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Backward vector of Camera Look Vector #3
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Here is a simple kickback script to get the idea going but it has some limitations. It is very abrupt and does not make use of fixedDeltaTime. Below this the original jetpack script that was used for reference.
Hack from Gamads tut on youtube here https://www.youtube.com/watch?v=2merbiVLv28
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Hi Sebastian
Thanks for the useful tut on spherical gravity. I have a small feature request if you are able to fit it in. I am a newbie to Unity3d but have some experience in coding. How do you get the backward vector of where the camera is pointing irrespective of the player body?
The idea is to make a thrust gun that when triggered pushes the player body in the opposite direction of where the camera is pointing. Would be cool if it applies to your spherical gravity tut.
Regards
Lee
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