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Fading patches are not synchronized with fading nodes #123

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civanT opened this issue Jun 30, 2016 · 0 comments
Open

Fading patches are not synchronized with fading nodes #123

civanT opened this issue Jun 30, 2016 · 0 comments
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@civanT
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civanT commented Jun 30, 2016

When a node starts fading in or out, image/video patches become noticeably different in transparency.

This can be reproduced at any scene by looking at a patch and fading out the node.

A simple Lua function to test this is (put it into main.lua):

function testFade()
  node=currentNode()
  node:setFadeSpeed(300)
  node:fadeOut()
end
@civanT civanT added the Bug Fix label Jul 17, 2016
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