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When detection the tower, it may be necessary to make a claim like detection mine
A building cannot be detected as capable of attacking the ground or air until it is completed
Some towers require upgrades before they can be attacked
So need to include both pre upgrade and under construction towers
Similarly, only checking whether it can be attacked will collect ancient trees, and there needs to be a rule to determine whether trees are included
detection mine have a API -- IsUnitType(u,UNIT_TYPE_TOWNHALL)
So the campaign units do not need to be specially hard coded
But the tower doesn't have it, so still need to take into account the campaign units
When detection the tower, it may be necessary to make a claim like detection mine
A building cannot be detected as capable of
attacking the ground or air
until it is completedSome towers require upgrades before they can be
attacked
So need to include both pre upgrade and under construction towers
Similarly, only checking whether it can be attacked will collect
ancient trees
, and there needs to be a rule to determine whether trees are includeddetection mine have a API --
IsUnitType(u,UNIT_TYPE_TOWNHALL)
So the
campaign units
do not need to be specially hard codedBut the tower doesn't have it, so still need to take into account the
campaign units
#289
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