diff --git a/Resources/Prototypes/DeltaV/Entities/Objects/Misc/first_bill.yml b/Resources/Prototypes/DeltaV/Entities/Objects/Misc/first_bill.yml index b7328c9f3d..f64823d9ca 100644 --- a/Resources/Prototypes/DeltaV/Entities/Objects/Misc/first_bill.yml +++ b/Resources/Prototypes/DeltaV/Entities/Objects/Misc/first_bill.yml @@ -1,7 +1,7 @@ - type: entity parent: BaseItem id: SpaceCashLuckyBill - name: Cargo technician's lucky bill + name: cargo technician's lucky bill description: The first bill ever earned by a Cargo Technician from trading. A small chip is embedded in it. components: - type: Sprite diff --git a/Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml b/Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml index 91bfc480ff..380da00270 100644 --- a/Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml +++ b/Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml @@ -31,8 +31,8 @@ components: - type: Sprite sprite: Structures/Doors/Airlocks/Standard/cargo.rsi - #- type: PaintableAirlock - # department: Cargo + - type: PaintableAirlock + department: Cargo - type: entity parent: Airlock @@ -213,8 +213,8 @@ components: - type: Sprite sprite: Structures/Doors/Airlocks/Glass/cargo.rsi - #- type: PaintableAirlock - # department: Cargo + - type: PaintableAirlock + department: Cargo - type: entity parent: AirlockGlass diff --git a/Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml b/Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml index dba8537728..ede7d26ffd 100644 --- a/Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml +++ b/Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml @@ -5,7 +5,6 @@ playTimeTracker: JobHeadOfPersonnel antagAdvantage: 6 # DeltaV - Reduced TC: Head of Staff requirements: - # Parkstation-Playtime Start - !type:DepartmentTimeRequirement department: Engineering time: 3600 # 1 hour @@ -17,7 +16,6 @@ time: 3600 # 1 hour - !type:OverallPlaytimeRequirement time: 86400 # 24 hours - # Parkstation-Playtime End weight: 10 # DeltaV - Changed HoP weight from 20 to 10 due to them not being more important than other Heads startingGear: HoPGear icon: "JobIconHeadOfPersonnel"