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when uisng cinemachine with superTiled2Unity,Instantiat an superTiled gameObject got error "In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first" randomly.
#258
Open
beatless opened this issue
Nov 4, 2023
· 2 comments
I change the Start function of class SuperMap, add a delay call then fixed this bug.
`IEnumerator Start()
{
// This is a hack so that Unity does not falsely report prefab instance differences from our importer map
// Look for where renderer.detectChunkCullingBounds is set to Manual in the importer code which is the other part of this hack
yield return new WaitForEndOfFrame();
The next version of ST2U has a lot of changes including a fix for the hack I put into place here. ST2U is now going to set the culling bounds instead of using the Auto setting. I'll let you know when that's ready.
I change the Start function of class SuperMap, add a delay call then fixed this bug.
`IEnumerator Start()
{
// This is a hack so that Unity does not falsely report prefab instance differences from our importer map
// Look for where renderer.detectChunkCullingBounds is set to Manual in the importer code which is the other part of this hack
yield return new WaitForEndOfFrame();
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