This is a Java class file manipulation library that, unlike other bytecode libraries, directly deals with the constructs in the class file without any abstraction. It is still unfinished.
A generic example can be found here.
This will create a basic class named TheName
extending some.super.Class
compiled with Java version 11. Note that java versions less than 8 are not supported and using one will throw an exception.
JavaClass aClass = new JavaClass("TheName", "some/super/Class", 11);
aClass.setAccessFlags(ClassAccessFlags.PUBLIC);
Assuming we have the code from above, adding a constant pool entry is simple. For example, here we add a UTF8_info
constant pool entry.
UTF8Entry entry = new UTF8Entry(aClass.getConstantPool(), "Write whatever you want in here");
The entry will automatically add itself to the constant pool on creation.
Here comes the juicy part: methods. Adding a method is slightly more complex.
Method m = new Method(aClass.getConstantPool(), "yourMethodName", "(Lsome/Type;)V");
m.setAccessFlags(MethodAccessFlags.PUBLIC);
aClass.getMethods().add(m);
Finally, bytecode! In Java, bytecode goes into a thing called a code attribute, which then goes into the method. Here's a sample:
CodeAttribute code = new CodeAttribute(new UTF8Entry(aClass.getConstantPool(), "Code"), 5, 2,
JvmInstructions.ALOAD.create(0),
JvmInstructions.DUP.create()
);
m.getAttributes().add(code);
The code attribute has 4 arguments: a UTF8Entry
pointing to the value Code
(this is very important!), the max stack size, the max local variable size, and a list of bytecode instructions. In this case the instructions are aload 0, dup
What's the point of having a Java class if you can't write it? The JavaClass
has a method write(OutputStream out)
that writes the class in byte form. It can be used with a FileOutputStream
, ByteArrayOutputStream
, and all the other variants.
- Add the rest of the bytecode instructions
- Add more attributes
- Add interface and field capabilities to classes
- Add exception tables to the code attribute