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Hi, I was just using the multithread runtime import with .GLB files. I lost quite some time until I realised, that I should use
Importer.LoadFromFileAsync(filepath, new ImportSettings(), OnFinishAsync);
instead of
Importer.ImportGLTFAsync(filepath, new ImportSettings(), OnFinishAsync);
Like it says in the README. It is an easy fix and I think it would save people quite a lot of trouble and sanity :). Tnx.
The text was updated successfully, but these errors were encountered:
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Hi,
I was just using the multithread runtime import with .GLB files. I lost quite some time until I realised, that I should use
instead of
Like it says in the README.
It is an easy fix and I think it would save people quite a lot of trouble and sanity :).
Tnx.
The text was updated successfully, but these errors were encountered: