From fc5db96e211e1cf65d80f91728790e9ff47befe1 Mon Sep 17 00:00:00 2001 From: ShadowMario <44785097+ShadowMario@users.noreply.github.com> Date: Sun, 29 Sep 2024 15:01:45 -0300 Subject: [PATCH] Added fadeOut to cameraFade function --- source/psychlua/FunkinLua.hx | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/source/psychlua/FunkinLua.hx b/source/psychlua/FunkinLua.hx index 70d4394d4f1..e458e1d8c7f 100644 --- a/source/psychlua/FunkinLua.hx +++ b/source/psychlua/FunkinLua.hx @@ -839,10 +839,10 @@ class FunkinLua { }); Lua_helper.add_callback(lua, "cameraFlash", function(camera:String, color:String, duration:Float,forced:Bool) { - LuaUtils.cameraFromString(camera).flash(CoolUtil.colorFromString(color), duration, null,forced); + LuaUtils.cameraFromString(camera).flash(CoolUtil.colorFromString(color), duration, null, forced); }); - Lua_helper.add_callback(lua, "cameraFade", function(camera:String, color:String, duration:Float,forced:Bool) { - LuaUtils.cameraFromString(camera).fade(CoolUtil.colorFromString(color), duration, false,null,forced); + Lua_helper.add_callback(lua, "cameraFade", function(camera:String, color:String, duration:Float, forced:Bool, ?fadeOut:Bool = false) { + LuaUtils.cameraFromString(camera).fade(CoolUtil.colorFromString(color), duration, fadeOut, null, forced); }); Lua_helper.add_callback(lua, "setRatingPercent", function(value:Float) { game.ratingPercent = value;