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The title explains it - you can only set all animations in the model as looping or not looping. This is a problem because something like a walk animation would loop, but a jump animation would not. My idea is to add a serializable Dictionary<string, bool> of overrides based on the name of the animation. If there are no overrides, it uses the default loop time bool. I edited the code and tested it and it works well.
The text was updated successfully, but these errors were encountered:
The title explains it - you can only set all animations in the model as looping or not looping. This is a problem because something like a walk animation would loop, but a jump animation would not. My idea is to add a serializable Dictionary<string, bool> of overrides based on the name of the animation. If there are no overrides, it uses the default loop time bool. I edited the code and tested it and it works well.
The text was updated successfully, but these errors were encountered: