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TASKS.md

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Tasks

Critical

  • Queued players do not get provisioned when active player disconnects

Infra

  • Deploy and infra
  • Nearest server selection by ping
  • Admin tools
  • Boot on idle
  • Logging/observability
  • Persisting events
  • Better CDN caching for static assets
  • Validated dispatch
  • Desync validation

Gameplay

  • Auto attack only works for two players, see autoAttack
  • Formations with multiple types of units
    • Translate whole group into middle of destination
    • Slow units to slowest in group
  • Knockout reward
  • Monks
  • Monk speed
  • Monk convert icon
  • Patrolled monks
  • Spawn formation
  • Better mango volleys
  • Replace default sand terrain with less jank switch
  • Terrain decor
  • Selection panel

Interface

  • GH/Discord links
  • Spectate mode
  • Favicon
  • "Playing as" top banner
  • Main thread blocking perf for graphics render
  • Loading progress
  • Cached cursors