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When a node starts fading in or out, image/video patches become noticeably different in transparency.
This can be reproduced at any scene by looking at a patch and fading out the node.
A simple Lua function to test this is (put it into main.lua):
function testFade() node=currentNode() node:setFadeSpeed(300) node:fadeOut() end
The text was updated successfully, but these errors were encountered:
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When a node starts fading in or out, image/video patches become noticeably different in transparency.
This can be reproduced at any scene by looking at a patch and fading out the node.
A simple Lua function to test this is (put it into main.lua):
The text was updated successfully, but these errors were encountered: