,15 @@ job-supervisors-centcom = CentCom official job-supervisors-captain = the captain job-supervisors-hop = the head of personnel -job-supervisors-hop-qm = the quartermaster and head of personnel job-supervisors-hos = the head of security job-supervisors-ce = the chief engineer job-supervisors-cmo = the chief medical officer job-supervisors-rd = the mystagogue -job-supervisors-service = chefs, botanists, the bartender, and the chief service supervisor +job-supervisors-qm = the logistics officer +job-supervisors-service = chefs, botanists, the bartender, and the head of personnel job-supervisors-engineering = station engineers, atmospheric technicians, and the chief engineer job-supervisors-medicine = medical doctors, chemists, and the chief medical officer job-supervisors-security = security officers, the warden, and the head of security +job-supervisors-science = scientists, and the mystagogue job-supervisors-hire = whoever hires you job-supervisors-everyone = absolutely everyone -job-supervisors-css = the chief service supervisor -job-supervisors-cc = central command, and discussion among the board of heads diff --git a/Resources/Prototypes/Entities/Mobs/NPCs/bear.yml b/Resources/Prototypes/Entities/Mobs/NPCs/bear.yml deleted file mode 100644 index 27a48fa0de..0000000000 --- a/Resources/Prototypes/Entities/Mobs/NPCs/bear.yml +++ /dev/null @@ -1,89 +0,0 @@ -- type: entity - name: space bear - id: MobBearSpace - parent: SimpleSpaceMobBase - description: It looks friendly. Why don't you give it a hug? - components: - - type: InputMover - - type: MobMover - - type: HTN - rootTask: SimpleHostileCompound - - type: Faction - factions: - - SimpleHostile - - type: Sprite - drawdepth: Mobs - layers: - - map: [ "enum.DamageStateVisualLayers.Base" ] - state: bear - sprite: Mobs/Animals/bear.rsi - - type: Fixtures - fixtures: - - shape: - !type:PhysShapeCircle - radius: 0.5 - density: 400 - mask: - - MobMask - layer: - - MobLayer - - type: MovementAlwaysTouching - - type: MobState - thresholds: - 0: Alive - 150: Dead - - type: Stamina - excess: 150 - - type: Appearance - - type: DamageStateVisuals - states: - Alive: - Base: bear - Critical: - Base: bear_dead - Dead: - Base: bear_dead - - type: Butcherable - spawned: - - id: FoodMeatBear - amount: 3 - - id: MaterialHideBear - amount: 1 - prob: 0.3 - - type: Bloodstream - bloodMaxVolume: 500 - - type: CombatMode - disarmAction: - enabled: false - autoPopulate: false - name: action-name-disarm - - type: Temperature - heatDamageThreshold: 500 - coldDamageThreshold: 0 - - type: MeleeWeapon - hidden: true - angle: 0 - animation: WeaponArcClaw - damage: - groups: - Brute: 15 - - type: ReplacementAccent - accent: genericAggressive - - type: GhostTakeoverAvailable - prob: 0.05 - name: space bear - description: | - You're a bear! Do bear things. - - type: RandomBark - -- type: entity - id: MobBearSpaceSalvage - parent: MobBearSpace - suffix: "Salvage Ruleset" - components: - - type: GhostTakeoverAvailable - prob: 0.05 - name: space bear on salvage wreck - description: | - Defend the loot inside the salvage wreck! - - type: SalvageMobRestrictions