- Queued players do not get provisioned when active player disconnects
- Deploy and infra
- Nearest server selection by ping
- Admin tools
- Boot on idle
- Logging/observability
- Persisting events
- Better CDN caching for static assets
- Validated dispatch
- Desync validation
- Auto attack only works for two players, see
autoAttack
- Formations with multiple types of units
- Translate whole group into middle of destination
- Slow units to slowest in group
- Knockout reward
- Monks
- Monk speed
- Monk convert icon
- Patrolled monks
- Spawn formation
- Better mango volleys
- Replace default sand terrain with less jank switch
- Terrain decor
- Selection panel
- GH/Discord links
- Spectate mode
- Favicon
- "Playing as" top banner
- Main thread blocking perf for graphics render
- Loading progress
- Cached cursors