From 322be1c2d2c0228c051889d5821764863a5e276a Mon Sep 17 00:00:00 2001
From: Samuel Asher Rivello
<63511769+SamuelAsherRivello@users.noreply.github.com>
Date: Sat, 20 Apr 2024 14:03:28 -0500
Subject: [PATCH] 0.0.5
---
.../RMC DOTS Game Template/DOTSTemplate.meta | 8 -
.../DOTSTemplate/Art.meta | 8 -
.../DOTSTemplate/Art/Audio.meta | 8 -
.../DOTSTemplate/Art/Audio/AudioClips.meta | 8 -
.../Art/Audio/AudioClips/Click01.wav | 3 -
.../Art/Audio/AudioClips/Click01.wav.meta | 22 -
.../Art/Audio/AudioClips/Click02.mp3 | 3 -
.../Art/Audio/AudioClips/Click02.mp3.meta | 23 -
.../Art/Audio/AudioClips/Pickup01.mp3 | 3 -
.../Art/Audio/AudioClips/Pickup01.mp3.meta | 23 -
.../DOTSTemplate/Art/Audio/AudioMixers.meta | 8 -
.../Art/Audio/AudioMixers/AudioMixer.mixer | 71 -
.../Audio/AudioMixers/AudioMixer.mixer.meta | 8 -
.../DOTSTemplate/Art/Materials.meta | 8 -
.../DOTSTemplate/Art/Materials/Floor.mat | 135 --
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.../DOTSTemplate/Art/Materials/Goal.mat | 135 --
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.../DOTSTemplate/Art/Materials/Player.mat | 135 --
.../Art/Materials/Player.mat.meta | 8 -
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.../DOTSTemplate/Art/Textures/Player.png.meta | 90 --
.../DOTSTemplate/Scenes.meta | 8 -
.../DOTSTemplate/Scenes/DOTSTemplate.unity | 364 -----
.../Scenes/DOTSTemplate.unity.meta | 7 -
.../DOTSTemplate/Scenes/SubScenes.meta | 8 -
.../SubScenes/DOTSTemplate_SubScene.unity | 1043 -------------
.../DOTSTemplate_SubScene.unity.meta | 7 -
.../DOTSTemplate/Scripts.meta | 8 -
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.../DOTSTemplate/Scripts/Prefabs/Audio.meta | 8 -
.../Scripts/Prefabs/Audio/AudioManager.prefab | 1348 -----------------
.../Prefabs/Audio/AudioManager.prefab.meta | 7 -
.../Scripts/Prefabs/Common.prefab | 450 ------
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.../DOTSTemplate/Scripts/Prefabs/UI.meta | 8 -
.../Scripts/Prefabs/UI/MainUI.prefab | 64 -
.../Scripts/Prefabs/UI/MainUI.prefab.meta | 7 -
.../DOTSTemplate/Scripts/Runtime.meta | 8 -
.../DOTSTemplate/Scripts/Runtime/Common.cs | 35 -
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.../Scripts/Runtime/DOTSTemplate.cs | 182 ---
.../Scripts/Runtime/DOTSTemplate.cs.meta | 11 -
.../DOTSTemplate/Scripts/Runtime/Move.meta | 8 -
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.../Runtime/Move/MoveAuthoring.cs.meta | 3 -
.../Scripts/Runtime/Move/MoveComponent.cs | 12 -
.../Runtime/Move/MoveComponent.cs.meta | 3 -
.../Scripts/Runtime/Move/MoveSystem.cs | 42 -
.../Scripts/Runtime/Move/MoveSystem.cs.meta | 3 -
.../DOTSTemplate/Scripts/Runtime/Player.meta | 3 -
.../Runtime/Player/GoalWasReached.meta | 8 -
.../GoalWasReachedAudioSystem.cs | 32 -
.../GoalWasReachedAudioSystem.cs.meta | 3 -
.../GoalWasReachedResetSystem.cs | 42 -
.../GoalWasReachedResetSystem.cs.meta | 3 -
.../GoalWasReachedScoreSystem.cs | 34 -
.../GoalWasReachedScoreSystem.cs.meta | 3 -
.../GoalWasReached/GoalWasReachedSystem.cs | 46 -
.../GoalWasReachedSystem.cs.meta | 3 -
.../GoalWasReached/GoalWasReachedTag.cs | 6 -
.../GoalWasReached/GoalWasReachedTag.cs.meta | 3 -
.../Scripts/Runtime/Player/PlayerAuthoring.cs | 18 -
.../Runtime/Player/PlayerAuthoring.cs.meta | 3 -
.../Scripts/Runtime/Player/PlayerTag.cs | 7 -
.../Scripts/Runtime/Player/PlayerTag.cs.meta | 3 -
...C.DOTS.Samples.DOTSTemplate.Runtime.asmdef | 28 -
...S.Samples.DOTSTemplate.Runtime.asmdef.meta | 7 -
.../Scripts/Runtime/Rotation.meta | 8 -
.../Runtime/Rotation/RotateAuthoring.cs | 31 -
.../Runtime/Rotation/RotateAuthoring.cs.meta | 3 -
.../Runtime/Rotation/RotateComponent.cs | 11 -
.../Runtime/Rotation/RotateComponent.cs.meta | 3 -
.../Scripts/Runtime/Rotation/RotateSystem.cs | 40 -
.../Runtime/Rotation/RotateSystem.cs.meta | 3 -
.../DOTSTemplate/Scripts/Runtime/UI.meta | 8 -
.../Scripts/Runtime/UI/DialogVisualElement.cs | 77 -
.../Runtime/UI/DialogVisualElement.cs.meta | 3 -
.../DOTSTemplate/Scripts/Runtime/UI/MainUI.cs | 67 -
.../Scripts/Runtime/UI/MainUI.cs.meta | 3 -
.../DOTSTemplate/Settings.meta | 8 -
.../DOTSTemplate/Settings/.keep | 5 -
.../DOTSTemplate/Settings/Audio.meta | 8 -
...udioManagerConfigurationDOTSTemplate.asset | 19 -
...anagerConfigurationDOTSTemplate.asset.meta | 8 -
.../DOTSTemplate/Settings/Rendering.meta | 8 -
...ersalRenderPipelineAssetDOTSTemplate.asset | 114 --
...RenderPipelineAssetDOTSTemplate.asset.meta | 8 -
...erPipelineAssetDOTSTemplate_Renderer.asset | 57 -
...elineAssetDOTSTemplate_Renderer.asset.meta | 8 -
.../DOTSTemplate/Settings/UIToolkit.meta | 8 -
.../Settings/UIToolkit/Settings.meta | 8 -
.../Settings/PanelSettingsDOTSTemplate.asset | 38 -
.../PanelSettingsDOTSTemplate.asset.meta | 8 -
.../PanelTextSettingsDOTSTemplate.asset | 35 -
.../PanelTextSettingsDOTSTemplate.asset.meta | 8 -
.../Settings/UIToolkit/Themes.meta | 8 -
.../Themes/UnityDefaultRuntimeTheme.tss | 2 -
.../Themes/UnityDefaultRuntimeTheme.tss.meta | 11 -
.../DOTSTemplate/Settings/UIToolkit/Uss.meta | 8 -
.../UIToolkit/Uss/DOTSTemplateStyles.uss | 53 -
.../UIToolkit/Uss/DOTSTemplateStyles.uss.meta | 11 -
.../DOTSTemplate/Settings/UIToolkit/Uxml.meta | 8 -
.../UIToolkit/Uxml/DOTSTemplateLayout.uxml | 25 -
.../Uxml/DOTSTemplateLayout.uxml.meta | 10 -
.../DOTSTemplate/Version.txt | 9 -
.../DOTSTemplate/Version.txt.meta | 7 -
...late.meta => RMC DOTS Game Templates.meta} | 2 +-
.../DOTSGameTemplate.meta | 0
.../DOTSGameTemplate/Art.meta | 0
.../DOTSGameTemplate/Art/Audio.meta | 0
.../Art/Audio/AudioClips.meta | 0
.../Art/Audio/AudioClips/Click01.wav | 0
.../Art/Audio/AudioClips/Click01.wav.meta | 0
.../Art/Audio/AudioClips/Click02.mp3 | 0
.../Art/Audio/AudioClips/Click02.mp3.meta | 0
.../Art/Audio/AudioClips/Pickup01.mp3 | 0
.../Art/Audio/AudioClips/Pickup01.mp3.meta | 0
.../Art/Audio/AudioMixers.meta | 0
.../Art/Audio/AudioMixers/AudioMixer.mixer | 0
.../Audio/AudioMixers/AudioMixer.mixer.meta | 0
.../DOTSGameTemplate/Art/Materials.meta | 0
.../DOTSGameTemplate/Art/Materials/Floor.mat | 0
.../Art/Materials/Floor.mat.meta | 0
.../DOTSGameTemplate/Art/Materials/Goal.mat | 0
.../Art/Materials/Goal.mat.meta | 0
.../DOTSGameTemplate/Art/Materials/Player.mat | 0
.../Art/Materials/Player.mat.meta | 0
.../DOTSGameTemplate/Art/Materials/Wall.mat | 0
.../Art/Materials/Wall.mat.meta | 0
.../DOTSGameTemplate/Art/Textures.meta | 0
.../DOTSGameTemplate/Art/Textures/Player.png | 0
.../Art/Textures/Player.png.meta | 0
.../DOTSGameTemplate/Scenes.meta | 0
.../Scenes/DOTSGameTemplate.unity | 0
.../Scenes/DOTSGameTemplate.unity.meta | 0
.../DOTSGameTemplate/Scenes/SubScenes.meta | 0
.../SubScenes/DOTSGameTemplate_SubScene.unity | 0
.../DOTSGameTemplate_SubScene.unity.meta | 0
.../DOTSGameTemplate/Scripts.meta | 0
.../DOTSGameTemplate/Scripts/Prefabs.meta | 0
.../Scripts/Prefabs/Audio.meta | 0
.../Scripts/Prefabs/Audio/AudioManager.prefab | 0
.../Prefabs/Audio/AudioManager.prefab.meta | 0
.../Scripts/Prefabs/Common.prefab | 0
.../Scripts/Prefabs/Common.prefab.meta | 0
.../DOTSGameTemplate/Scripts/Prefabs/UI.meta | 0
.../Scripts/Prefabs/UI/MainUI.prefab | 0
.../Scripts/Prefabs/UI/MainUI.prefab.meta | 0
.../DOTSGameTemplate/Scripts/Runtime.meta | 0
.../Scripts/Runtime/Common.cs | 0
.../Scripts/Runtime/Common.cs.meta | 0
.../Scripts/Runtime/DOTSTemplate.cs | 0
.../Scripts/Runtime/DOTSTemplate.cs.meta | 0
.../Scripts/Runtime/Move.meta | 0
.../Scripts/Runtime/Move/MoveAuthoring.cs | 0
.../Runtime/Move/MoveAuthoring.cs.meta | 0
.../Scripts/Runtime/Move/MoveComponent.cs | 0
.../Runtime/Move/MoveComponent.cs.meta | 0
.../Scripts/Runtime/Move/MoveSystem.cs | 0
.../Scripts/Runtime/Move/MoveSystem.cs.meta | 0
.../Scripts/Runtime/Player.meta | 0
.../Runtime/Player/GoalWasReached.meta | 0
.../GoalWasReachedAudioSystem.cs | 0
.../GoalWasReachedAudioSystem.cs.meta | 0
.../GoalWasReachedResetSystem.cs | 0
.../GoalWasReachedResetSystem.cs.meta | 0
.../GoalWasReachedScoreSystem.cs | 0
.../GoalWasReachedScoreSystem.cs.meta | 0
.../GoalWasReached/GoalWasReachedSystem.cs | 0
.../GoalWasReachedSystem.cs.meta | 0
.../GoalWasReached/GoalWasReachedTag.cs | 0
.../GoalWasReached/GoalWasReachedTag.cs.meta | 0
.../Scripts/Runtime/Player/PlayerAuthoring.cs | 0
.../Runtime/Player/PlayerAuthoring.cs.meta | 0
.../Scripts/Runtime/Player/PlayerTag.cs | 0
.../Scripts/Runtime/Player/PlayerTag.cs.meta | 0
...TS.Samples.DOTSGameTemplate.Runtime.asmdef | 0
...mples.DOTSGameTemplate.Runtime.asmdef.meta | 0
.../Scripts/Runtime/Rotation.meta | 0
.../Runtime/Rotation/RotateAuthoring.cs | 0
.../Runtime/Rotation/RotateAuthoring.cs.meta | 0
.../Runtime/Rotation/RotateComponent.cs | 0
.../Runtime/Rotation/RotateComponent.cs.meta | 0
.../Scripts/Runtime/Rotation/RotateSystem.cs | 0
.../Runtime/Rotation/RotateSystem.cs.meta | 0
.../DOTSGameTemplate/Scripts/Runtime/UI.meta | 0
.../Scripts/Runtime/UI/DialogVisualElement.cs | 0
.../Runtime/UI/DialogVisualElement.cs.meta | 0
.../Scripts/Runtime/UI/MainUI.cs | 0
.../Scripts/Runtime/UI/MainUI.cs.meta | 0
.../DOTSGameTemplate/Settings.meta | 0
.../DOTSGameTemplate/Settings/.keep | 0
.../DOTSGameTemplate/Settings/Audio.meta | 0
...udioManagerConfigurationDOTSTemplate.asset | 0
...anagerConfigurationDOTSTemplate.asset.meta | 0
.../DOTSGameTemplate/Settings/Rendering.meta | 0
...ersalRenderPipelineAssetDOTSTemplate.asset | 0
...RenderPipelineAssetDOTSTemplate.asset.meta | 0
...erPipelineAssetDOTSTemplate_Renderer.asset | 0
...elineAssetDOTSTemplate_Renderer.asset.meta | 0
.../DOTSGameTemplate/Settings/UIToolkit.meta | 0
.../Settings/UIToolkit/Settings.meta | 0
.../Settings/PanelSettingsDOTSTemplate.asset | 0
.../PanelSettingsDOTSTemplate.asset.meta | 0
.../PanelTextSettingsDOTSTemplate.asset | 0
.../PanelTextSettingsDOTSTemplate.asset.meta | 0
.../Settings/UIToolkit/Themes.meta | 0
.../Themes/UnityDefaultRuntimeTheme.tss | 0
.../Themes/UnityDefaultRuntimeTheme.tss.meta | 0
.../Settings/UIToolkit/Uss.meta | 0
.../UIToolkit/Uss/DOTSTemplateStyles.uss | 0
.../UIToolkit/Uss/DOTSTemplateStyles.uss.meta | 0
.../Settings/UIToolkit/Uxml.meta | 0
.../UIToolkit/Uxml/DOTSTemplateLayout.uxml | 0
.../Uxml/DOTSTemplateLayout.uxml.meta | 0
.../DOTSGameTemplate/Version.txt | 0
.../DOTSGameTemplate/Version.txt.meta | 0
.../PlayerWasTriggeredSystem.cs | 2 -
package.json | 2 +-
223 files changed, 2 insertions(+), 5574 deletions(-)
delete mode 100644 RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate.meta
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delete mode 100644 RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/UI.meta
delete mode 100644 RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/UI/DialogVisualElement.cs
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delete mode 100644 RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Settings/UIToolkit.meta
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diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime.meta
deleted file mode 100644
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diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Common.cs b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Common.cs
deleted file mode 100644
index 3b6306f0..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Common.cs
+++ /dev/null
@@ -1,35 +0,0 @@
-using RMC.DOTS.Samples.DOTSTemplate;
-using UnityEngine;
-
-namespace RMC.DOTS.Samples.DOTSTemplate
-{
- // Namespace Properties ------------------------------
-
- // Class Attributes ----------------------------------
-
- ///
- /// Common world elements
- ///
- public class Common: MonoBehaviour
- {
- // Events ----------------------------------------
-
-
- // Properties ------------------------------------
- public MainUI MainUI { get { return _mainUI; }}
-
-
- // Fields ----------------------------------------
- [SerializeField]
- private MainUI _mainUI;
-
-
- // Unity Methods -------------------------------
-
-
- // Methods ---------------------------------------
-
-
- // Event Handlers --------------------------------
- }
-}
\ No newline at end of file
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Common.cs.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Common.cs.meta
deleted file mode 100644
index ed605c85..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Common.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
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\ No newline at end of file
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/DOTSTemplate.cs b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/DOTSTemplate.cs
deleted file mode 100644
index fe48c292..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/DOTSTemplate.cs
+++ /dev/null
@@ -1,182 +0,0 @@
-using System.Threading.Tasks;
-using RMC.Core.Audio;
-using RMC.DOTS.Systems.GameState;
-using RMC.DOTS.Systems.Scoring;
-using RMC.DOTS.Utilities;
-using Unity.Entities;
-using Unity.Scenes;
-using UnityEngine;
-
-namespace RMC.DOTS.Samples.DOTSTemplate
-{
- // Namespace Properties ------------------------------
-
- // Class Attributes ----------------------------------
-
- ///
- /// The Example is the main entry point to the demo.
- ///
- /// Responsibilities include to wire together the ECS areas, and the GameObject areas like UI
- ///
- public class DOTSTemplate : MonoBehaviour
- {
- // Events ----------------------------------------
-
-
- // Properties ------------------------------------
-
- ///
- /// This is used to freeze the rendering of the game.
- /// An alternative would be to have each of my custom systems
- /// check the GameStateSystem.IsGamePaused property.
- ///
- public bool IsEnabledSimulationSystemGroup
- {
- set
- {
- var simulationSystemGroup = World.DefaultGameObjectInjectionWorld.GetExistingSystemManaged();
- simulationSystemGroup.Enabled = value;
- }
- }
-
-
- // Fields ----------------------------------------
- [SerializeField]
- private Common _common;
-
- [SerializeField]
- private SubScene _subScene;
-
- [SerializeField]
- private bool IsDebug = false;
-
- private GameStateSystem _gameStateSystem;
-
- private World _ecsWorld;
-
- // Unity Methods --------------------------------
- protected async void Start()
- {
- _ecsWorld = await DOTSUtility.GetWorldAsync(_subScene);
-
- // Game State
- _gameStateSystem = _ecsWorld.GetExistingSystemManaged();
- _gameStateSystem.OnIsGameOverChanged += GameStateSystem_OnIsGameOverChanged;
- _gameStateSystem.OnIsGamePausedChanged += GameStateSystem_OnIsGamePausedChanged;
- _gameStateSystem.OnGameStateChanged += GameStateSystem_OnGameStateChanged;
-
- // Scoring
- ScoringSystem scoringSystem = _ecsWorld.GetExistingSystemManaged();
- scoringSystem.OnScoresChanged += ScoresEventSystem_OnScoresChanged;
-
- // UI
- _common.MainUI.OnRestartRequest.AddListener(MainUI_OnRestartRequest);
- _common.MainUI.OnRestartConfirm.AddListener(MainUI_OnRestartConfirm);
- _common.MainUI.OnRestartCancel.AddListener(MainUI_OnRestartCancel);
-
- _common.MainUI.StatusLabel.text = $"Use Arrow Keys";
- _common.MainUI.RestartButton.text = "Restart";
-
- await InitializeAsync();
- }
-
- protected void OnDestroy()
- {
- DOTSUtility.DisposeAllWorlds();
- }
-
-
- // Methods ---------------------------------------
- private async Task InitializeAsync()
- {
- //TODO: Is this still needed? (Gamestate singleton not found without this code)
- await Task.Delay(300);
-
- _gameStateSystem.GameState = GameState.Initialized;
- }
-
-
- // Event Handlers --------------------------------
- private void GameStateSystem_OnGameStateChanged(GameState gameState)
- {
- if (IsDebug)
- {
- Debug.Log($"OnGameStateChanged() gameState = {gameState}");
- }
-
- switch (gameState)
- {
- case GameState.Initialized:
- _gameStateSystem.GameState = GameState.GameStarted;
- break;
- case GameState.GameStarted:
- _gameStateSystem.IsGamePaused = false;
- _gameStateSystem.IsGameOver = false;
- break;
- case GameState.GameEnded:
- _gameStateSystem.IsGameOver = true;
- break;
- }
- }
-
- private void GameStateSystem_OnIsGameOverChanged(bool isGameOver)
- {
- if (isGameOver)
- {
- // Show victory
- _common.MainUI.StatusLabel.text = "You Win!";
-
- // Freeze game
- IsEnabledSimulationSystemGroup = false;
- }
- }
-
-
- private void GameStateSystem_OnIsGamePausedChanged(bool isGamePaused)
- {
- IsEnabledSimulationSystemGroup = !isGamePaused;;
- }
-
-
- private void ScoresEventSystem_OnScoresChanged(ScoringComponent scoringComponent)
- {
- _common.MainUI.ScoreLabel.text =
- $"Score: {scoringComponent.ScoreComponent01.ScoreCurrent}/{scoringComponent.ScoreComponent01.ScoreMax}";
-
- if (scoringComponent.ScoreComponent01.ScoreCurrent >= scoringComponent.ScoreComponent01.ScoreMax)
- {
- _gameStateSystem.GameState = GameState.GameEnded;
- }
- }
-
- private void MainUI_OnRestartRequest()
- {
- AudioManager.Instance.PlayAudioClip("Click01");
-
- _gameStateSystem.IsGamePaused = true;
- }
-
-
- private void MainUI_OnRestartCancel()
- {
- AudioManager.Instance.PlayAudioClip("Click02");
-
- //only unpause if the game is not over
- if (!_gameStateSystem.IsGameOver)
- {
- _gameStateSystem.IsGamePaused = false;
- }
- }
-
-
- private async void MainUI_OnRestartConfirm()
- {
- AudioManager.Instance.PlayAudioClip("Click01");
-
- _gameStateSystem.IsGamePaused = false;
-
- await DOTSUtility.ReloadWorldAsync(_subScene);
- }
-
- }
-}
\ No newline at end of file
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/DOTSTemplate.cs.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/DOTSTemplate.cs.meta
deleted file mode 100644
index 120d788b..00000000
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diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move.meta
deleted file mode 100644
index 02cfa39b..00000000
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diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveAuthoring.cs b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveAuthoring.cs
deleted file mode 100644
index ee626663..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveAuthoring.cs
+++ /dev/null
@@ -1,22 +0,0 @@
-using RMC.DOTS.Systems.PhysicsTrigger;
-using Unity.Entities;
-using UnityEngine;
-
-namespace RMC.DOTS.Samples.DOTSTemplate
-{
- public class MoveAuthoring : MonoBehaviour
- {
- public float Speed = 7.5f;
-
- public class PlayerMoveAuthoringBaker : Baker
- {
- public override void Bake(MoveAuthoring authoring)
- {
- Entity entity = GetEntity(TransformUsageFlags.Dynamic);
-
- AddComponent(entity,
- new MoveComponent { Value = authoring.Speed });
- }
- }
- }
-}
\ No newline at end of file
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveAuthoring.cs.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveAuthoring.cs.meta
deleted file mode 100644
index f563f261..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveAuthoring.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
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diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveComponent.cs b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveComponent.cs
deleted file mode 100644
index ef2a761c..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveComponent.cs
+++ /dev/null
@@ -1,12 +0,0 @@
-using Unity.Entities;
-
-namespace RMC.DOTS.Samples.DOTSTemplate
-{
- ///
- /// This component defines the strength of force that is applied to the player when moving through the world
- ///
- public struct MoveComponent : IComponentData
- {
- public float Value;
- }
-}
\ No newline at end of file
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveComponent.cs.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveComponent.cs.meta
deleted file mode 100644
index e2a94e5c..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveComponent.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 7493635440e7e78438efed27b7dbb8cf
-timeCreated: 1688353378
\ No newline at end of file
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveSystem.cs b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveSystem.cs
deleted file mode 100644
index 6be32649..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveSystem.cs
+++ /dev/null
@@ -1,42 +0,0 @@
-using RMC.DOTS.SystemGroups;
-using RMC.DOTS.Systems.Input;
-using Unity.Burst;
-using Unity.Entities;
-using Unity.Mathematics;
-using Unity.Physics;
-using Unity.Physics.Extensions;
-
-namespace RMC.DOTS.Samples.DOTSTemplate
-{
- ///
- /// This system moves the player in 3D space.
- ///
- [UpdateInGroup(typeof(PauseableSystemGroup))]
- public partial struct MoveSystem : ISystem
- {
- public void OnCreate(ref SystemState state)
- {
- state.RequireForUpdate();
- }
-
- [BurstCompile]
- public void OnUpdate(ref SystemState state)
- {
- // First get the current input value from the PlayerMoveInput component. This component is set in the
- // GetPlayerInputSystem that runs earlier in the frame.
- float2 inputComponentMove = SystemAPI.GetSingleton().Move;
- float deltaTime = SystemAPI.Time.DeltaTime;
-
- // Although there is only one player in the game world, we still define systems as if we were executing over
- // a group of players. Inside this idiomatic foreach, we apply force to the player based off the current
- // move input and the force strength.
- foreach (var (velocity, mass, moveForce) in
- SystemAPI.Query,PhysicsMass, MoveComponent>().WithAll())
- {
- float3 moveInput3d = new float3(inputComponentMove.x, 0f, inputComponentMove.y);
- float3 currentMoveInput = moveInput3d * moveForce.Value * deltaTime;
- velocity.ValueRW.ApplyLinearImpulse(in mass, currentMoveInput);
- }
- }
- }
-}
\ No newline at end of file
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveSystem.cs.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveSystem.cs.meta
deleted file mode 100644
index 36299808..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Move/MoveSystem.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 765a907dd48487f479da50e5f666298b
-timeCreated: 1688353156
\ No newline at end of file
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player.meta
deleted file mode 100644
index 6dc307b9..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 3d4478fc6b5377a45a0aab744ded4187
-timeCreated: 1688928259
\ No newline at end of file
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached.meta
deleted file mode 100644
index 2466b75a..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: ace5373d107fcac41af2421f7ef14524
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedAudioSystem.cs b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedAudioSystem.cs
deleted file mode 100644
index e97b20f0..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedAudioSystem.cs
+++ /dev/null
@@ -1,32 +0,0 @@
-using RMC.DOTS.SystemGroups;
-using RMC.DOTS.Systems.Audio;
-using Unity.Burst;
-using Unity.Entities;
-
-namespace RMC.DOTS.Samples.DOTSTemplate
-{
- [UpdateInGroup(typeof(UnpauseableSystemGroup))]
- [RequireMatchingQueriesForUpdate]
- public partial struct GoalWasReachedAudioSystem : ISystem
- {
- public void OnCreate(ref SystemState state)
- {
- state.RequireForUpdate();
- }
-
- [BurstCompile]
- public void OnUpdate(ref SystemState state)
- {
- var ecb = SystemAPI.
- GetSingleton().
- CreateCommandBuffer(state.WorldUnmanaged);
-
- foreach (var (playerTag, goalWasReachedTag, entity) in SystemAPI.Query().WithEntityAccess())
- {
- //Debug.Log("Play this sound: " + entity.Index + " fc: " + Time.frameCount);
- Entity audioEntity = ecb.CreateEntity();
- ecb.AddComponent(audioEntity, new AudioComponent {AudioClipName = "Pickup01"});
- }
- }
- }
-}
\ No newline at end of file
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedAudioSystem.cs.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedAudioSystem.cs.meta
deleted file mode 100644
index 6465203c..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedAudioSystem.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 890672a798827574993396291294a2af
-timeCreated: 1713028749
\ No newline at end of file
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedResetSystem.cs b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedResetSystem.cs
deleted file mode 100644
index 1e89a6d8..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedResetSystem.cs
+++ /dev/null
@@ -1,42 +0,0 @@
-using RMC.DOTS.SystemGroups;
-using Unity.Burst;
-using Unity.Entities;
-using Unity.Mathematics;
-using Unity.Transforms;
-
-namespace RMC.DOTS.Samples.DOTSTemplate
-{
- [UpdateInGroup(typeof(PauseableSystemGroup))]
- [RequireMatchingQueriesForUpdate]
- public partial struct GoalWasReachedResetSystem : ISystem
- {
- public void OnCreate(ref SystemState state)
- {
- // We will use one of the built-in entity command buffers to destroy the pickup entity
- // So we just put this line in here to ensure this exists before writing commands to it
- state.RequireForUpdate();
- }
-
- ///
- /// OnUpdate methods are typically ran every frame, but due to the [RequireMatchingQueriesForUpdate] attribute
- /// on this ISystem struct, it will only run when the query defined below has matching entities. Meaning this
- /// system will only run when there is an entity that has been picked up that needs to be destroyed.
- ///
- [BurstCompile]
- public void OnUpdate(ref SystemState state)
- {
- var ecb = SystemAPI.
- GetSingleton().
- CreateCommandBuffer(state.WorldUnmanaged);
-
- // Iterate through all the entities that have a "PickedUpThisFrameTag" on it. We'll just need a reference
- // to the entity so we can destroy it.
- foreach (var (localTransform, playerTag, goalWasReached) in
- SystemAPI.Query,PlayerTag, GoalWasReachedTag>().WithAll())
- {
- localTransform.ValueRW.Position = new float3(-3, 0, 0);
-
- }
- }
- }
-}
\ No newline at end of file
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedResetSystem.cs.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedResetSystem.cs.meta
deleted file mode 100644
index 0c4401f6..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedResetSystem.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 67a6ba76874405148853d017b5d1070e
-timeCreated: 1688449274
\ No newline at end of file
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedScoreSystem.cs b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedScoreSystem.cs
deleted file mode 100644
index 3fbe62d9..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedScoreSystem.cs
+++ /dev/null
@@ -1,34 +0,0 @@
-using RMC.DOTS.SystemGroups;
-using RMC.DOTS.Systems.Scoring;
-using Unity.Burst;
-using Unity.Entities;
-
-namespace RMC.DOTS.Samples.DOTSTemplate
-{
- [UpdateInGroup(typeof(PauseableSystemGroup))]
- [RequireMatchingQueriesForUpdate]
- public partial struct GoalWasReachedScoreSystem : ISystem
- {
- // This query is for all the pickup entities that have been picked up this frame
- private EntityQuery _pickupQuery;
-
- public void OnCreate(ref SystemState state)
- {
- state.RequireForUpdate();
- _pickupQuery = SystemAPI.QueryBuilder().WithAll().Build();
- }
-
- [BurstCompile]
- public void OnUpdate(ref SystemState state)
- {
- // Get the number of entities we picked up this frame.
- var pickupsThisFrame = _pickupQuery.CalculateEntityCount();
- if(pickupsThisFrame <= 0) return;
-
- var pickupCounter = SystemAPI.GetSingleton();
- pickupCounter.ScoreComponent01.ScoreCurrent += pickupsThisFrame;
- SystemAPI.SetSingleton(pickupCounter);
-
- }
- }
-}
\ No newline at end of file
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedScoreSystem.cs.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedScoreSystem.cs.meta
deleted file mode 100644
index 12dbb645..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedScoreSystem.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: a10738802a0c5b6439526c07108ba801
-timeCreated: 1688706681
\ No newline at end of file
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedSystem.cs b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedSystem.cs
deleted file mode 100644
index 6e0d348f..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedSystem.cs
+++ /dev/null
@@ -1,46 +0,0 @@
-using RMC.DOTS.SystemGroups;
-using RMC.DOTS.Systems.PhysicsTrigger;
-using Unity.Burst;
-using Unity.Entities;
-using UnityEngine;
-
-namespace RMC.DOTS.Samples.DOTSTemplate
-{
- [UpdateInGroup(typeof(UnpauseableSystemGroup))]
- public partial struct GoalWasReachedSystem : ISystem
- {
- public void OnCreate(ref SystemState state)
- {
- state.RequireForUpdate();
- }
-
- [BurstCompile]
- public void OnUpdate(ref SystemState state)
- {
- var ecb = SystemAPI.
- GetSingleton().
- CreateCommandBuffer(state.WorldUnmanaged);
-
-
- int timeFrameCount = UnityEngine.Time.frameCount;
- int framesToWait = 1; //TODO: why not lower it to '0'? I guess this sysetm runs one frame after the last one?
-
- //Remove any existing tags
- foreach (var (playerTag, goalWasReachedTag, entity) in SystemAPI.Query().WithEntityAccess())
- {
- Debug.Log($"GamePickup ({entity.Index}) Set To REMOVE on TimeFrameCount: {Time.frameCount}");
- ecb.RemoveComponent(entity);
- }
-
- foreach (var (playerTag, physicsTriggerOutputTag, entity) in SystemAPI.Query().WithEntityAccess())
- {
- if (physicsTriggerOutputTag.PhysicsTriggerType == PhysicsTriggerType.Enter &&
- physicsTriggerOutputTag.TimeFrameCountForLastCollision <= timeFrameCount - framesToWait)
- {
- Debug.Log($"GamePickup ({entity.Index}) Set To Enter on TimeFrameCount: {Time.frameCount}");
- ecb.AddComponent(entity);
- }
- }
- }
- }
-}
\ No newline at end of file
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedSystem.cs.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedSystem.cs.meta
deleted file mode 100644
index 2f9e0182..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedSystem.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: ccf68caeb088c264e820f49727e1f84d
-timeCreated: 1688449274
\ No newline at end of file
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedTag.cs b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedTag.cs
deleted file mode 100644
index 447e322d..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedTag.cs
+++ /dev/null
@@ -1,6 +0,0 @@
-using Unity.Entities;
-
-namespace RMC.DOTS.Samples.DOTSTemplate
-{
- public struct GoalWasReachedTag : IComponentData {}
-}
\ No newline at end of file
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedTag.cs.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedTag.cs.meta
deleted file mode 100644
index 4d45ab34..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/GoalWasReached/GoalWasReachedTag.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 41e965047f470b14db18fa0624610d39
-timeCreated: 1688448848
\ No newline at end of file
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/PlayerAuthoring.cs b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/PlayerAuthoring.cs
deleted file mode 100644
index d37b4454..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/PlayerAuthoring.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using Unity.Entities;
-using UnityEngine;
-
-namespace RMC.DOTS.Samples.DOTSTemplate
-{
- public class PlayerAuthoring : MonoBehaviour
- {
- public class PlayerAuthoringBaker : Baker
- {
- public override void Bake(PlayerAuthoring authoring)
- {
- Entity entity = GetEntity(TransformUsageFlags.Dynamic);
-
- AddComponent(entity);
- }
- }
- }
-}
\ No newline at end of file
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/PlayerAuthoring.cs.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/PlayerAuthoring.cs.meta
deleted file mode 100644
index f10cb241..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/PlayerAuthoring.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: e1759c2129e287b44a00855880c5c1e0
-timeCreated: 1713541867
\ No newline at end of file
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/PlayerTag.cs b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/PlayerTag.cs
deleted file mode 100644
index e6427bc9..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/PlayerTag.cs
+++ /dev/null
@@ -1,7 +0,0 @@
-using Unity.Entities;
-
-namespace RMC.DOTS.Samples.DOTSTemplate
-{
- // This tag component allows us to easily get a reference to our player as we can query for the entity with this tag
- public struct PlayerTag : IComponentData {}
-}
\ No newline at end of file
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/PlayerTag.cs.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/PlayerTag.cs.meta
deleted file mode 100644
index 5ee0dbfd..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Player/PlayerTag.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: b06d38e1f21d5ff4ea13380fc40f2a6f
-timeCreated: 1688353239
\ No newline at end of file
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/RMC.DOTS.Samples.DOTSTemplate.Runtime.asmdef b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/RMC.DOTS.Samples.DOTSTemplate.Runtime.asmdef
deleted file mode 100644
index e80f0986..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/RMC.DOTS.Samples.DOTSTemplate.Runtime.asmdef
+++ /dev/null
@@ -1,28 +0,0 @@
-{
- "name": "RMC.DOTS.Samples.DOTSTemplate.Runtime",
- "rootNamespace": "",
- "references": [
- "GUID:8d0b5587a0a8ae741afbfe3a79c2872a",
- "GUID:d28bf24cef16ed84cb4cb180b9c77ac3",
- "GUID:f009690ad5ed404499d073cbc2a9bad6",
- "GUID:330ce21097b4d554fa95a74295bc3b8f",
- "GUID:2665a8d13d1b3f18800f46e256720795",
- "GUID:734d92eba21c94caba915361bd5ac177",
- "GUID:63afb046c8423dd448ae7aba042ea63d",
- "GUID:a5baed0c9693541a5bd947d336ec7659",
- "GUID:e0cd26848372d4e5c891c569017e11f1",
- "GUID:d8b63aba1907145bea998dd612889d6b",
- "GUID:5f3cf485eb0554709a8abbeace890c86",
- "GUID:8819f35a0fc84499b990e90a4ca1911f",
- "GUID:75469ad4d38634e559750d17036d5f7c"
- ],
- "includePlatforms": [],
- "excludePlatforms": [],
- "allowUnsafeCode": false,
- "overrideReferences": false,
- "precompiledReferences": [],
- "autoReferenced": true,
- "defineConstraints": [],
- "versionDefines": [],
- "noEngineReferences": false
-}
\ No newline at end of file
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/RMC.DOTS.Samples.DOTSTemplate.Runtime.asmdef.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/RMC.DOTS.Samples.DOTSTemplate.Runtime.asmdef.meta
deleted file mode 100644
index 3ccefbbf..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/RMC.DOTS.Samples.DOTSTemplate.Runtime.asmdef.meta
+++ /dev/null
@@ -1,7 +0,0 @@
-fileFormatVersion: 2
-guid: cd33e568121740044b05bd9f2ff285cd
-AssemblyDefinitionImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation.meta
deleted file mode 100644
index c3c4fe8c..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 795da06d9c3cb374fbe82a3c58139b14
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
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diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateAuthoring.cs b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateAuthoring.cs
deleted file mode 100644
index 93326463..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateAuthoring.cs
+++ /dev/null
@@ -1,31 +0,0 @@
-using RMC.DOTS.Systems.PhysicsTrigger;
-using Unity.Entities;
-using Unity.Mathematics;
-using UnityEngine;
-
-namespace RMC.DOTS.Samples.DOTSTemplate
-{
- public class RotateAuthoring : MonoBehaviour
- {
- public float Speed;
- public float3 Direction;
-
- public class RotateAuthoringBaker : Baker
- {
- public override void Bake(RotateAuthoring authoring)
- {
- Entity entity = GetEntity(TransformUsageFlags.Dynamic);
- AddComponent(entity, new RotateComponent
- {
- Direction = new float3
- {
- x = math.radians(authoring.Direction.x),
- y = math.radians(authoring.Direction.y),
- z = math.radians(authoring.Direction.z)
- },
- Speed = authoring.Speed
- });
- }
- }
- }
-}
\ No newline at end of file
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateAuthoring.cs.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateAuthoring.cs.meta
deleted file mode 100644
index 0c7f9694..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateAuthoring.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: ab77dc23d9013d74ea0ac48c1a4b23d3
-timeCreated: 1688447988
\ No newline at end of file
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateComponent.cs b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateComponent.cs
deleted file mode 100644
index cfc7c8bf..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateComponent.cs
+++ /dev/null
@@ -1,11 +0,0 @@
-using Unity.Entities;
-using Unity.Mathematics;
-
-namespace RMC.DOTS.Samples.DOTSTemplate
-{
- public struct RotateComponent : IComponentData
- {
- public float Speed;
- public float3 Direction;
- }
-}
\ No newline at end of file
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateComponent.cs.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateComponent.cs.meta
deleted file mode 100644
index 759cee50..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateComponent.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: a0ced961f839f1344a6e1be29b465d88
-timeCreated: 1688447739
\ No newline at end of file
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateSystem.cs b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateSystem.cs
deleted file mode 100644
index 6cc3acfa..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateSystem.cs
+++ /dev/null
@@ -1,40 +0,0 @@
-using RMC.DOTS.SystemGroups;
-using Unity.Burst;
-using Unity.Entities;
-using Unity.Mathematics;
-using Unity.Transforms;
-
-namespace RMC.DOTS.Samples.DOTSTemplate
-{
- [UpdateInGroup(typeof(PauseableSystemGroup))]
- public partial struct RotateSystem : ISystem
- {
- [BurstCompile]
- public void OnUpdate(ref SystemState state)
- {
- // Although we get deltaTime in a different way than in Unity MonoBehaviours, it still works the same
- float deltaTime = SystemAPI.Time.DeltaTime;
-
- // Schedule the job to rotate all pickup entities. This is using the ScheduleParallel option which means it
- // can execute in parallel to other jobs, so long as those jobs aren't reading/writing from the components
- // this job is writing to.
- new RotatePickupJob { DeltaTime = deltaTime }.ScheduleParallel();
- }
- }
-
- ///
- /// This job rotates the all pickups in the game world for a visual effect. Rotation speed and direction are
- /// determined by the PickupRotation component
- ///
- [BurstCompile]
- public partial struct RotatePickupJob : IJobEntity
- {
- public float DeltaTime;
-
- [BurstCompile]
- private void Execute(ref LocalTransform transform, in RotateComponent rotateComponent)
- {
- transform = transform.Rotate(quaternion.Euler(rotateComponent.Direction * rotateComponent.Speed * DeltaTime));
- }
- }
-}
\ No newline at end of file
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateSystem.cs.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateSystem.cs.meta
deleted file mode 100644
index 7f4cb6b6..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/Rotation/RotateSystem.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: b17c548f0c6f37e489c5dd2200c64762
-timeCreated: 1688447804
\ No newline at end of file
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/UI.meta b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/UI.meta
deleted file mode 100644
index 83147444..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/UI.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 08fb65bf10f774e40bba954076724463
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/UI/DialogVisualElement.cs b/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/UI/DialogVisualElement.cs
deleted file mode 100644
index 75d71139..00000000
--- a/RMC DOTS/Samples~/RMC DOTS Game Template/DOTSTemplate/Scripts/Runtime/UI/DialogVisualElement.cs
+++ /dev/null
@@ -1,77 +0,0 @@
-using UnityEngine.Events;
-using UnityEngine.UIElements;
-
-namespace RMC.DOTS.Samples.DOTSTemplate
-{
- // Namespace Properties ------------------------------
- public class ConfirmUnityEvent : UnityEvent {}
- public class CancelUnityEvent : UnityEvent {}
-
- // Class Attributes ----------------------------------
-
- ///
- /// Show an "Are You Sure?" Dialog Window
- ///
- public class DialogVisualElement
- {
- // Events ----------------------------------------
- public readonly CancelUnityEvent OnCancel = new CancelUnityEvent();
- public readonly ConfirmUnityEvent OnConfirm = new ConfirmUnityEvent();
-
- // Properties ------------------------------------
- public bool IsVisible
- {
- get
- {
- return _dialogVisualElement.style.display == new StyleEnum(DisplayStyle.Flex);
- }
- set
- {
- if (value)
- {
- _dialogVisualElement.style.display = new StyleEnum(DisplayStyle.Flex);
- }
- else
- {
- _dialogVisualElement.style.display = new StyleEnum(DisplayStyle.None);
- }
- }
- }
-
- public Label BodyLabel { get { return _bodyLabel;} }
-
- // Fields ----------------------------------------
-
- // Passed in
- private VisualElement _dialogVisualElement;
-
- // Queried
- private Label _bodyLabel;
- private Button _cancelButton;
- private Button _confirmButton;
-
-
- // Methods ---------------------------------------
- public DialogVisualElement(VisualElement dialogVisualElement)
- {
- _dialogVisualElement = dialogVisualElement;
- _bodyLabel = dialogVisualElement.Q