From d13849580be2eca80bfe5b169747f2470c8240af Mon Sep 17 00:00:00 2001 From: VMSolidus Date: Sun, 29 Sep 2024 13:42:43 -0400 Subject: [PATCH] Nerf Reagent Slimes (#977) # Description This PR Nerfs the fuck out of Reagent Slimes, because apparently Reagent Slime Vents was a "Round Ending Event". # Changelog :cl: - fix: Nerfed the fuck out of Reagent Slimes. They have 1/3rd as much HP, spawn half as many during reagent slime vents, deal significantly less damage, and inject a lot less chems when biting people. --- .../Prototypes/Entities/Mobs/NPCs/Rslimes.yml | 56 +++++++++---------- .../Entities/Mobs/NPCs/elemental.yml | 10 ++-- 2 files changed, 33 insertions(+), 33 deletions(-) diff --git a/Resources/Prototypes/Entities/Mobs/NPCs/Rslimes.yml b/Resources/Prototypes/Entities/Mobs/NPCs/Rslimes.yml index 03ce5a04e6e..0f50c62cf0b 100644 --- a/Resources/Prototypes/Entities/Mobs/NPCs/Rslimes.yml +++ b/Resources/Prototypes/Entities/Mobs/NPCs/Rslimes.yml @@ -218,7 +218,7 @@ - map: [ "enum.DamageStateVisualLayers.Base" ] state: alive color: "#c6c8cc" - + - type: entity id: reagentslimeVents parent: BaseGameRule @@ -234,56 +234,56 @@ - type: VentCrittersRule entries: - id: ReagentSlime - prob: 0.01 + prob: 0.002 - id: ReagentSlimeBeer - prob: 0.01 + prob: 0.002 - id: ReagentSlimePax - prob: 0.01 + prob: 0.002 - id: ReagentSlimeNocturine - prob: 0.01 + prob: 0.002 - id: ReagentSlimeTHC - prob: 0.01 + prob: 0.002 - id: ReagentSlimeBicaridine - prob: 0.01 + prob: 0.002 - id: ReagentSlimeToxin - prob: 0.01 + prob: 0.002 - id: ReagentSlimeNapalm - prob: 0.01 + prob: 0.002 - id: ReagentSlimeOmnizine - prob: 0.01 + prob: 0.002 - id: ReagentSlimeMuteToxin - prob: 0.01 + prob: 0.002 - id: ReagentSlimeNorepinephricAcid - prob: 0.01 + prob: 0.002 - id: ReagentSlimeEphedrine - prob: 0.01 + prob: 0.002 - id: ReagentSlimeRobustHarvest - prob: 0.01 + prob: 0.002 - id: ReagentSlimeIchor - prob: 0.01 + prob: 0.002 - id: ReagentSlimeBleach - prob: 0.01 + prob: 0.002 - id: ReagentSlimeSoap - prob: 0.01 + prob: 0.002 - id: ReagentSlimeSpacelube - prob: 0.01 + prob: 0.002 - id: ReagentSlimeBuzzachloricbees - prob: 0.01 + prob: 0.002 - id: ReagentSlimeWehjuice - prob: 0.01 + prob: 0.002 - id: ReagentCognizine - prob: 0.01 + prob: 0.002 - id: ReagentSlimeNecrosol - prob: 0.01 + prob: 0.002 - id: ReagentSlimeSpaceDrugs - prob: 0.01 + prob: 0.002 - id: ReagentSlimeUnstableMutagen - prob: 0.01 + prob: 0.002 - id: ReagentSlimeLead - prob: 0.01 + prob: 0.002 - id: ReagentSlimechlorinetriflouride - prob: 0.01 + prob: 0.002 - id: ReagentSlimePotassium - prob: 0.01 + prob: 0.002 - id: ReagentSlimeLotophagoiOil - prob: 0.01 + prob: 0.002 diff --git a/Resources/Prototypes/Entities/Mobs/NPCs/elemental.yml b/Resources/Prototypes/Entities/Mobs/NPCs/elemental.yml index 69a8b0e44a9..7103002cd7f 100644 --- a/Resources/Prototypes/Entities/Mobs/NPCs/elemental.yml +++ b/Resources/Prototypes/Entities/Mobs/NPCs/elemental.yml @@ -257,13 +257,13 @@ - type: MobThresholds thresholds: 0: Alive - 150: Dead + 50: Dead - type: SlowOnDamage speedModifierThresholds: - 50: 0.4 + 20: 0.4 - type: Bloodstream bloodReagent: Water - chemicalMaxVolume: 100 + chemicalMaxVolume: 50 - type: StatusEffects allowed: - SlowedDown @@ -274,10 +274,10 @@ animation: WeaponArcBite damage: types: - Slash: 8 + Slash: 3 - type: MeleeChemicalInjector solution: bloodstream - transferAmount: 5 + transferAmount: 2 - type: DamageStateVisuals rotate: true states: