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If a player has no more than 5 buildings left - no matter how strong the army is (army strength only applies to the gameplay of real players logging into islands, normal AI cannot maintain a strong army without build), it is difficult for AI to obtain attack targets - this is particularly evident on large maps.
After some AI is defeated, they are not recognized as failures, and there are still scattered building remnants. AI will wander aimlessly - although they will eventually find and destroy all enemies, even 24 person map will end in about 4 hours, but there is an added scanning function that can accelerate this process
The text was updated successfully, but these errors were encountered:
Also what lengthens this killing time is that armies take along time to walk across the maps as it reforms the army every so often, there needs to be a point where it just attacks without delay.
SMUnlimited
changed the title
Cleaning mode
Attack reform group makes attack progress slow, plus prefers to creep sometimes too
Dec 8, 2024
If a player has no more than 5 buildings left - no matter how strong the army is (army strength only applies to the gameplay of real players logging into islands, normal AI cannot maintain a strong army without build), it is difficult for AI to obtain attack targets - this is particularly evident on large maps.
After some AI is defeated, they are not recognized as failures, and there are still scattered building remnants. AI will wander aimlessly - although they will eventually find and destroy all enemies, even 24 person map will end in about 4 hours, but there is an added scanning function that can accelerate this process
The text was updated successfully, but these errors were encountered: