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Must investigate this further, but in short: when spots on a node that lie "beneath" an opened overlay -- and which also open an overlay -- are inadvertently clicked, it can cause the overlays to lock-up.
The text was updated successfully, but these errors were encountered:
Modal - Ignores any click outside the top overlay.
Modeless - The current mode, clicks outside the overlay are transferred to other overlays and the node.
Also a function hideOverlays() that fades out all active overlays -- should be useful for games that make heavy use of overlays.
Must investigate this further, but in short: when spots on a node that lie "beneath" an opened overlay -- and which also open an overlay -- are inadvertently clicked, it can cause the overlays to lock-up.
The text was updated successfully, but these errors were encountered: