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I still insist on my viewpoint that AI needs to lean towards mixing different unit types in order to achieve strong overall strength, but this doesn't seem quite right when fighting against real people. Top professional players also build targeted countermeasure units instead of mixing, so I suggest mixing for cheating during AI civil wars, especially against third-party AI - because your AI writing colleagues tend to prefer limited mixing
When humans do not participate, only observe the game, and do not enable control and sharing modes
At the same time, it is best to BJ provide VS AI with a signal input
In this way, when VS third-party AI, AMAI can be more inclined to mix all types of troops
The text was updated successfully, but these errors were encountered:
I still insist on my viewpoint that AI needs to lean towards mixing different unit types in order to achieve strong overall strength, but this doesn't seem quite right when fighting against real people. Top professional players also build targeted countermeasure units instead of mixing, so I suggest mixing for cheating during AI civil wars, especially against third-party AI - because your AI writing colleagues tend to prefer limited mixing
In this way, when VS third-party AI, AMAI can be more inclined to mix all types of troops
The text was updated successfully, but these errors were encountered: