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Hi, I'm currently trying to implement tiles that trigger text when interacted with using objects.
However, I'm not sure how to access the objects as well as the custom properties of said objects when scripting. I've
Here I have an example scene, where I have six objects with an integer custom property set. They share the same object type, and each tile has a different int.
Here is what the objects look like in Unity. There is one event layer with three objects as children.
The text was updated successfully, but these errors were encountered:
Hi, I'm currently trying to implement tiles that trigger text when interacted with using objects.
However, I'm not sure how to access the objects as well as the custom properties of said objects when scripting. I've
Here I have an example scene, where I have six objects with an integer custom property set. They share the same object type, and each tile has a different int.
Here is what the objects look like in Unity. There is one event layer with three objects as children.
The text was updated successfully, but these errors were encountered: