From 4deb8720b02d8926345b907deb826e6721d69423 Mon Sep 17 00:00:00 2001 From: SMUnlimited Date: Thu, 6 Jun 2024 22:56:00 +0100 Subject: [PATCH] Fix undead meat fiend strategy not building anything for first few minutes --- CHANGELOG.md | 5 +++++ REFORGED/Undead/BuildSequence.ai | 2 +- 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 54e5af177..331463cb0 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -3,6 +3,11 @@ All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) +## Unreleased + +### Fixed +- Fixed an issue where the undead meat fiend strategy hero wasn't built first which blocked anything from building for the first minute. + ## [3.3.5] - 2024-06-05 ### Added diff --git a/REFORGED/Undead/BuildSequence.ai b/REFORGED/Undead/BuildSequence.ai index 9b10960ee..e8c29b430 100644 --- a/REFORGED/Undead/BuildSequence.ai +++ b/REFORGED/Undead/BuildSequence.ai @@ -1242,7 +1242,7 @@ else call BuildUnit(6, GHOUL, 90) call BuildUnit(8, CRYPT_FIEND, 40) - call BuildUnit(1, hero[1], 15) + call BuildUnit(1, hero[1], 150) call BuildUnit(1, NECROPOLIS_2, 50)