Welcome to the official documentation for OpenGamepadUI, the free and open source game launcher and overlay written using Godot Engine, designed with a gamepad native experience in mind.
The table of contents in the sidebar should let you easily access the documentation for your topic of interest. You can also use the search bar in the top-left corner.
OpenGamepadUI is an open source project developed by a community of volunteers. The documentation team can always use your feedback and help to improve the tutorials and class reference. If you don't understand something, or cannot find what you are looking for in the docs, help us make the documentation better by letting us know!
Submit an issue or pull request on the GitHub repository.
.. toctree:: :hidden: :maxdepth: 1 :caption: About :name: sec-general about/introduction about/faq about/release_policy
.. toctree:: :hidden: :maxdepth: 1 :caption: Getting started :name: sec-learn getting_started/introduction getting_started/installation/index getting_started/usage/index
.. toctree:: :hidden: :maxdepth: 1 :caption: Contributing :name: sec-contributing contributing/ways_to_contribute contributing/workflow/index contributing/development/index contributing/documentation/index
.. toctree:: :hidden: :maxdepth: 1 :caption: Plugins :name: sec-plugins plugins/introduction plugins/getting_started plugins/submitting plugins/tutorials/index
.. toctree:: :hidden: :maxdepth: 1 :caption: Community :name: sec-community community/channels community/tutorials
.. toctree:: :hidden: :maxdepth: 1 :caption: Class reference :name: sec-class-ref classes/index