diff --git a/CHANGELOG.md b/CHANGELOG.md index e12eb8fef..28af64447 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -14,9 +14,9 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) - Goblin Shredders now count as more wood cutting workers. (Pixyy) - Creep building detection range slightly increased. (Pixyy) - Tweaks to brewmaster and alchemist skill picks. (Pixyy) -- More resources (just over double) are now needed before the multi peasant fast builds can be used to avoid resource starvation (Pixyy) -- Balance pass to all racial hero selection, skill selection and strategy selection. Mostly minor but most noticeable changes below(Pixyy) - - Elf increased use of warden and keeper. +- More resources (just over double) are now needed before the multi peasant fast builds can be used to avoid resource starvation. (Pixyy) +- Balance pass to all racial hero selection, skill selection and strategy selection. Mostly minor but most noticeable changes include (Pixyy) + - Night Elf increased use of warden and keeper. - Reduced use of mirror image skill. - Reduced the appearance rate of Goblin Tinker - Strategy tweaks and optimizations (Pixyy) @@ -38,6 +38,7 @@ This bug still occasionally occurs, but has reduced the freezing time. Heroes wi - Militia max expansion range has been reduced as militia did not always last long enough to be useful. (Pixyy) - Ambush no longer used for hero units as its too easy to pick them off. (Pixyy) - Fixed an issue where no tier bonus was applying to the fail safe upgrade system. +- Fixed an issue where human upgrades magic sentry and flare could not be researched. (Pixyy) ## [3.0.1] - 2021-01-30 diff --git a/TFT/StandardUnits.txt b/TFT/StandardUnits.txt index 071e9c662..7e8f9fab5 100644 --- a/TFT/StandardUnits.txt +++ b/TFT/StandardUnits.txt @@ -41,7 +41,7 @@ UPG_MELEE Rhme HUMAN upgrade ML_UPGRADE BLACKSMITH KEEP CASTLE 0 0 false 0 0 0 0 UPG_RANGED Rhra HUMAN upgrade ML_UPGRADE BLACKSMITH KEEP CASTLE 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 UPG_ARMOR Rhar HUMAN upgrade ML_UPGRADE BLACKSMITH KEEP CASTLE 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 UPG_MASONRY Rhac HUMAN upgrade ML_UPGRADE LUMBER_MILL KEEP CASTLE 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -UPG_SIGHT Rhss HUMAN upgrade UPGRADE SANCTUM CASTLE 0 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +UPG_SENTINEL Rhse HUMAN upgrade UPGRADE SANCTUM 0 0 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 UPG_DEFEND Rhde HUMAN upgrade UPGRADE BARRACKS 0 0 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 UPG_BREEDING Rhan HUMAN upgrade UPGRADE BARRACKS CASTLE BLACKSMITH 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 UPG_PRAYING Rhpt HUMAN upgrade ML_UPGRADE SANCTUM CASTLE 0 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 @@ -49,7 +49,7 @@ UPG_SORCERY Rhst HUMAN upgrade ML_UPGRADE SANCTUM CASTLE 0 0 0 false 0 0 0 0 0 0 UPG_LEATHER Rhla HUMAN upgrade ML_UPGRADE BLACKSMITH KEEP CASTLE 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 UPG_GUN_RANGE Rhri HUMAN upgrade UPGRADE BARRACKS KEEP 0 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 UPG_WOOD Rhlh HUMAN upgrade ML_UPGRADE LUMBER_MILL KEEP 0 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -UPG_SENTINEL Rhse HUMAN upgrade UPGRADE WORKSHOP KEEP 0 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +UPG_SIGHT Rhfl HUMAN upgrade UPGRADE WORKSHOP KEEP 0 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 UPG_BOMBS Rhgb HUMAN upgrade UPGRADE WORKSHOP CASTLE 0 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 UPG_HAMMERS Rhhb HUMAN upgrade UPGRADE AVIARY CASTLE 0 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 UPG_CONT_MAGIC Rhss HUMAN upgrade UPGRADE SANCTUM KEEP ARCANE_VAULT 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0