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Pulling system doesn't work properly #1231
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This is TECHNICALLY Not a bug. The pulling system was reworked so that Pushing objects involves the same interaction as Pulling objects, so that SMOL characters can't cheat their pulling disadvantage by pushing instead. Admin Ghosts are massless, so they essentially can't push objects. If you want to "Fix" this, give them a stupidly massive fixture so that they can push whatever they want. |
Not only that, at the 26th second the shard stays in place, despite the fact that it is in the character's hands and he is dragging it. |
That's not a bug either, the glass shard got embedded in the Urist, attaching it to him. Glass shards are coded to collide with players and embed in them(hence the doafter to remove it). They also deal damage to a person when doing this. |
It is a bug. It is something i was intending to fix before marking the pulling rework as "ready for review", but apparently forgot to do... Also, glass shards are not supposed to embed into entities while being in the OnGround state, that is also a bug. |
Description
The latest PullingSystem updates are working in a very odd way. In admin ghost it is impossible to push any items normally.
Any push of glass shards/knife and etc for throws work strangely. Sometimes pulling stop works properly.
Also, it looks very twitchy.
Reproduction
Expected behavior
Media
Desktop.2024.04.25.-.23.28.28.06.DVR_1.mp4
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