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Blaster.sln
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Blaster.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.28315.86
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{233774A8-CC9D-3FA9-86D1-90573E92B704}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{DE1F8B53-6C02-3C13-9101-A7C8D96F3FF6}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE5", "Intermediate\ProjectFiles\UE5.vcxproj", "{88AFD7A2-88B0-311E-91DF-17DD9C6F8A94}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Blaster", "Intermediate\ProjectFiles\Blaster.vcxproj", "{4AA8B774-F047-3F5F-9064-B1AF75165C81}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{1CCEC849-CC72-4C59-8C36-2F7C38706D4C}"
ProjectSection(SolutionItems) = preProject
..\..\UE_5.0\Engine\Extras\VisualStudioDebugging\Unreal.natvis = ..\..\UE_5.0\Engine\Extras\VisualStudioDebugging\Unreal.natvis
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|Win64 = DebugGame Editor|Win64
DebugGame|Win64 = DebugGame|Win64
Development Editor|Win64 = Development Editor|Win64
Development|Win64 = Development|Win64
Shipping|Win64 = Shipping|Win64
EndGlobalSection
# UnrealVS Section
GlobalSection(ddbf523f-7eb6-4887-bd51-85a714ff87eb) = preSolution
AvailablePlatforms=Win64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{88AFD7A2-88B0-311E-91DF-17DD9C6F8A94}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{88AFD7A2-88B0-311E-91DF-17DD9C6F8A94}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{88AFD7A2-88B0-311E-91DF-17DD9C6F8A94}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{88AFD7A2-88B0-311E-91DF-17DD9C6F8A94}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{88AFD7A2-88B0-311E-91DF-17DD9C6F8A94}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{4AA8B774-F047-3F5F-9064-B1AF75165C81}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{4AA8B774-F047-3F5F-9064-B1AF75165C81}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
{4AA8B774-F047-3F5F-9064-B1AF75165C81}.DebugGame|Win64.ActiveCfg = DebugGame|x64
{4AA8B774-F047-3F5F-9064-B1AF75165C81}.DebugGame|Win64.Build.0 = DebugGame|x64
{4AA8B774-F047-3F5F-9064-B1AF75165C81}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{4AA8B774-F047-3F5F-9064-B1AF75165C81}.Development Editor|Win64.Build.0 = Development_Editor|x64
{4AA8B774-F047-3F5F-9064-B1AF75165C81}.Development|Win64.ActiveCfg = Development|x64
{4AA8B774-F047-3F5F-9064-B1AF75165C81}.Development|Win64.Build.0 = Development|x64
{4AA8B774-F047-3F5F-9064-B1AF75165C81}.Shipping|Win64.ActiveCfg = Shipping|x64
{4AA8B774-F047-3F5F-9064-B1AF75165C81}.Shipping|Win64.Build.0 = Shipping|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{88AFD7A2-88B0-311E-91DF-17DD9C6F8A94} = {233774A8-CC9D-3FA9-86D1-90573E92B704}
{4AA8B774-F047-3F5F-9064-B1AF75165C81} = {DE1F8B53-6C02-3C13-9101-A7C8D96F3FF6}
EndGlobalSection
EndGlobal