From 322be1c2d2c0228c051889d5821764863a5e276a Mon Sep 17 00:00:00 2001 From: Samuel Asher Rivello <63511769+SamuelAsherRivello@users.noreply.github.com> Date: Sat, 20 Apr 2024 14:03:28 -0500 Subject: [PATCH] 0.0.5 --- .../RMC DOTS Game Template/DOTSTemplate.meta | 8 - .../DOTSTemplate/Art.meta | 8 - .../DOTSTemplate/Art/Audio.meta | 8 - .../DOTSTemplate/Art/Audio/AudioClips.meta | 8 - .../Art/Audio/AudioClips/Click01.wav | 3 - .../Art/Audio/AudioClips/Click01.wav.meta | 22 - .../Art/Audio/AudioClips/Click02.mp3 | 3 - .../Art/Audio/AudioClips/Click02.mp3.meta | 23 - .../Art/Audio/AudioClips/Pickup01.mp3 | 3 - .../Art/Audio/AudioClips/Pickup01.mp3.meta | 23 - .../DOTSTemplate/Art/Audio/AudioMixers.meta | 8 - .../Art/Audio/AudioMixers/AudioMixer.mixer | 71 - .../Audio/AudioMixers/AudioMixer.mixer.meta | 8 - .../DOTSTemplate/Art/Materials.meta | 8 - .../DOTSTemplate/Art/Materials/Floor.mat | 135 -- .../DOTSTemplate/Art/Materials/Floor.mat.meta | 8 - .../DOTSTemplate/Art/Materials/Goal.mat 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file mode 100644 index 3b6306f0..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Common.cs +++ /dev/null @@ -1,35 +0,0 @@ -using RMC.DOTS.Samples.DOTSTemplate; -using UnityEngine; - -namespace RMC.DOTS.Samples.DOTSTemplate -{ - // Namespace Properties ------------------------------ - - // Class Attributes ---------------------------------- - - /// - /// Common world elements - /// - public class Common: MonoBehaviour - { - // Events ---------------------------------------- - - - // Properties ------------------------------------ - public MainUI MainUI { get { return _mainUI; }} - - - // Fields ---------------------------------------- - [SerializeField] - private MainUI _mainUI; - - - // Unity Methods ------------------------------- - - - // Methods --------------------------------------- - - - // Event Handlers -------------------------------- - } -} \ No newline at end of file diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Common.cs.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Common.cs.meta deleted file mode 100644 index ed605c85..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Common.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 0284cef556be1e24992bf9c13e215827 -timeCreated: 1671382630 \ No newline at end of file diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/DOTSTemplate.cs b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/DOTSTemplate.cs deleted file mode 100644 index fe48c292..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/DOTSTemplate.cs +++ /dev/null @@ -1,182 +0,0 @@ -using System.Threading.Tasks; -using RMC.Core.Audio; -using RMC.DOTS.Systems.GameState; -using RMC.DOTS.Systems.Scoring; -using RMC.DOTS.Utilities; -using Unity.Entities; -using Unity.Scenes; -using UnityEngine; - -namespace RMC.DOTS.Samples.DOTSTemplate -{ - // Namespace Properties ------------------------------ - - // Class Attributes ---------------------------------- - - /// - /// The Example is the main entry point to the demo. - /// - /// Responsibilities include to wire together the ECS areas, and the GameObject areas like UI - /// - public class DOTSTemplate : MonoBehaviour - { - // Events ---------------------------------------- - - - // Properties ------------------------------------ - - /// - /// This is used to freeze the rendering of the game. - /// An alternative would be to have each of my custom systems - /// check the GameStateSystem.IsGamePaused property. - /// - public bool IsEnabledSimulationSystemGroup - { - set - { - var simulationSystemGroup = World.DefaultGameObjectInjectionWorld.GetExistingSystemManaged(); - simulationSystemGroup.Enabled = value; - } - } - - - // Fields ---------------------------------------- - [SerializeField] - private Common _common; - - [SerializeField] - private SubScene _subScene; - - [SerializeField] - private bool IsDebug = false; - - private GameStateSystem _gameStateSystem; - - private World _ecsWorld; - - // Unity Methods -------------------------------- - protected async void Start() - { - _ecsWorld = await DOTSUtility.GetWorldAsync(_subScene); - - // Game State - _gameStateSystem = _ecsWorld.GetExistingSystemManaged(); - _gameStateSystem.OnIsGameOverChanged += GameStateSystem_OnIsGameOverChanged; - _gameStateSystem.OnIsGamePausedChanged += GameStateSystem_OnIsGamePausedChanged; - _gameStateSystem.OnGameStateChanged += GameStateSystem_OnGameStateChanged; - - // Scoring - ScoringSystem scoringSystem = _ecsWorld.GetExistingSystemManaged(); - scoringSystem.OnScoresChanged += ScoresEventSystem_OnScoresChanged; - - // UI - _common.MainUI.OnRestartRequest.AddListener(MainUI_OnRestartRequest); - _common.MainUI.OnRestartConfirm.AddListener(MainUI_OnRestartConfirm); - _common.MainUI.OnRestartCancel.AddListener(MainUI_OnRestartCancel); - - _common.MainUI.StatusLabel.text = $"Use Arrow Keys"; - _common.MainUI.RestartButton.text = "Restart"; - - await InitializeAsync(); - } - - protected void OnDestroy() - { - DOTSUtility.DisposeAllWorlds(); - } - - - // Methods --------------------------------------- - private async Task InitializeAsync() - { - //TODO: Is this still needed? (Gamestate singleton not found without this code) - await Task.Delay(300); - - _gameStateSystem.GameState = GameState.Initialized; - } - - - // Event Handlers -------------------------------- - private void GameStateSystem_OnGameStateChanged(GameState gameState) - { - if (IsDebug) - { - Debug.Log($"OnGameStateChanged() gameState = {gameState}"); - } - - switch (gameState) - { - case GameState.Initialized: - _gameStateSystem.GameState = GameState.GameStarted; - break; - case GameState.GameStarted: - _gameStateSystem.IsGamePaused = false; - _gameStateSystem.IsGameOver = false; - break; - case GameState.GameEnded: - _gameStateSystem.IsGameOver = true; - break; - } - } - - private void GameStateSystem_OnIsGameOverChanged(bool isGameOver) - { - if (isGameOver) - { - // Show victory - _common.MainUI.StatusLabel.text = "You Win!"; - - // Freeze game - IsEnabledSimulationSystemGroup = false; - } - } - - - private void GameStateSystem_OnIsGamePausedChanged(bool isGamePaused) - { - IsEnabledSimulationSystemGroup = !isGamePaused;; - } - - - private void ScoresEventSystem_OnScoresChanged(ScoringComponent scoringComponent) - { - _common.MainUI.ScoreLabel.text = - $"Score: {scoringComponent.ScoreComponent01.ScoreCurrent}/{scoringComponent.ScoreComponent01.ScoreMax}"; - - if (scoringComponent.ScoreComponent01.ScoreCurrent >= scoringComponent.ScoreComponent01.ScoreMax) - { - _gameStateSystem.GameState = GameState.GameEnded; - } - } - - private void MainUI_OnRestartRequest() - { - AudioManager.Instance.PlayAudioClip("Click01"); - - _gameStateSystem.IsGamePaused = true; - } - - - private void MainUI_OnRestartCancel() - { - AudioManager.Instance.PlayAudioClip("Click02"); - - //only unpause if the game is not over - if (!_gameStateSystem.IsGameOver) - { - _gameStateSystem.IsGamePaused = false; - } - } - - - private async void MainUI_OnRestartConfirm() - { - AudioManager.Instance.PlayAudioClip("Click01"); - - _gameStateSystem.IsGamePaused = false; - - await DOTSUtility.ReloadWorldAsync(_subScene); - } - - } -} \ No newline at end of file diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/DOTSTemplate.cs.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/DOTSTemplate.cs.meta deleted file mode 100644 index 120d788b..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/DOTSTemplate.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 5c86bcd6341b4be48ae89fcb3281874f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move.meta deleted file mode 100644 index 02cfa39b..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 960290775fb94a6489200ec271770e12 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveAuthoring.cs b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveAuthoring.cs deleted file mode 100644 index ee626663..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveAuthoring.cs +++ /dev/null @@ -1,22 +0,0 @@ -using RMC.DOTS.Systems.PhysicsTrigger; -using Unity.Entities; -using UnityEngine; - -namespace RMC.DOTS.Samples.DOTSTemplate -{ - public class MoveAuthoring : MonoBehaviour - { - public float Speed = 7.5f; - - public class PlayerMoveAuthoringBaker : Baker - { - public override void Bake(MoveAuthoring authoring) - { - Entity entity = GetEntity(TransformUsageFlags.Dynamic); - - AddComponent(entity, - new MoveComponent { Value = authoring.Speed }); - } - } - } -} \ No newline at end of file diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveAuthoring.cs.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveAuthoring.cs.meta deleted file mode 100644 index f563f261..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveAuthoring.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 9e68b957aaa4967439e06913c7ec4de1 -timeCreated: 1713542776 \ No newline at end of file diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveComponent.cs b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveComponent.cs deleted file mode 100644 index ef2a761c..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveComponent.cs +++ /dev/null @@ -1,12 +0,0 @@ -using Unity.Entities; - -namespace RMC.DOTS.Samples.DOTSTemplate -{ - /// - /// This component defines the strength of force that is applied to the player when moving through the world - /// - public struct MoveComponent : IComponentData - { - public float Value; - } -} \ No newline at end of file diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveComponent.cs.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveComponent.cs.meta deleted file mode 100644 index e2a94e5c..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveComponent.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 7493635440e7e78438efed27b7dbb8cf -timeCreated: 1688353378 \ No newline at end of file diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveSystem.cs b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveSystem.cs deleted file mode 100644 index 6be32649..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveSystem.cs +++ /dev/null @@ -1,42 +0,0 @@ -using RMC.DOTS.SystemGroups; -using RMC.DOTS.Systems.Input; -using Unity.Burst; -using Unity.Entities; -using Unity.Mathematics; -using Unity.Physics; -using Unity.Physics.Extensions; - -namespace RMC.DOTS.Samples.DOTSTemplate -{ - /// - /// This system moves the player in 3D space. - /// - [UpdateInGroup(typeof(PauseableSystemGroup))] - public partial struct MoveSystem : ISystem - { - public void OnCreate(ref SystemState state) - { - state.RequireForUpdate(); - } - - [BurstCompile] - public void OnUpdate(ref SystemState state) - { - // First get the current input value from the PlayerMoveInput component. This component is set in the - // GetPlayerInputSystem that runs earlier in the frame. - float2 inputComponentMove = SystemAPI.GetSingleton().Move; - float deltaTime = SystemAPI.Time.DeltaTime; - - // Although there is only one player in the game world, we still define systems as if we were executing over - // a group of players. Inside this idiomatic foreach, we apply force to the player based off the current - // move input and the force strength. - foreach (var (velocity, mass, moveForce) in - SystemAPI.Query,PhysicsMass, MoveComponent>().WithAll()) - { - float3 moveInput3d = new float3(inputComponentMove.x, 0f, inputComponentMove.y); - float3 currentMoveInput = moveInput3d * moveForce.Value * deltaTime; - velocity.ValueRW.ApplyLinearImpulse(in mass, currentMoveInput); - } - } - } -} \ No newline at end of file diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveSystem.cs.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveSystem.cs.meta deleted file mode 100644 index 36299808..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveSystem.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 765a907dd48487f479da50e5f666298b -timeCreated: 1688353156 \ No newline at end of file diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player.meta deleted file mode 100644 index 6dc307b9..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 3d4478fc6b5377a45a0aab744ded4187 -timeCreated: 1688928259 \ No newline at end of file diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached.meta deleted file mode 100644 index 2466b75a..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: ace5373d107fcac41af2421f7ef14524 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedAudioSystem.cs b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedAudioSystem.cs deleted file mode 100644 index e97b20f0..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedAudioSystem.cs +++ /dev/null @@ -1,32 +0,0 @@ -using RMC.DOTS.SystemGroups; -using RMC.DOTS.Systems.Audio; -using Unity.Burst; -using Unity.Entities; - -namespace RMC.DOTS.Samples.DOTSTemplate -{ - [UpdateInGroup(typeof(UnpauseableSystemGroup))] - [RequireMatchingQueriesForUpdate] - public partial struct GoalWasReachedAudioSystem : ISystem - { - public void OnCreate(ref SystemState state) - { - state.RequireForUpdate(); - } - - [BurstCompile] - public void OnUpdate(ref SystemState state) - { - var ecb = SystemAPI. - GetSingleton(). - CreateCommandBuffer(state.WorldUnmanaged); - - foreach (var (playerTag, goalWasReachedTag, entity) in SystemAPI.Query().WithEntityAccess()) - { - //Debug.Log("Play this sound: " + entity.Index + " fc: " + Time.frameCount); - Entity audioEntity = ecb.CreateEntity(); - ecb.AddComponent(audioEntity, new AudioComponent {AudioClipName = "Pickup01"}); - } - } - } -} \ No newline at end of file diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedAudioSystem.cs.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedAudioSystem.cs.meta deleted file mode 100644 index 6465203c..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedAudioSystem.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 890672a798827574993396291294a2af -timeCreated: 1713028749 \ No newline at end of file diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedResetSystem.cs b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedResetSystem.cs deleted file mode 100644 index 1e89a6d8..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedResetSystem.cs +++ /dev/null @@ -1,42 +0,0 @@ -using RMC.DOTS.SystemGroups; -using Unity.Burst; -using Unity.Entities; -using Unity.Mathematics; -using Unity.Transforms; - -namespace RMC.DOTS.Samples.DOTSTemplate -{ - [UpdateInGroup(typeof(PauseableSystemGroup))] - [RequireMatchingQueriesForUpdate] - public partial struct GoalWasReachedResetSystem : ISystem - { - public void OnCreate(ref SystemState state) - { - // We will use one of the built-in entity command buffers to destroy the pickup entity - // So we just put this line in here to ensure this exists before writing commands to it - state.RequireForUpdate(); - } - - /// - /// OnUpdate methods are typically ran every frame, but due to the [RequireMatchingQueriesForUpdate] attribute - /// on this ISystem struct, it will only run when the query defined below has matching entities. Meaning this - /// system will only run when there is an entity that has been picked up that needs to be destroyed. - /// - [BurstCompile] - public void OnUpdate(ref SystemState state) - { - var ecb = SystemAPI. - GetSingleton(). - CreateCommandBuffer(state.WorldUnmanaged); - - // Iterate through all the entities that have a "PickedUpThisFrameTag" on it. We'll just need a reference - // to the entity so we can destroy it. - foreach (var (localTransform, playerTag, goalWasReached) in - SystemAPI.Query,PlayerTag, GoalWasReachedTag>().WithAll()) - { - localTransform.ValueRW.Position = new float3(-3, 0, 0); - - } - } - } -} \ No newline at end of file diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedResetSystem.cs.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedResetSystem.cs.meta deleted file mode 100644 index 0c4401f6..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedResetSystem.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 67a6ba76874405148853d017b5d1070e -timeCreated: 1688449274 \ No newline at end of file diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedScoreSystem.cs b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedScoreSystem.cs deleted file mode 100644 index 3fbe62d9..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedScoreSystem.cs +++ /dev/null @@ -1,34 +0,0 @@ -using RMC.DOTS.SystemGroups; -using RMC.DOTS.Systems.Scoring; -using Unity.Burst; -using Unity.Entities; - -namespace RMC.DOTS.Samples.DOTSTemplate -{ - [UpdateInGroup(typeof(PauseableSystemGroup))] - [RequireMatchingQueriesForUpdate] - public partial struct GoalWasReachedScoreSystem : ISystem - { - // This query is for all the pickup entities that have been picked up this frame - private EntityQuery _pickupQuery; - - public void OnCreate(ref SystemState state) - { - state.RequireForUpdate(); - _pickupQuery = SystemAPI.QueryBuilder().WithAll().Build(); - } - - [BurstCompile] - public void OnUpdate(ref SystemState state) - { - // Get the number of entities we picked up this frame. - var pickupsThisFrame = _pickupQuery.CalculateEntityCount(); - if(pickupsThisFrame <= 0) return; - - var pickupCounter = SystemAPI.GetSingleton(); - pickupCounter.ScoreComponent01.ScoreCurrent += pickupsThisFrame; - SystemAPI.SetSingleton(pickupCounter); - - } - } -} \ No newline at end of file diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedScoreSystem.cs.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedScoreSystem.cs.meta deleted file mode 100644 index 12dbb645..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedScoreSystem.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: a10738802a0c5b6439526c07108ba801 -timeCreated: 1688706681 \ No newline at end of file diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedSystem.cs b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedSystem.cs deleted file mode 100644 index 6e0d348f..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedSystem.cs +++ /dev/null @@ -1,46 +0,0 @@ -using RMC.DOTS.SystemGroups; -using RMC.DOTS.Systems.PhysicsTrigger; -using Unity.Burst; -using Unity.Entities; -using UnityEngine; - -namespace RMC.DOTS.Samples.DOTSTemplate -{ - [UpdateInGroup(typeof(UnpauseableSystemGroup))] - public partial struct GoalWasReachedSystem : ISystem - { - public void OnCreate(ref SystemState state) - { - state.RequireForUpdate(); - } - - [BurstCompile] - public void OnUpdate(ref SystemState state) - { - var ecb = SystemAPI. - GetSingleton(). - CreateCommandBuffer(state.WorldUnmanaged); - - - int timeFrameCount = UnityEngine.Time.frameCount; - int framesToWait = 1; //TODO: why not lower it to '0'? I guess this sysetm runs one frame after the last one? - - //Remove any existing tags - foreach (var (playerTag, goalWasReachedTag, entity) in SystemAPI.Query().WithEntityAccess()) - { - Debug.Log($"GamePickup ({entity.Index}) Set To REMOVE on TimeFrameCount: {Time.frameCount}"); - ecb.RemoveComponent(entity); - } - - foreach (var (playerTag, physicsTriggerOutputTag, entity) in SystemAPI.Query().WithEntityAccess()) - { - if (physicsTriggerOutputTag.PhysicsTriggerType == PhysicsTriggerType.Enter && - physicsTriggerOutputTag.TimeFrameCountForLastCollision <= timeFrameCount - framesToWait) - { - Debug.Log($"GamePickup ({entity.Index}) Set To Enter on TimeFrameCount: {Time.frameCount}"); - ecb.AddComponent(entity); - } - } - } - } -} \ No newline at end of file diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedSystem.cs.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedSystem.cs.meta deleted file mode 100644 index 2f9e0182..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedSystem.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: ccf68caeb088c264e820f49727e1f84d -timeCreated: 1688449274 \ No newline at end of file diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedTag.cs b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedTag.cs deleted file mode 100644 index 447e322d..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedTag.cs +++ /dev/null @@ -1,6 +0,0 @@ -using Unity.Entities; - -namespace RMC.DOTS.Samples.DOTSTemplate -{ - public struct GoalWasReachedTag : IComponentData {} -} \ No newline at end of file diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedTag.cs.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedTag.cs.meta deleted file mode 100644 index 4d45ab34..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedTag.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 41e965047f470b14db18fa0624610d39 -timeCreated: 1688448848 \ No newline at end of file diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/PlayerAuthoring.cs b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/PlayerAuthoring.cs deleted file mode 100644 index d37b4454..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/PlayerAuthoring.cs +++ /dev/null @@ -1,18 +0,0 @@ -using Unity.Entities; -using UnityEngine; - -namespace RMC.DOTS.Samples.DOTSTemplate -{ - public class PlayerAuthoring : MonoBehaviour - { - public class PlayerAuthoringBaker : Baker - { - public override void Bake(PlayerAuthoring authoring) - { - Entity entity = GetEntity(TransformUsageFlags.Dynamic); - - AddComponent(entity); - } - } - } -} \ No newline at end of file diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/PlayerAuthoring.cs.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/PlayerAuthoring.cs.meta deleted file mode 100644 index f10cb241..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/PlayerAuthoring.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: e1759c2129e287b44a00855880c5c1e0 -timeCreated: 1713541867 \ No newline at end of file diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/PlayerTag.cs b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/PlayerTag.cs deleted file mode 100644 index e6427bc9..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/PlayerTag.cs +++ /dev/null @@ -1,7 +0,0 @@ -using Unity.Entities; - -namespace RMC.DOTS.Samples.DOTSTemplate -{ - // This tag component allows us to easily get a reference to our player as we can query for the entity with this tag - public struct PlayerTag : IComponentData {} -} \ No newline at end of file diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/PlayerTag.cs.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/PlayerTag.cs.meta deleted file mode 100644 index 5ee0dbfd..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/PlayerTag.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: b06d38e1f21d5ff4ea13380fc40f2a6f -timeCreated: 1688353239 \ No newline at end of file diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/RMC.DOTS.Samples.DOTSTemplate.Runtime.asmdef b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/RMC.DOTS.Samples.DOTSTemplate.Runtime.asmdef deleted file mode 100644 index e80f0986..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/RMC.DOTS.Samples.DOTSTemplate.Runtime.asmdef +++ /dev/null @@ -1,28 +0,0 @@ -{ - "name": "RMC.DOTS.Samples.DOTSTemplate.Runtime", - "rootNamespace": "", - "references": [ - "GUID:8d0b5587a0a8ae741afbfe3a79c2872a", - "GUID:d28bf24cef16ed84cb4cb180b9c77ac3", - "GUID:f009690ad5ed404499d073cbc2a9bad6", - "GUID:330ce21097b4d554fa95a74295bc3b8f", - "GUID:2665a8d13d1b3f18800f46e256720795", - "GUID:734d92eba21c94caba915361bd5ac177", - "GUID:63afb046c8423dd448ae7aba042ea63d", - "GUID:a5baed0c9693541a5bd947d336ec7659", - "GUID:e0cd26848372d4e5c891c569017e11f1", - "GUID:d8b63aba1907145bea998dd612889d6b", - "GUID:5f3cf485eb0554709a8abbeace890c86", - "GUID:8819f35a0fc84499b990e90a4ca1911f", - "GUID:75469ad4d38634e559750d17036d5f7c" - ], - "includePlatforms": [], - "excludePlatforms": [], - "allowUnsafeCode": false, - "overrideReferences": false, - "precompiledReferences": [], - "autoReferenced": true, - "defineConstraints": [], - "versionDefines": [], - "noEngineReferences": false -} \ No newline at end of file diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/RMC.DOTS.Samples.DOTSTemplate.Runtime.asmdef.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/RMC.DOTS.Samples.DOTSTemplate.Runtime.asmdef.meta deleted file mode 100644 index 3ccefbbf..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/RMC.DOTS.Samples.DOTSTemplate.Runtime.asmdef.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: cd33e568121740044b05bd9f2ff285cd -AssemblyDefinitionImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation.meta deleted file mode 100644 index c3c4fe8c..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 795da06d9c3cb374fbe82a3c58139b14 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateAuthoring.cs b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateAuthoring.cs deleted file mode 100644 index 93326463..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateAuthoring.cs +++ /dev/null @@ -1,31 +0,0 @@ -using RMC.DOTS.Systems.PhysicsTrigger; -using Unity.Entities; -using Unity.Mathematics; -using UnityEngine; - -namespace RMC.DOTS.Samples.DOTSTemplate -{ - public class RotateAuthoring : MonoBehaviour - { - public float Speed; - public float3 Direction; - - public class RotateAuthoringBaker : Baker - { - public override void Bake(RotateAuthoring authoring) - { - Entity entity = GetEntity(TransformUsageFlags.Dynamic); - AddComponent(entity, new RotateComponent - { - Direction = new float3 - { - x = math.radians(authoring.Direction.x), - y = math.radians(authoring.Direction.y), - z = math.radians(authoring.Direction.z) - }, - Speed = authoring.Speed - }); - } - } - } -} \ No newline at end of file diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateAuthoring.cs.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateAuthoring.cs.meta deleted file mode 100644 index 0c7f9694..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateAuthoring.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: ab77dc23d9013d74ea0ac48c1a4b23d3 -timeCreated: 1688447988 \ No newline at end of file diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateComponent.cs b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateComponent.cs deleted file mode 100644 index cfc7c8bf..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateComponent.cs +++ /dev/null @@ -1,11 +0,0 @@ -using Unity.Entities; -using Unity.Mathematics; - -namespace RMC.DOTS.Samples.DOTSTemplate -{ - public struct RotateComponent : IComponentData - { - public float Speed; - public float3 Direction; - } -} \ No newline at end of file diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateComponent.cs.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateComponent.cs.meta deleted file mode 100644 index 759cee50..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateComponent.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: a0ced961f839f1344a6e1be29b465d88 -timeCreated: 1688447739 \ No newline at end of file diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateSystem.cs b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateSystem.cs deleted file mode 100644 index 6cc3acfa..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateSystem.cs +++ /dev/null @@ -1,40 +0,0 @@ -using RMC.DOTS.SystemGroups; -using Unity.Burst; -using Unity.Entities; -using Unity.Mathematics; -using Unity.Transforms; - -namespace RMC.DOTS.Samples.DOTSTemplate -{ - [UpdateInGroup(typeof(PauseableSystemGroup))] - public partial struct RotateSystem : ISystem - { - [BurstCompile] - public void OnUpdate(ref SystemState state) - { - // Although we get deltaTime in a different way than in Unity MonoBehaviours, it still works the same - float deltaTime = SystemAPI.Time.DeltaTime; - - // Schedule the job to rotate all pickup entities. This is using the ScheduleParallel option which means it - // can execute in parallel to other jobs, so long as those jobs aren't reading/writing from the components - // this job is writing to. - new RotatePickupJob { DeltaTime = deltaTime }.ScheduleParallel(); - } - } - - /// - /// This job rotates the all pickups in the game world for a visual effect. Rotation speed and direction are - /// determined by the PickupRotation component - /// - [BurstCompile] - public partial struct RotatePickupJob : IJobEntity - { - public float DeltaTime; - - [BurstCompile] - private void Execute(ref LocalTransform transform, in RotateComponent rotateComponent) - { - transform = transform.Rotate(quaternion.Euler(rotateComponent.Direction * rotateComponent.Speed * DeltaTime)); - } - } -} \ No newline at end of file diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateSystem.cs.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateSystem.cs.meta deleted file mode 100644 index 7f4cb6b6..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateSystem.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: b17c548f0c6f37e489c5dd2200c64762 -timeCreated: 1688447804 \ No newline at end of file diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/UI.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/UI.meta deleted file mode 100644 index 83147444..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/UI.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 08fb65bf10f774e40bba954076724463 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/UI/DialogVisualElement.cs b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/UI/DialogVisualElement.cs deleted file mode 100644 index 75d71139..00000000 --- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/UI/DialogVisualElement.cs +++ /dev/null @@ -1,77 +0,0 @@ -using UnityEngine.Events; -using UnityEngine.UIElements; - -namespace RMC.DOTS.Samples.DOTSTemplate -{ - // Namespace Properties ------------------------------ - public class ConfirmUnityEvent : UnityEvent {} - public class CancelUnityEvent : UnityEvent {} - - // Class Attributes ---------------------------------- - - /// - /// Show an "Are You Sure?" Dialog Window - /// - public class DialogVisualElement - { - // Events ---------------------------------------- - public readonly CancelUnityEvent OnCancel = new CancelUnityEvent(); - public readonly ConfirmUnityEvent OnConfirm = new ConfirmUnityEvent(); - - // Properties ------------------------------------ - public bool IsVisible - { - get - { - return _dialogVisualElement.style.display == new StyleEnum(DisplayStyle.Flex); - } - set - { - if (value) - { - _dialogVisualElement.style.display = new StyleEnum(DisplayStyle.Flex); - } - else - { - _dialogVisualElement.style.display = new StyleEnum(DisplayStyle.None); - } - } - } - - public Label BodyLabel { get { return _bodyLabel;} } - - // Fields ---------------------------------------- - - // Passed in - private VisualElement _dialogVisualElement; - - // Queried - private Label _bodyLabel; - private Button _cancelButton; - private Button _confirmButton; - - - // Methods --------------------------------------- - public DialogVisualElement(VisualElement dialogVisualElement) - { - _dialogVisualElement = dialogVisualElement; - _bodyLabel = dialogVisualElement.Q