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A structure that would improve area-based object handling.
Something like a grid system of the physics engine, but for abstract bounding box - able objects.
Draft:
// `Box T::get_bounding_box() const` should exist template<class T> struct Grid { Grid(const Box& boundary, const glm::vec3& cell_size); void register(const T& object); Grid<T>::Iterator request(const Box& search_box); void remove(const T& object); void prepare_shift(const T& object); void process_shifts(); }
The text was updated successfully, but these errors were encountered:
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A structure that would improve area-based object handling.
Something like a grid system of the physics engine, but for abstract bounding box - able objects.
Draft:
The text was updated successfully, but these errors were encountered: