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Team gameplay interrupts all special attack actions #467

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SMUnlimited opened this issue Dec 8, 2024 · 0 comments
Open

Team gameplay interrupts all special attack actions #467

SMUnlimited opened this issue Dec 8, 2024 · 0 comments
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bug Something isn't working hardcoded Issue cannot be fixed by modifying the ai scripts

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@SMUnlimited
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SMUnlimited commented Dec 8, 2024

From militia, br ancient rush, ancient expansion, tower rush, and less of a factor but creep expansion.

When an attack command is sent, in team games they are overridden by internal hardcoded logic to help allies.
Teleport Captain, CaptainAttack, AttackMove native ai commands all allow target to shift.

This means these special attacks end up broken because the army was supposed to support this special attack run off to help ally instead.

Will need to create our own attack captain and removeguardposition to control the attack of units in team games. Its fine in FFA as is.

Note currently as of master these attacks cannot run in team games.

@SMUnlimited SMUnlimited added bug Something isn't working hardcoded Issue cannot be fixed by modifying the ai scripts labels Dec 8, 2024
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Labels
bug Something isn't working hardcoded Issue cannot be fixed by modifying the ai scripts
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