diff --git a/Content.Shared/Cuffs/Components/HandcuffComponent.cs b/Content.Shared/Cuffs/Components/HandcuffComponent.cs index 72663fd8fab..d305f6067d0 100644 --- a/Content.Shared/Cuffs/Components/HandcuffComponent.cs +++ b/Content.Shared/Cuffs/Components/HandcuffComponent.cs @@ -90,7 +90,7 @@ public sealed partial class HandcuffComponent : Component /// When false, handcuffs are easier to get out of if you are smaller than average, representing the use of dexterity to slip the cuffs. /// [DataField] - public bool UncuffMassMultiplies = false; + public bool UncuffEasierWhenLarge = false; } /// diff --git a/Content.Shared/Cuffs/SharedCuffableSystem.cs b/Content.Shared/Cuffs/SharedCuffableSystem.cs index 92f4576c8b6..e4990320a59 100644 --- a/Content.Shared/Cuffs/SharedCuffableSystem.cs +++ b/Content.Shared/Cuffs/SharedCuffableSystem.cs @@ -561,7 +561,7 @@ public void TryUncuff(EntityUid target, EntityUid user, EntityUid? cuffsToRemove return; } - var uncuffTime = (isOwner ? cuff.BreakoutTime : cuff.UncuffTime) * (cuff.UncuffMassMultiplies ? 1 / _contests.MassContest(user) : _contests.MassContest(user)); + var uncuffTime = (isOwner ? cuff.BreakoutTime : cuff.UncuffTime) * (cuff.UncuffEasierWhenLarge ? 1 / _contests.MassContest(user) : _contests.MassContest(user)); if (isOwner) { diff --git a/Resources/Prototypes/Entities/Objects/Misc/handcuffs.yml b/Resources/Prototypes/Entities/Objects/Misc/handcuffs.yml index 200b11b4f19..527233920d5 100644 --- a/Resources/Prototypes/Entities/Objects/Misc/handcuffs.yml +++ b/Resources/Prototypes/Entities/Objects/Misc/handcuffs.yml @@ -52,7 +52,7 @@ path: /Audio/Items/Handcuffs/rope_breakout.ogg startBreakoutSound: path: /Audio/Items/Handcuffs/rope_takeoff.ogg - uncuffMassMultiplies: true # Inverts the mass multiplier for handcuffs; larger has an easier time to break out while smaller struggles. + uncuffEasierWhenLarge: true - type: Construction graph: makeshifthandcuffs node: cuffscable @@ -94,7 +94,7 @@ path: /Audio/Items/Handcuffs/rope_breakout.ogg startBreakoutSound: path: /Audio/Items/Handcuffs/rope_takeoff.ogg - uncuffMassMultiplies: true # Inverts the mass multiplier for handcuffs; larger has an easier time to break out while smaller struggles. + uncuffEasierWhenLarge: true - type: Sprite sprite: Objects/Misc/zipties.rsi state: cuff