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index.d.ts
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index.d.ts
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import {
Camera,
Object3D,
Texture,
WebGLRenderer,
} from 'three';
export default class TextTexture extends Texture {
constructor(options?: {
alignment?: string;
backgroundColor?: string;
color?: string;
fontFamily?: string;
fontSize?: number;
fontStyle?: string;
fontVariant?: string;
fontWeight?: string;
lineGap?: number;
padding?: number;
strokeColor?: string;
strokeWidth?: number;
text?: string;
});
readonly isTextTexture: true;
text: string;
fontFamily: string;
fontSize: number;
fontWeight: string;
fontVariant: string;
fontStyle: string;
color: string;
strokeWidth: number;
strokeColor: string;
alignment: string;
lineGap: number;
padding: number;
backgroundColor: string;
readonly lines: string[];
readonly font: string;
readonly width: number;
readonly height: number;
pixelRatio: number;
redraw(): void;
setOptimalPixelRatio(
object: Object3D,
renderer: WebGLRenderer,
camera: Camera,
): void;
checkFontFace(): boolean;
loadFontFace(): Promise<void>;
}